hii, a bit of feedback
- the mini-game takes a lot of time to produce money, which at first would be fine, but 10 points making a dollar is a bit tough for how much time it takes to do it, you make 4pts at lvl 1 and +2 every lvl(not counting the ocassional long neck mob that gives 2pts), so to make $6 you need around 7 lvls if ur buying the sniper like i did, and 22 lvls give or take to get $50, which is a lot, i think having: both, checkpoints(e.g you reach lvl 10 and can choose to start directly from lvl 10 next time, also maybe a lvl counter to keep track) and the difficulty lvls option(e.g easy, medium, hard, those giving more points, high risk high reward) would be very useful for that
- picking options (next, shop, etc) shoots bullets
- the dialogs are a bit robotic, some of them i don't really imagine a real life person would say that
- i think another commenter said it but signaling which weapon is equipped(the clearer the better) would be really useful, maybe making the box with the pic of your current weapon on the top of the screen bigger so you notice it better changing would be better too, maybe even making it so it auto-equips a weapon when you buy it i think would be nice
- a way to know if you picked a good option or not would be nice, the bar filling up is not very clear and it happens really quick so it's easy to miss while you're not paying close attention, from a life metter animation (like in fighting games) to a tiny sparkle that stays a couple seconds indicating your bar progress would be great, just anything that either stays on screen long enough to look at it or draws your attention enough to notice it right away when it happens
- i really like the zombies they look very nice, their animations too, also the regular game user and animation, looks neat
overall fun game, eagerly waiting to see how it'll look in later updates
- the mini-game takes a lot of time to produce money, which at first would be fine, but 10 points making a dollar is a bit tough for how much time it takes to do it, you make 4pts at lvl 1 and +2 every lvl(not counting the ocassional long neck mob that gives 2pts), so to make $6 you need around 7 lvls if ur buying the sniper like i did, and 22 lvls give or take to get $50, which is a lot, i think having: both, checkpoints(e.g you reach lvl 10 and can choose to start directly from lvl 10 next time, also maybe a lvl counter to keep track) and the difficulty lvls option(e.g easy, medium, hard, those giving more points, high risk high reward) would be very useful for that
- picking options (next, shop, etc) shoots bullets
- the dialogs are a bit robotic, some of them i don't really imagine a real life person would say that
- i think another commenter said it but signaling which weapon is equipped(the clearer the better) would be really useful, maybe making the box with the pic of your current weapon on the top of the screen bigger so you notice it better changing would be better too, maybe even making it so it auto-equips a weapon when you buy it i think would be nice
- a way to know if you picked a good option or not would be nice, the bar filling up is not very clear and it happens really quick so it's easy to miss while you're not paying close attention, from a life metter animation (like in fighting games) to a tiny sparkle that stays a couple seconds indicating your bar progress would be great, just anything that either stays on screen long enough to look at it or draws your attention enough to notice it right away when it happens
- i really like the zombies they look very nice, their animations too, also the regular game user and animation, looks neat
overall fun game, eagerly waiting to see how it'll look in later updates