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Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.40 star(s) 43 Votes

Codesterz

Newbie
Jul 3, 2017
26
12
Welp I tried to like the game, but I can't. Too much bullshit in it currently. How do you deal with 3 spiked traps in row? You can't stealth certain tiles(the hallway with another hallway running right next to it with jail cell type walls separating them. There is always an enemy spawned at the front of it directly looking at the hallway you would be coming from). Time needs to pause when you fully defeat an enemy and not resume until you are spotted again. Sometimes when exiting to the next floor the timer doesn't stop counting down. For that matter why is there 2 timers(Boss and Sanity)? Parrying feels bad and unintuitive and current enemy attack animations makes reacting to them very hard. Hallways are to narrow which goes against what the games balance is currently telling you to do(speed run past everything and pray you don't get cornered/boxed in by enemy spawn positions). I don't like the death system instead just respawn us at the hub reset the dungeon(like a roguelite/like game) and lets us keep half of our gold and then just get rid of needing to retrieve our body. Cool general concept though would love to see a more slow paced dungeon crawler variation of a game like this.

Out of curiosity are there an scenes or planned scenes with the shop girl or the girl you meet in the cabin or all the scenes only with the monsters? I'd almost be willing to deal with all the bullshit for some fun time with them particularly the shop girl. She is cute AF.
 

fallin

Newbie
Dec 25, 2018
27
9
Did not know the statues came in in gold as well! (also she's a little bugged. I got knocked out of the sex animation and she stayed still with the sex sounds playing until I went back for round 2)
 

Spillthebeans

Active Member
Jun 21, 2017
780
1,311
Welp I tried to like the game, but I can't. Too much bullshit in it currently. How do you deal with 3 spiked traps in row? You can't stealth certain tiles(the hallway with another hallway running right next to it with jail cell type walls separating them. There is always an enemy spawned at the front of it directly looking at the hallway you would be coming from). Time needs to pause when you fully defeat an enemy and not resume until you are spotted again. Sometimes when exiting to the next floor the timer doesn't stop counting down. For that matter why is there 2 timers(Boss and Sanity)? Parrying feels bad and unintuitive and current enemy attack animations makes reacting to them very hard. Hallways are to narrow which goes against what the games balance is currently telling you to do(speed run past everything and pray you don't get cornered/boxed in by enemy spawn positions). I don't like the death system instead just respawn us at the hub reset the dungeon(like a roguelite/like game) and lets us keep half of our gold and then just get rid of needing to retrieve our body. Cool general concept though would love to see a more slow paced dungeon crawler variation of a game like this.
Halls are your best friend, at least in the first two dungeons as no enemies spawn in them with the exception of the one you mention and that one can be easily avoided. Don't worry about stealth in the first dungeon, it's too cramped and you'd be better off just sprinting to the exit to pause the timer. The timer in this version keeps counting down if you're seen going to the next floor by an enemy, you can fix this by going back a floor and returning, probably a bug.

Parrying currently is pointless outside of the first boss fight, it punishes you because focusing on parrying takes more time, which on your first run you don't have. Some enemies you can stun lock with the katana but for others (or if you don't have a katana) you're better off baiting an attack and attacking them while they're recovering. Sanity I've never felt was much of an issue until the third dungeon as once you get a katana and learn not to parry you shouldn't be taking much damage if any.

The second dungeon is a different story, since you need keys on random floors now you can't use the same strategy as on some floors you'll find yourself surrounded at a locked door with no key. It also doesn't help that the timer is more strict, the traps do more damage and they can be much more difficult to see but usually only if they spawn at the entrance of a hallway. The second dungeon is much slower actually and it also rewards stealth kills and gives you a bit of a break by having the statue enemies not count down your timer once spotted.

The timer mechanic is the main gripe I have and unless you constantly "game" it you'll always be putting yourself at a disadvantage. You shouldn't have to constantly switch floors just to pause a timer, once all enemies that have spotted you are either dead or lost sight of you then the timer should go back to being paused. I had some tips here as well but I don't know if the shotgun is the go to weapon anymore for the baglady.

Haven't gotten around to learning the third dungeon yet but I was really hoping that key mechanic wouldn't be present and the noclip ghost has way too much health.
 

Hvallur

Newbie
May 2, 2023
73
61
How do you unlock the dark door? I already collected the red orb and it won't open. There is an enemy that comes after 2 minutes, he is immortal, right? what does jacking off, something else how do I go to other areas of the prints? I can't get out of the dungeon
You need 2 orbs for the first boss fight, reset the dungeon by entering the main hall and going in again
 

FafnirOD

Newbie
Nov 9, 2022
72
263
Traps and instant-death pitfalls are the real horrors of this game.

You could loop around most enemies and the stalker, you could purify statues, you could smack the floating head in frustration but you can't stop the spikes from robbing you of your innocence and bank account from all the healing cream needed to soothe the pains of sodomization or the instant-death of a barely visible pitfall because you're too distracted from the ghosts haunting your ass to notice a missing step.
 
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Stupidkiller

Well-Known Member
Jan 12, 2018
1,098
2,176
So you make a game that encourages sneaking and avoiding enemies, and then you give players absolutely no mechanics to sneak around effectively? It's all tight corridors, you're GUARANTEED to just bump into one. If you're unlucky that's gonna be your very first room.
Maybe I just suck, but this whole gameplay loop feels extremely frustrating. In fact I'd call it a prime "quit moment".
 

Ankhesenamun

Member
Dec 17, 2017
404
1,347
So you make a game that encourages sneaking and avoiding enemies, and then you give players absolutely no mechanics to sneak around effectively? It's all tight corridors, you're GUARANTEED to just bump into one. If you're unlucky that's gonna be your very first room.
Maybe I just suck, but this whole gameplay loop feels extremely frustrating. In fact I'd call it a prime "quit moment".
Attack them from behind to knock them out. If you get detected, prioritize running away over fighting every time. Know when to fuck the monsters, or make a run for it. Lure them into traps, so you don't even need to fight. There are SO many strategies, and you're relying on "luck", so yes I assume it's just you who sucks?
 

Stupidkiller

Well-Known Member
Jan 12, 2018
1,098
2,176
Attack them from behind to knock them out. If you get detected, prioritize running away over fighting every time. Know when to fuck the monsters, or make a run for it. Lure them into traps, so you don't even need to fight. There are SO many strategies, and you're relying on "luck", so yes I assume it's just you who sucks?
Attacking them from behind only works in the second stage. There are so many rooms in the first one where you can't enter the room without instantly getting spotted by them, starting the timer and screwing up your exploration. So yes, I maintain that it's just a frustrating experience.
 

David Werner

New Member
Jun 16, 2018
7
5
Dungeon 3 is unfortunately buggy and with only 2 new enemy types and animations, I'd say wait on the DL until a hotfix drops. Twice now I've had the level doors spawn incorrectly making it impossible to reach the next floor.
 

barbijackhalo

Newbie
Nov 20, 2024
15
7
Anyone know how to cheat your gold? Game is way to hard. Honestly the hardest game I've ever played making the souls games look like kids games. Definitely needs some heavy balance changes at least for early game. When I open up the default.sav on the save editor web site this is what it shows.

You don't have permission to view the spoiler content. Log in or register now.

As you can see none of it says anything about gold or money. The only value at 0 which is how much gold I currently have is ammo.
just use cheat engine that how i did it
 

metasmugl

Newbie
Nov 13, 2021
47
43
Attacking them from behind only works in the second stage. There are so many rooms in the first one where you can't enter the room without instantly getting spotted by them, starting the timer and screwing up your exploration. So yes, I maintain that it's just a frustrating experience.
Starting the timer does not screw the exploration, your fear of stupid invincible NPC does. You can literally do whatever you want as long as you care to check the boss position on map and avoid it. Also, if you escape to previous level from boss, you are getting 0:30 time again for free. So, if before you managed to clear the path to next level for not being seen by basic enemies, you'll literally get 1:00 this way on any two levels. My record was having ~3:30 by the time I got to second boss.
Also, if you hide in box after being seen and escaping, enemies tend to return to their positions looking into the walls with their asses out waiting to be stealth whipped. Also, if you do manage to melee whip them from stealth behind initially, the timer doesn't start. Aim for the head for bigger damage.

Traps are stupid and only dangerous if you're unattentive. Spikes nor crushing walls never do me any damage because I activate them with stealth stepping nearby. They only do damage when striking, so running through them afterwards is absolutely safe. In fact, as kind of spicy experience you can get enemies down on the spikes, so you can fuck them while their bodies gettin pierced by spikes. Just remember to cum right after the spikes strike, this way you'll have time to get off without getting hit with next strike.

But initially when you don't know any of this, you are simply scared. I understand that. Especially if you got bad luck with generating the first dungeon levels.

But all in all, the game is ridiciously easy if you react to any threat with correct and appropriate tactic. And if you sell your free blessed seed (given to you in a chest right after tutorial) in order to buy shotgun with ammo and some stamina like this clever guy described here several pages before, the initial character buildup virtually turns into a speedrun as 99% enemies don't shoot and are stupid as hell.

Stop being scared and start whoopping those asses. It is them who are locked in these dungeons with you, not you with them.
And that's why this game is truly magnificent. It has challenging variative gameplay, unlike absolutely most of h-games.
 
4.40 star(s) 43 Votes