Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.40 star(s) 44 Votes

Stupidkiller

Well-Known Member
Jan 12, 2018
1,101
2,186
When you run out of time you can just backtrack to the last floor and get an extra 30 seconds every time so you basically never have to deal with the stalker, which doesn't seem like a perfect solution either tbh.
Isn't that a one time thing? And even more due to a bug? I'm fairly sure you're only supposed to get +30s when you reach a new floor.
 
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Bawunga

Active Member
Dec 19, 2019
657
1,787
Isn't that a one time thing? And even more due to a bug? I'm fairly sure you're only supposed to get +30s when you reach a new floor.
I don't know if it's intended behavior or not, but yes whenever the timer reaches zero you can just go back the last floor and you'll an extra 30 seconds as many times as you want. The one-time only +30 seconds you get from reaching a new floor is kind of paltry in comparison.
 

Stupidkiller

Well-Known Member
Jan 12, 2018
1,101
2,186
I don't know if it's intended behavior or not, but yes whenever the timer reaches zero you can just go back the last floor and you'll an extra 30 seconds as many times as you want. The one-time only +30 seconds you get from reaching a new floor is kind of paltry in comparison.
That is 100% a bug. The tutorial claims that going back a floor isn't recommended due to not giving any benefits other than pausing the timer.
 
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Magister Masquerade

Dream Gourmet
Donor
Jun 24, 2018
1,080
1,927
I believe only certain enemies should trigger the stalker timer, some sort of scout/watcher lady. Otherwise it kind of ruins the exploring aspect and forces you to just rush to the 10th floor.
When you run out of time you can just backtrack to the last floor and get an extra 30 seconds every time so you basically never have to deal with the stalker, which doesn't seem like a perfect solution either tbh.
I think the stalker spawning should be more punishing, but it should be an awareness meter that only goes up from specific scout-type enemies. It's fine if these aren't fuckable and are just like eye orbs or sentry statues or something.

Maybe every once in a while toss up a special enemy type that is also a sentry.
 
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mr.thibbit

Newbie
Nov 20, 2018
87
157
Dev's first game was pretty neat, but they blew it out of the water with this one. Would love to see H-attacks from the regular enemies and/or other positions with each. Game was a bit tough, for sure some of the stats need reworked and buffed, but that isn't that big of an issue. Definitely agree with what prowhy mentioned about the locked doors that were introduced in the second dungeon, and how the third would make more sense if some sort of talisman was added instead of how it currently just recycles the keys from the previous dungeon
 

ukshadow

New Member
Apr 23, 2017
6
5
I personally don't find the game that difficult. But I also don't play this game as if it was Doom, so I never get overwhelmed.

Smiler girls can be taken down easily if you dispatch them from a fair distance or with the katana at melee. Mental damage resistance blessing makes them easy work.
 
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VanillaLover

Active Member
Jun 15, 2021
948
1,477
I personally don't find the game that difficult. But I also don't play this game as if it was Doom, so I never get overwhelmed.

Smiler girls can be taken down easily if you dispatch them from a fair distance or with the katana at melee. Mental damage resistance blessing makes them easy work.
It's mostly a difficulty in the randomness for me.
Souls games are made to be read like a book so you know exactly what to do after you die the third time. This game randomizes the map, and while you can see a layout of the map, you can't fully plan ahead what to do. Plus it's hard to time the parries when the enemies are half-naked.
 

Ankhesenamun

Member
Dec 17, 2017
404
1,347
the laughing enemy has to be the biggest pain in the ass ive ever seen. holy wow that one fucks me on every run
She's tough. Isolated, she's no big issue, but if you find yourself up against her and another enemy, it's a challenge to aim, move and to dispatch her while under attack. Worse when it's you against her and another enemy in a room with a hole at the middle. Very easy to dizzy yourself into the fall.

I usually prioritize them from the distance with the rifle, and go for headshots. They're only good at medium range, so I down them before they can walk up to the distance they need to be from me, and backpedal if I have to. Tough combat tango, but I love it.

... plus they got great tits.
 
4.40 star(s) 44 Votes