Cicada3011

New Member
Nov 7, 2018
4
8
>Planned Netorare (Avoidable)

I can't think of a single time a game has ever improved from having optional NTR. Either go full netorare game or have no netorare. Pick a side of the fence, or neither side will end up happy with it.
Just my take.
I think adding optional fetishes broadens the scope of player interaction and freedom, especially if the creator is going for an open-ended adventure game.

I play dnd weekly too, and trust me some of our party members get up to some crazy shit, horny or not. XD
 

Serie

Newbie
Game Developer
Dec 16, 2019
15
72
Greetings, Adventurers!
Thank you for all the valuable feedback since the first build of Sinfall dropped last week. As the month wraps up, I’m focusing on finalising the core combat loop. If all goes well, the public release should be ready by mid-April, with early access available to our patrons in the first week of the same month for early testing.

As a small treat, here’s a sneak peek at some of the progress so far!

 
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Serie

Newbie
Game Developer
Dec 16, 2019
15
72
Sinfall 0.2.0 Update – April 28, 2025


  • Combat system redesigned with updated mechanics and smoother UI.
  • Added new map navigation system with interactive nodes.
  • Added party management system to organize your team.
  • Expanded story content for Chapters 1 and 2, including new H-scenes.
  • Introduced Astrid, a major new character with her own H-scene.
  • Added "Bad Ending #1: Lili’s New Reality" (NTR theme).
  • Introduced new allies and NPCs across the world.
  • Improved Social Links system for deeper character interactions.
  • Restored Action Point (AP) system for battles.
  • Added visible HP bars for party members during combat.
  • Updated combat visuals and animations for smoother gameplay.


Sinfall 0.2.1 Patch – April 28, 2025


  • Fixed bug where loading a save would break combat state.
  • Fixed combat not ending properly after all enemies were defeated.
  • Fixed crash when all party members were defeated.
  • Fixed map node progress not saving correctly.
  • Fixed crash when clicking different targets during enemy turns.
  • Updated combat UI: defeated characters are grayed out and unselectable.
  • Updated main menu visuals with a cleaner look.
  • Improved character animations across the board.
  • Cleaned up Dwarf Tavern scenes and dialogue flow.
  • Added new interface screens to support future content.


Thank you for playing Sinfall. Stay tuned for more updates!
 

Lupiscanis

Member
Dec 24, 2016
333
743
Downloaded 2.1 - loading still breaks combat state and all my saves.

Otherwise, AI art is fine, general concept seems okay, will wait to see more.
 

Serie

Newbie
Game Developer
Dec 16, 2019
15
72
Downloaded 2.1 - loading still breaks combat state and all my saves.

Otherwise, AI art is fine, general concept seems okay, will wait to see more.
Thanks for the report! The custom combat system doesn't play well with save games. I hope to pin down the core issue soon.
 

Feru452ax

Active Member
Nov 23, 2020
613
1,175
>Planned Netorare (Avoidable)

I can't think of a single time a game has ever improved from having optional NTR. Either go full netorare game or have no netorare. Pick a side of the fence, or neither side will end up happy with it.
Just my take.
Deliverance can be mentioned, others too, but I wont botter.


Thanks for the report! The custom combat system doesn't play well with save games. I hope to pin down the core issue soon.
Old Cave Troll cant be defeated? I beat the shit out of it and he never dies, even not saving. When we both die game gets an error
 
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Silvar0Aim

Member
Nov 21, 2021
349
188
i found a reallyreally bad bug. reloading save data destroys combat by taking your characters away. meaning you cant actually battle anything, or lose, or well.. continue. reloading in the mines also causes issues too cause if you leave lili in the tavern and save when you reload that save the option to take lili out of the tavern dissapears ,i think cause of something that happens in the battle actor thing fading causing the glitch, oddly the hacter being 'deleted' from the party doesnt happen to the red headed girl.
 

Serie

Newbie
Game Developer
Dec 16, 2019
15
72
i found a reallyreally bad bug. reloading save data destroys combat by taking your characters away. meaning you cant actually battle anything, or lose, or well.. continue. reloading in the mines also causes issues too cause if you leave lili in the tavern and save when you reload that save the option to take lili out of the tavern dissapears ,i think cause of something that happens in the battle actor thing fading causing the glitch, oddly the hacter being 'deleted' from the party doesnt happen to the red headed girl.
Thanks for the report Silver0Aim! You're right, it's a game breaking bug. It happens when saving/loading, but I can't pinpoint where it starts. Sometimes saving works just fine, sometimes it doesn't... While I work on a solution, playthroughs should avoid relying on save/load