Serie

Newbie
Game Developer
Dec 16, 2019
18
88
so i made a save before the operatives, beat them and saved to end current content, but then i load the old save to fight them again and lose for the NTR and the characters aren't there in the fight. On the left where you're supposed to select their icon to attack nothing is there. if i skip turn i take no damage. wtf is going on?
I think I introduced a bug after the save hotfix where I forgot to refactor the Defense function, not using Defense should determine the outcome correctly

I'll post a fix for this tonight

yup some clarification on this please? will we ever get to rename the "Hero"?

Yes
 

Serie

Newbie
Game Developer
Dec 16, 2019
18
88
Is there Female Domination (on the MC) in this? I see it in the tags but in the tag list it says Male Domination. Asking because these are often confused in tags and I would massively prefer femdom XD.

It doesn't contain femdom right now but I think there will be an opportunity for this once the NPC roster expands

Nothing stops us from manifesting a poor sap out of thin air to bulli
 
Jun 6, 2022
197
202
>Planned Netorare (Avoidable)

I can't think of a single time a game has ever improved from having optional NTR. Either go full netorare game or have no netorare. Pick a side of the fence, or neither side will end up happy with it.
Just my take.
I dont know man, I kinda like avoidable NTR, first for replayability and 2 because it's fun to know you can fail so you try not too.
I believe Avoidable NTR is the best kind.
 

melantha

Member
Jan 21, 2019
288
669
I really like the concept, and what you're trying to do.
There is very good potential is this game and I'm looking forward to it.

However, at this point in time, it's just too buggy.
Previous version I can't fight the spider due to unknown actor error or something.
Saving and Reloading is borked, and even with new version, loading a save from previous version still doesn't work.
Even if new game, the troll focused on me, died, the redhead either cant be controlled or doesnt respond to actions, so she's a sitting duck. and when I lose I get a renpy error.

I'll subscribe to the thread and see how it goes.
 
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Febui

Active Member
May 6, 2022
610
770
Really distracting how Lili's art style changes from the first time we get a look at her to the immediate next time.
The writing feels off in a sort of uninspired kind of way like it's all placeholder right now, which it may well be. Early version and all.
Rurik says "He gives his some thought." Should be he gives it some thought
I can ask Lili to wait at the tavern. Haven't had a reason yet, but I click it anyway. Then I go to the market and Lili says "ooo shiny" even though she shouldn't be here.
Astrid talks like AI-generated text.
It seems I am now locked out of bringing Lili back into the party. Clueless why she's so miffed. I found us a quest. Oh well, onward we go.
"You brush away grime to reveal a moss-cloaked fissure—just large enough to squeeze through." "Three small, reptilian figures scramble into view — Kobolds, armed with crude spears"
The first em-dash has no spaces around it, the second does. Both are valid, but it's typical style guidance to be consistently one or the other, not swapping(looks like usually you include spaces). Also Kobolds probably shouldn't be capitalized. You used a dash, it is not a new sentence, so the first letter to follow shouldn't be capitalized unless it is a proper noun. Another valid way to write the sentence would be a colon instead of an em-dash, and you also wouldn't capitalize in that case, so if your dash is a stand-in for colon, not right.
"Blood-cold air rushes in"
Shouldn't it be blood-chilling, not blood-cold? Blood is typically thought of as very warm.
"Hostile. Skulking things. We must find the way out Now." Either you forgot to put a period after "out" or the Now should be lowercase.
"(Her sharp command cuts the spell somewhat. Steel yourself.)" Steel yourself doesn't make much sense because the narration is first-person, not second-person. You're frequently writing it as "Her eyes snap to mine" and so forth, not "Her eyes snap to yours".
I notice the prose feels very AI in its excess.
Ah
game crashed. A lot of ren'py projects make it so you cannot scroll back to choices or to a previous chapter. You should do something like that for battles, where the player can't scroll back to it. I did it on accident since I was going back over the log of text.
And for some reason I can't just skip text I've already seen when relaunching and playing through again? Why? How'd that feature get messed up? Crash related I guess. Doesn't happen if I just close and relaunch normally.
Text rendering error:
1746035888152.png
Her calloused hand finds my chin, my calloused fingers find her nipples. We're both really struggling with the concept of quality purpose-built gloves. Also, when the point is not about both characters having the same callouses, it's probably better not to describe both the same way in a short span of time. If it had to be one or the other, her callouses say more about how the experience feels for the player, while the player's callouses is less impactful.
"my cockhead teases her entrance" and then the picture is the dick against the ass cheek, nowhere near either hole
"ravage me please" "How's this?" *cock still just against the ass cheek* "Deeper!" like dude what. Deeper? It's not even in yet
"You want it rough?" *cockhead pressed against anus, pushing in* "Yes—break me like you broke the troll!" *puts cock in pussy* The sequence of images poorly correlates with the text.
The excess of qualifiers is very "unedited AI text" coded and also kind of funny at this point
Her walls clamp—vice-tight.
Her pussy flutters—desperate.
I wrench her head back—her throat bared.
Her cunt milks me—urgent.
Look at you—stretched wide.

It's really getting out of hand. I've never seen so many em-dashes.
Her tits crush against stone—nipples rubbing raw.
Her muscles tense—she's clamping down.
Suddenly flipping us—straddling me.
Her tits bounce—slapping her chest.

Oh my god does it ever stop. The AI you're using to generate the text simply forgot what a comma is and just uses em-dashes now.
Astrid: Screaming!
Hero: Filling you!
Why are we announcing what we're doing now!?
Her ass drips—marked.
It still keeps going.


I remember that one VN with the cellulose-laden fat Triss Merigold that was written entirely with AI and it was so mind-numbingly vacuous. It was awful to read. This is nothing nearly so bad, but it still rings hollow and then the writing does that goofy shit. Please put a disclaimer somewhere that this is AI-written
 
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Serie

Newbie
Game Developer
Dec 16, 2019
18
88
Really distracting how Lili's art style changes from the first time we get a look at her to the immediate next time.
The writing feels off in a sort of uninspired kind of way like it's all placeholder right now, which it may well be. Early version and all.
Rurik says "He gives his some thought." Should be he gives it some thought
I can ask Lili to wait at the tavern. Haven't had a reason yet, but I click it anyway. Then I go to the market and Lili says "ooo shiny" even though she shouldn't be here.
Astrid talks like AI-generated text.
It seems I am now locked out of bringing Lili back into the party. Clueless why she's so miffed. I found us a quest. Oh well, onward we go.
"You brush away grime to reveal a moss-cloaked fissure—just large enough to squeeze through." "Three small, reptilian figures scramble into view — Kobolds, armed with crude spears"
The first em-dash has no spaces around it, the second does. Both are valid, but it's typical style guidance to be consistently one or the other, not swapping(looks like usually you include spaces). Also Kobolds probably shouldn't be capitalized. You used a dash, it is not a new sentence, so the first letter to follow shouldn't be capitalized unless it is a proper noun. Another valid way to write the sentence would be a colon instead of an em-dash, and you also wouldn't capitalize in that case, so if your dash is a stand-in for colon, not right.
"Blood-cold air rushes in"
Shouldn't it be blood-chilling, not blood-cold? Blood is typically thought of as very warm.
"Hostile. Skulking things. We must find the way out Now." Either you forgot to put a period after "out" or the Now should be lowercase.
"(Her sharp command cuts the spell somewhat. Steel yourself.)" Steel yourself doesn't make much sense because the narration is first-person, not second-person. You're frequently writing it as "Her eyes snap to mine" and so forth, not "Her eyes snap to yours".
I notice the prose feels very AI in its excess.
Ah
game crashed. A lot of ren'py projects make it so you cannot scroll back to choices or to a previous chapter. You should do something like that for battles, where the player can't scroll back to it. I did it on accident since I was going back over the log of text.
And for some reason I can't just skip text I've already seen when relaunching and playing through again? Why? How'd that feature get messed up? Crash related I guess. Doesn't happen if I just close and relaunch normally.
Text rendering error:
View attachment 4793295
Her calloused hand finds my chin, my calloused fingers find her nipples. We're both really struggling with the concept of quality purpose-built gloves. Also, when the point is not about both characters having the same callouses, it's probably better not to describe both the same way in a short span of time. If it had to be one or the other, her callouses say more about how the experience feels for the player, while the player's callouses is less impactful.
"my cockhead teases her entrance" and then the picture is the dick against the ass cheek, nowhere near either hole
"ravage me please" "How's this?" *cock still just against the ass cheek* "Deeper!" like dude what. Deeper? It's not even in yet
"You want it rough?" *cockhead pressed against anus, pushing in* "Yes—break me like you broke the troll!" *puts cock in pussy* The sequence of images poorly correlates with the text.
The excess of qualifiers is very "unedited AI text" coded and also kind of funny at this point
Her walls clamp—vice-tight.
Her pussy flutters—desperate.
I wrench her head back—her throat bared.
Her cunt milks me—urgent.
Look at you—stretched wide.

It's really getting out of hand. I've never seen so many em-dashes.
Her tits crush against stone—nipples rubbing raw.
Her muscles tense—she's clamping down.
Suddenly flipping us—straddling me.
Her tits bounce—slapping her chest.

Oh my god does it ever stop. The AI you're using to generate the text simply forgot what a comma is and just uses em-dashes now.
Astrid: Screaming!
Hero: Filling you!
Why are we announcing what we're doing now!?
Her ass drips—marked.
It still keeps going.


I remember that one VN with the cellulose-laden fat Triss Merigold that was written entirely with AI and it was so mind-numbingly vacuous. It was awful to read. This is nothing nearly so bad, but it still rings hollow and then the writing does that goofy shit. Please put a disclaimer somewhere that this is AI-written


Thank you for the comprehensive feedback. Looking back at the Astrid writing, you're right, it's total dogshit :LOL:. I don't recall it reading like that though, I think the AI I used to improve the prose and implement Astrid's distinct speaking style (which is based on a rough draft) rolled through it. And yeah some of the CG isn't matching with the dialogue.

Improving the writing is something I really want to do consistently, but it appears to take more time than coding the combat features. I'll have to figure out how to balance code with writing good smut.

...But I am surprised that someone actually read through it. People usually just press CTRL to go through the CG. I'll roll out the fixes for stability issues and some of the writing tonight.
 

Febui

Active Member
May 6, 2022
610
770
...But I am surprised that someone actually read through it.
I am a fan of NTR. The quality of NTR hinges entirely on how well it is written. Everything else could suck, but core concept is character drama, so writing can save the day. Sadly I did not realize there was no NTR in this outside a bad-ending for the moment.
Improving the writing is something I really want to do consistently, but it appears to take more time than coding the combat features.
AI is a very bad editor. It will just change any random minutia when you task it with fixing stuff. It will replace words with synonyms, it will change flow, it can change entire character personalities on a whim. And it may not tell you it did that if you just told it to fix stuff.
An amateur editor often has an issue where they will try to impose their style over the person they're editing for. That is not the job of the editor. They have to pick apart mistakes. AI is like an amateur editor but really fast and inexhaustible.
You want your characters butchered? You want the tone of your story butchered? You want your personal style and touch to be purged from your work? That's what AI will do and it'll act chirpy doing it. My personal opinion is that you shouldn't involve the AI in writing. But I don't think you want to do it yourself, so the best advice I have for you is that you should always combing through it last, after the AI, carving it up to be what you want. Never let the AI have the final say.
Now I'm going through Lili's stuff.
It's a bit repetitive, where narration will say something and then a character will also say it. It goes from earthy to metallic and then a character pipes up to say it sure is smelling like metal now. Like yeah, I know, the narration just said so.
"The chamber is eerily silent. We'll move deeper into the automaton room, weapons ready." This is written like speech because it's saying "We'll", as if he's saying it to her, but it's narration, it should just be "We"
"(Lili whispers, glancing at the towering automatons.)" "(Gives me the creeps, this place.)" Well that's just confusing now. If the narration is always in (parentheses) and then you have whispers done that way, it's inconsistent. You shouldn't do that.
"(As you move further in, you spot signs" That's second-person narration again. I thought narration was written in first person. Were they just thoughts earlier? Have you been writing whispering, thoughts, and narration all in the same formatting? You do more narration in that "you" perspective after, I think you just write three entirely different things in the same stylistic language and I mixed them up earlier. I think you should do more to distinguish them. For whispering, I say it's fine to do "(Lili whispers, glancing around.) Gives me the creeps." where you description of how it is spoken is in parentheses and the actual speech is not. For separating the player's first-person thoughts from the second-person narration... I'm inclined to say you shouldn't have both at all, just one or the other. Either narrate from the perspective of the character with I/We/me/etc or don't give the character's first-person thoughts and just allude to them in second-person "you". But if you are to use both, do parenthesis for narration to match how it's already used as a sort of out-of-character extra detailing just like how it tells the read Lili is whispering, and then for thoughts do italics. That's common. Italics under a name tag commonly denotes thoughts in many VNs.
 
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DarknessDai

Well-Known Member
Mar 23, 2019
1,761
2,140
>Planned Netorare (Avoidable)

I can't think of a single time a game has ever improved from having optional NTR. Either go full netorare game or have no netorare. Pick a side of the fence, or neither side will end up happy with it.
Just my take.
keep your take for yourself bro if you don't like something in game just leave its that simple
 

Kimari89

Newbie
Jul 14, 2017
18
38
keep your take for yourself bro if you don't like something in game just leave its that simple
We're on a forum to discuss actually so he's okay saying it's HIS take and nothing more, u're not forced to answer nor to give yours, he's just giving his opinion while the dev is around , where's the harm?

Personally the only issue i got with avoidable ntr in a game is that ntr freaks will ask for more and more and then ask for game to be NTR-only , as if we go into ntr games and ask dev to make ntr avoidable. Otherwise if here's two routes i'm perfectly okay with that, just good luck on developping both if you intend to do a full route and not just bad endings.
 

Insane 33

Newbie
Aug 5, 2020
42
67
I gotta say, I love all the NTR haters that are trying to change a game because they are insecure about their own manhood.

Dev, you do you. Make the game you want to make and take suggestions with a grain of salt. My only suggestion is that if NTR is a possibility for losing a fight, then render an NTR scene and make the loser watch while a troll bangs his poor little love interest and make her love every second of her defilement, maybe reluctantly but still love it.

Two things are super funny to me. Why the fuck are you playing a game that doesn't adhere to your world view? Do you watch porn? I promise you are not the big dick fucking that hot porn whore/slut.

Games like Struggle With Sin are so much fun to play. It gives many fetishes a chance to shine. I play it to cuck everyone I can. Yes I leave NTR enabled. If I screw up, I lose and get cucked. However, I win, I fuck the Mayor's big-titted slut wife. Long Story Short is more about sharing then NTR, I guess it would be NTS. Still fun to play, because I like seeing women getting their holes stuffed.

I have written dozens of short, medium and long stories centered around cheating, cuckolding, and swinging. Does that mean that is my real life or just a fucking story? Written because I loved, past tense, cucking insecure little bitch boyfriends and husbands. Who are so jealous that they drive their wives/girlfriends onto my fat cock. For clarity, I do not cheat and expect the same. However, if a woman were to cheat on me, I would fuck her sister, or best friend, or her worst enemy. Yeah, been there, done that, got the t-shirt.

It is a game and just like a porn scene, it is about some hot girl taking a big, fat dick while I/you watch and beat that thing until it cries some white slimy stuff.

Rant over. If you do not like NTR, then why do you want to play a game in which it is a possibility?
 
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DarknessDai

Well-Known Member
Mar 23, 2019
1,761
2,140
We're on a forum to discuss actually so he's okay saying it's HIS take and nothing more, u're not forced to answer nor to give yours, he's just giving his opinion while the dev is around , where's the harm?

Personally the only issue i got with avoidable ntr in a game is that ntr freaks will ask for more and more and then ask for game to be NTR-only , as if we go into ntr games and ask dev to make ntr avoidable. Otherwise if here's two routes i'm perfectly okay with that, just good luck on developping both if you intend to do a full route and not just bad endings.
srsly ? because last time i checked , if someone go to other forum and start asking for ntr or trying to state his opinion on the game and trying to state about why ntr should work and be better for game to add it , everyone will attack and mods will come , so yeah this game has ntr tag and will have ntr so don't try and steer the game in the way you like
 

Serie

Newbie
Game Developer
Dec 16, 2019
18
88
Hello Adventurers!

Version 0.2.4 is now publicly available. Barring any critical issues, this will be the final update in the 0.2.0 series as we shift our full focus to developing 0.3.0.

This update brings a bunch of improvements: major bug fixes, extensive rewrites of dialogue and narration, new visual indicators, and a smoother combat system. Your continued support and feedback drive these updates. Thank you!

The most significant changes is the transition from PNG to WebP images. This shift dramatically reduces file size, allowing us to add more visual content without bloating the game. Alongside this, we’ve also removed all omniscient narration in favor of fully visual storytelling through CGs.

Bug Fixes
  • Combat Lock Bug: Fixed a critical issue that could freeze the game when using "Defend." This was due to an animation stack conflict.
  • Level Display: Character levels now correctly update on the Status screen after leveling up.
  • Stat Allocation: Stat increases after leveling up are now saved and applied correctly.
⚙ Improvements
  • Performance Optimization: Streamlined combat framework for better responsiveness and reduced overhead.
  • Combat Rollback Disabled: To prevent bugs and exploits, rollback is now disabled during combat. Note: rolling back into a combat scene from outside can still cause a hard lock. Please avoid this. If it happens, a full game restart is required.
  • Enemy Rebalance: You will find enemies to be tougher for this build. You will now have reasons to actually rest in the tavern and use your HP potions. If you feel that it was overtuned, please me know in the comments down below.
✨ New Features
  • Enemy Target Indicator: A chevron now appears above the currently selected enemy during combat.
  • Updated SFX:
    • New sound effect when using the "Defend" action.
    • Updated hit sounds for Lili and Astrid to improve impact feedback.
  • Skill Check Prototype: At the end of the current build, a new dialogue branch with the operatives introduces Charisma-based choices. This is an early preview of the upcoming Skill Check system—currently inconsequential but a step toward deeper interactivity.
  • New CGs:
    • Ghost encounter
    • Oni kidnapping Lili
 

snajones

Newbie
Jan 1, 2018
16
29
First, very much enjoying the game with one major caveat.

Does the save/load system work ever?
I've gone back to several of my saves and all of them end up having combat be broken whenever the next combat encounter happens.The player characters are either just not there, or some other bug.

Is the save/load feature fixed in subsequent versions?
Because... starting the entire game over just to see how a different conversation might go - is too much. I can't just hold down control to get to the part I want to see - because there is a bunch of combat to re-play ...

It is a major bummer.
 

Serie

Newbie
Game Developer
Dec 16, 2019
18
88
First, very much enjoying the game with one major caveat.

Does the save/load system work ever?
I've gone back to several of my saves and all of them end up having combat be broken whenever the next combat encounter happens.The player characters are either just not there, or some other bug.

Is the save/load feature fixed in subsequent versions?
Because... starting the entire game over just to see how a different conversation might go - is too much. I can't just hold down control to get to the part I want to see - because there is a bunch of combat to re-play ...

It is a major bummer.
Hey there! The save / load feature should be fixed by now.

Make sure you're using v0.2.4. You can see this in the main menu. Save game from earlier versions will probably not work, so make sure you start a new save.
1746195858357.png
 
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Nimbus Commando

Active Member
Aug 7, 2024
672
1,545
I gotta say, I love all the NTR haters that are trying to change a game because they are insecure about their own manhood.

Dev, you do you. Make the game you want to make and take suggestions with a grain of salt. My only suggestion is that if NTR is a possibility for losing a fight, then render an NTR scene and make the loser watch while a troll bangs his poor little love interest and make her love every second of her defilement, maybe reluctantly but still love it.

Two things are super funny to me. Why the fuck are you playing a game that doesn't adhere to your world view? Do you watch porn? I promise you are not the big dick fucking that hot porn whore/slut.

Games like Struggle With Sin are so much fun to play. It gives many fetishes a chance to shine. I play it to cuck everyone I can. Yes I leave NTR enabled. If I screw up, I lose and get cucked. However, I win, I fuck the Mayor's big-titted slut wife. Long Story Short is more about sharing then NTR, I guess it would be NTS. Still fun to play, because I like seeing women getting their holes stuffed.

I have written dozens of short, medium and long stories centered around cheating, cuckolding, and swinging. Does that mean that is my real life or just a fucking story? Written because I loved, past tense, cucking insecure little bitch boyfriends and husbands. Who are so jealous that they drive their wives/girlfriends onto my fat cock. For clarity, I do not cheat and expect the same. However, if a woman were to cheat on me, I would fuck her sister, or best friend, or her worst enemy. Yeah, been there, done that, got the t-shirt.

It is a game and just like a porn scene, it is about some hot girl taking a big, fat dick while I/you watch and beat that thing until it cries some white slimy stuff.

Rant over. If you do not like NTR, then why do you want to play a game in which it is a possibility?
That's a lot of words to just say you are a cuck. lol
 
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Nimbus Commando

Active Member
Aug 7, 2024
672
1,545
I do enjoy the combat, it is good fun and I will agree even though I fucking hate NTR it is a good way to punish for failing as long as it is not forced failure.
 
Last edited:
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