Unreal Engine Sin Spire [v0.0.3] [Krasue Games]

4.50 star(s) 31 Votes

barbijackhalo

New Member
Nov 20, 2024
11
5
On god, I want to play this game farely but THIS GAME IS GOING TO MAKE ME CRASH OUT.
The map layout is horrendous, NARROW HALLS WITH SPIKE TRAPS AND SO MANY ENEMIES.
- You hardly get weapons, lucky to get a singular pistol from ANY color chest.
- You get Silver keys from silver chests using a silver key to open them, WHAT this happened so often.
- The chest rarily means nothing, silver and gold chests are horrible and just take more time to open
- TIME, why is there SO LITTLE TIME with such a big horrendous map with so many enemy that are set to spot you no matte rhow hard you try!
- Why are the enemies so tanky, the Big butcher woman, I BROKE my lead pipe trying to take her down, She took ALL its durability her self, WHAT! AND SHE IS A COMMON ENEMY!
- The manneuquin BASTARDS ARE HELL they can do so much HEALTH INSTANTLY and have a frantic hit and parry box.

You know what made all thsi worse and why i finally CRASHED OUT, BEAT MAIN DUNGEON TWICE TO GET 2 RAGE ORB!
I OPENED THE DOOR AND FIGHT THE BOSS HALF HEALTH AND DIED IN LIKE 20 SECONDS.
I DIDNT RESPAWN IN GAME, I GOT SENT TO THE TITLE SCREEN, I DIDNT SAVE IN THE LAST 3 HOURS , THE GAME HAS NO QUICK SAVE!!!! ITS 2025, I KNOW THE GAME IS NEW BUT WHAT!!! I LOST EVERYTHING!!!!
WHY!!!
WHY IS LEVEL 1 SO HORRENDOUES!!! WHY DID IT SEND ME TO TITLE SCREEN UPON DEATH BUT NOT ALLT HE OTHER TIME.
Why are the rare chests the WORST CHESTS!'
WHY ARE THE ENEMIES SO HORRID
WHY DOES THE STALKER SPAWN AT THE EXIT ALWAYS SO IF YOU ARE ABOUT TO MAKE IT OUT SHE APPEARS RIGHT IN FRONT OF YOU.
WHY ARE THERE SO MANY SPKES!!! SPIKES, SPIKES , SPIKES, THEY DO SO MUCH DAMAGE AND YOU HAVE TO BAIT THEM OUT EACHT IME, SO MANY ROOMS FILLED WITH SPIKES AND ENEMIES , WHY!!!
I JUST CRASHED OUT AFTER SHE KILLED ME.
HOLY HELL, I was hoping level 1 would be fixed at least but JESUS IT WASNT AND I WILL HAVE TO DO THAT ALL AGAIN, SINCE THE GAME DONT AUTO SAVE OR QUICKSAVE AND KICKED ME TO TITLE SCREEN, EVERYTHING LOST!
this is how i make the game fun get a lil coinns and use cheat engine to get billions of it then go to the shop buy a fuck ton of everything and get a fuck ton of upgrades then after that the game is fun as hell
 

D-R

Member
Jul 3, 2017
290
385
I am aware of all those besides the second to last one. How does one go about getting her naked like that?

By the way, you should try crouching when engaging sex scene with one of the monsters that do missionary position, then change the perspective.
Another good closeup is leading the statue monster to a wall, then when you have your back all the way to the wall, engage her activating the sex scene getting her from behind. Change the perspective and you got to use the camera to bleed through your characters model...specifically through your ass cheek LOL. Get it just right for that perfect angled closeup ;)
Use the shadertoggler addon with Reshade, anyway believe it or not i don't even need to do all of that to get those specific closeups :ROFLMAO:, trust me, you have no idea what i'm capable of when i play videogames, the game isn't even hard for me, melee combat could be more impactful tho, only the katana is good, i have all the guns already, the pistol being the most useless one expecially cuz of the shared ammo, that shouldn't be a thing imo, enemies needs grab attacks, they are way too easy for me and i don't even fall for the traps easily lol, i'm already at the 3rd dungeon, i would suggest the dev to add mimics that will ofc look like chests :D, maybe traps that are actually female monsters instead of spikes and bear traps, like idk, animated paintings of a girl's butt on the wall that will make the player move closer when looked at, grab attacks are key for this kind of game, combat needs to be expanded and more weapons/items should be added.

Anyway, here's more lore about the enemies

the butcher tank lady is called "Butcherette"
the doll maid is called "Automaid"
the sexy legs are called "Mannequins" and we all know from where they are from ;)
the woman with the eye in her mouth is called "Witness"
the laughing school girl is called "Smiler"
the ghost lady is called "Wraith"
the floating head is called "Lost Soul"
the 3rd Dungeon's stalker is called "Slacker"
the 2nd Dungeon's stalker is called "Duchess"
the 1st one is "The Witch"
the statues are called "Stone Virgin"
I don't remember what's the tall slender smiling thing's name, i will tell you later (by editing this post)
 

Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
964
1,726
View attachment 4621490

I'm just going to start posting this everytime someone comes here to crash out
It's not really a skill issue. I love difficulty and can be quit stubborn, but there is a stark difference between tedium and challenge, people just don't seem to know that.

And a lot about this game is tedious, not really challenging, and that mostly comes from janky mechanics and designs. I suspect it will be much better after some polish and further development.
 

prowhy

New Member
Feb 8, 2020
4
10
Ppl keep saying that you can get melee headshots but at 1 strength it takes 10 hits with the lead pipe to kill the big butcher from stealth, regardless of if the damage hits the head or body.

Going for 1 all stat full game to style on noobs. Heres first boss unlock.

Screenshot 2025-03-07 093616.png Screenshot 2025-03-07 093636.png
 

prowhy

New Member
Feb 8, 2020
4
10
I don't want this to be a full review, just some things I found interesting, my opinions, and my hopes for the game's future. The video is just a little proof of completion of this update at all stats lvl1:
(yap warning)

Stats:
Not all Stats are the same, the top three (in order) are Libido, Strength, Handling.

-Vitality: Gives health obviously, not super useful unless you plan on brute forcing every encounter. Tit for Tat is good in conjunction with Lust on Dmg taken. Once you get Tit for Tat you dont need the other blessings.
-Mind: Dump stat, absolutely useless. Taking damage lowers it, "Purifying" raises it. Blessings also suck ass.
-Strength: Deal more damage with melee (NOT RANGED), makes stealth killing or normal killing much easier, at mid strength Bottles will be your primary weapon being able to kill enemies from stealth.
-Stamina: Run for longer, also blocking but who cares when you can parry. Paired with Agility, but Stamina takes less priority if you crouch around or check corners, giving stamina regen time.
-Agility: Run faster, IMO more useful than Stamina but both become pointless when you have 50+ adrenaline.
-Infusion: Consumables fill bars more (maybe makes adrenaline last longer??). Okay for Healing and Lust but all around pretty pointless.
-Libido: Most convenient stat, Aphrodisiacs are uncommon and you won't have to wait around for the bar to fill up. Also the best blessings, Lust on Damage, Heal on Purify.
-Handling: Items wear out slower, convenience stat.

All perks have a pair they work with so you can dump half points into each or ignore one:
Vitality-Infusion (choose vitality)
Mind-Libido (take a guess)
Strength-Handling (if you have to choose do strength, both are good)
Stamina-Agility (preference, I prefer Agility)

Blessings:
Blessings vary in usefulness, not only because of their effects but also because some require heavy investment to acquire. I'm just going to list notable blessings as well as my opinions.

Vitality Blessings: Tit for Tat is all you need. It seems like its glitched giving you a 25% chance to recover health when dealing damage.

Dungeons:
For brevity I won't go into total detail about each dungeon and mainly talk about my problem with the third. The first and second dungeons have predictable spawns, the second being the easiest for stealth and best for loot. The third dungeon is a disappointing mess of hallways...
Each dungeon took about an hour to complete despite requiring more orbs each time, I took a while on the first to get loot, the second was normal, but the third was mostly run-through's simply because of how awful the 3rd dungeon is. When I say the 3rd dungeon is bad I mean it is truly terrible here's why.

-The dungeons generation is mostly hallways, some of the rooms are even long and thin like them, this causes the dungeon to spread out and typically never connect.
-The spawn room has three adjacent areas where rooms can spawn and due to the few selection of rooms available one in three floors will have you immediately spotted.

In combination you are usually discouraged from exploring the entire floor because of how disconnected and spread out the dungeon is, if you still choose to explore most of the rooms containing enemies will be unfavorable and lead to you being spotted. If you spawn-in and get spotted you might just sprint to the next floor making the third dungeon really boring and quick to complete. Here's my idea:

The second dungeon introduces a new mechanic: Locked doors. If you encounter a locked door you have to search the floor for the key. This is an interesting new mechanic that requires the player to actually explore the floor instead of heading straight to the exit (although its ruined by the keys being purchasable). The third dungeon does not expand on this idea. Instead of locked doors most of the floors should be locked by Sealing Talisman (to keep with the asian theme), the player has to find the one or two talisman throughout the floor and destroy them to unlock the exit. Because the Talisman's ward off evil, there is no stalker timer while they exist but as the player defeats them more enemies spawn throughout the level. Maybe the tailsman could be on a Jiangshi enemy?

In order to keep the Stalker involved I have two ideas:
1. When the last talisman is destroyed there is nothing holding back the stalker, a 15 second timer will count down, after which the Stalker will spawn as normal. You'll have to rush to the exit to avoid getting caught.
2. Once the last talisman is destroyed the Stalker will spawn immediatly at the floor-start location and will quickly hunt down the player.

Now the player is allowed to actually play the game and fight enemies while the Stalker can still be in the mix, the player begins the timer of their own volition and they can prepare as much or as little as they'd like.


All-in-all I think Sin Spire is the most interesting ero-games to enter development. I think the game is very fun and has a lot of replayability and challenge potential even as the allure of porn wears off over time. As long as the developer tries to shake things up between dungeons I could see myself sinking hours into it.
 

Nom Thy Djinn

New Member
Feb 15, 2022
9
5
So, just DLd the game, played it for a few hours, and god I think my brain melted. Not strictly for bad reasons, but there are a few.

- RNG needs some work, both on the loot end, the maps, and the enemy end in the first stage; walking in to getting ambushed by 3 leg ladies at once can be a bit unforgiving on your first go. Chest loot is somewhat constantly crap; once the first dungeon was cleared I found nothing but bullets. After an hour I had 1k of all. Savina's going broke I guess :p and the spawn rate of the adrenaline injectors is a bit too common given how useless they can feel. First map feels a bit too overwhelming early on at times, 3rd feels like a mess. Feels unfair that I can get spotted immediately if my timer is only a minute or so. Also would feel like a somewhat smoother experience on the challenge front if enemies spawn in relation to the depth within the dungeon; Weaker ones 1-5, stronger 6-10, elevating chance of strongest dangers per floor etc.

- Enemy collision could use just a little tweak here and there, especially in the first stage. Far too many times when a Witness would seem to have collision of this [---] but when I try to push past it's this
[------]

- Not sure there really needs to be a jump in this game. Yes it helps in the 3rd stage, but until then it is utterly useless. If it weren't for pitfalls I'd prefer a shove action that drained stamina to put enemies off balance so I can fight or flee better with my limited resources.

- Some enemies are a bit too tanky; not overly, but if my STR is 20+ and I cant headshot one shot any enemy from behind with a lead pipe, it starts to feel like the stat is useless or needs to be 1,000 for me to make headway.

- The guns can feel a bit like pea shooters. Understandable with say, the tommy gun, as its an SMG, or the Mauser pistol, but the marksman rifle wasnt worth the time finding if only because it follows some odd rule of doing more damage at greater range. Shotgun is good, but it chunks durability. Fair enough if all of this is to increase challenge, but perhaps a way to enhance the guns would be something to add later (god that rifle needs a scope or something. I'd take a laser.).

- Will say its a shame the common enemies have no H-attacks, but maybe down the road/mods?

As for the good points for me;

- The vibe with the stalkers did something that few games manage; send tingles up and down my spine. Not strictly out of fear, but it makes me feel great and makes me lock in and focus (even one-handed :3)

- The writing and VA is great, Savina feels engaged with your character but sassy enough to be a legit friend (fuck buddy later?). The Raven feels ominous and intriguing enough to compel me to waste half an hour searching for clues to him (might be something added? get the impression from the game that Ophelia is gonna be the real villain despite her description of him, so it's likely he'll stay shrouded in mystery for a while, but something about him screams "Steal the Styx ferrymans money for a boss battle" from Hades, so learning a little more about him prior couldnt hurt if that happens). As for the villains, they feel more than appropriately attached to their characters' emotions, save for the witch. Feels like she could be angrier, like maybe adding a second phase to her boss fight where she crashes out would paint this better.

- Never thought I'd be jacking it to creatures like these, but here we are <3 the ebony butcher and the giggling girl in stage 3 are my favourites

Some things that I'd like to see;

- Slightly less grindy price taggings on Savina's shop. 20k for a gun deosnt feel worth it given that they get you more into a jam than out, even if they are intended for boss fights.

- Mild reworking of map structure; some mild breathing room in stage 1, less hallways in stage 3.

- (EDIT) Weirdly I'd like to have the option to buy the dagger back off Savina if it breaks and I'm not broke. Weird how useful I found it.

- Why do I want to see even more twisted creatures? by "see", I also mean "fuck"

- Perhaps a small rework of the stealth mechanics. Not sure how I feel about being "spotted" by a woman with none of her five senses intact

- H-attacks from common enemies (I'm a sub :3). Feels a bit maddening that leg lady doesnt kick me to the ground for a footjob. You could have each one do certain things as well. Just on a premise;

Witness (eye mouth lady) and Lost Soul (floating head) could do titfucks and kissing, and drain sanity (hypnotism?)

Butcher and leg ladies go for footjobs and more punishing sexual attacks, and drain stamina

Bosses sort of have a H attack, when they capture you in the dungeon, but a fun thing outside of them just outright killing you in their boss fight, that there would be some game over scenario to at least make losing not feel as frustrating as it can be to some players, and add a scene where they would "claim" you per se. Keeping you for themselves or hell, maybe adding you to their batch of minions.

Just ideas and HOLY FUCK I HAVE TO LEARN TO STOP RAMBLING XD but so far I really enjoy the game. solid 8/10 for me. Cant wait to see what comes, if I get any more money coming in it's going to these devs.
 
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Dummy chan

New Member
Feb 19, 2023
5
2
I got a bug when the watcher of the first dungeon (or idk what its called) grabbed me then i got instantly teleported to the starter area of the dungeon and fell under the textures. I did not save my game before re entering the dungeon and lost my shotgun, approx 10k and 3 golden keys and other unnecessary stuff. I though of cheating but i dont want to ruin the fun
 
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odehuypro

New Member
Aug 25, 2017
2
0
i got "fatal error" everytime i play the second dungeon. anyone have the same problem?

NVM , after reset graphic card driver i can play again
 
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SaiyanLord

New Member
May 29, 2024
7
2
I got a bug when the watcher of the first dungeon (or idk what its called) grabbed me then i got instantly teleported to the starter area of the dungeon and fell under the textures. I did not save my game before re entering the dungeon and lost my shotgun, approx 10k and 3 golden keys and other unnecessary stuff. I though of cheating but i dont want to ruin the fun
When you complete the first dungeon, you can easily get that back calmly going through the first dungeon without the anxiety of the stalker going to find you. I usually finish with at least 20-25K gold quickly exploring everywhere and screwing all the monsters along the way. You may even find another shotgun along the way, or even the rifle. Just remember to always save after doing anything. Don't let that one hiccup ruin it for yah.
 
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4.50 star(s) 31 Votes