Codesterz
Newbie
- Jul 3, 2017
- 26
- 12
Welp I tried to like the game, but I can't. Too much bullshit in it currently. How do you deal with 3 spiked traps in row? You can't stealth certain tiles(the hallway with another hallway running right next to it with jail cell type walls separating them. There is always an enemy spawned at the front of it directly looking at the hallway you would be coming from). Time needs to pause when you fully defeat an enemy and not resume until you are spotted again. Sometimes when exiting to the next floor the timer doesn't stop counting down. For that matter why is there 2 timers(Boss and Sanity)? Parrying feels bad and unintuitive and current enemy attack animations makes reacting to them very hard. Hallways are to narrow which goes against what the games balance is currently telling you to do(speed run past everything and pray you don't get cornered/boxed in by enemy spawn positions). I don't like the death system instead just respawn us at the hub reset the dungeon(like a roguelite/like game) and lets us keep half of our gold and then just get rid of needing to retrieve our body. Cool general concept though would love to see a more slow paced dungeon crawler variation of a game like this.
Out of curiosity are there an scenes or planned scenes with the shop girl or the girl you meet in the cabin or all the scenes only with the monsters? I'd almost be willing to deal with all the bullshit for some fun time with them particularly the shop girl. She is cute AF.
Out of curiosity are there an scenes or planned scenes with the shop girl or the girl you meet in the cabin or all the scenes only with the monsters? I'd almost be willing to deal with all the bullshit for some fun time with them particularly the shop girl. She is cute AF.