Hooray, update! I want to say that I really liked the game. I like the concept (with a return to the hub, acquiring new abilities, replaying already passed moments with new possibilities). I also like the animations and models (especially Eva and Maria). I will wait for new updates, good luck, inspiration and success to you, developer!
PS: if I ever make a game, and it will be a xxx game, then I will also write what will be in my game and what will not, like a FAQ on fetishes. No matter what anyone says (it's like with a movie), but if it's a porn game, then the basis in it is still 18+ content, and the gameplay and plot, etc. are secondary. And here, in fact, there are 2 main paths:
1) you can make the game the way you want, and therefore use or not those fetishes that you yourself love or hate.
2) make a game for a specific target audience. That is, in fact, to please certain fetishes. And here many are tempted to cram in more of everything, hoping to please everyone. But this is a sure way to create shit.
So the conclusion is quite simple: do what you like and you will meet understanding and approval from people who like similar things. Or conduct research on the topic of fetishes, because in fact, people with different fetishes (or orientations) simply may not understand what exactly someone else likes, and therefore will hardly be able to create something worthwhile. That is, you will have to study, research, involve third parties for consultation, etc. And this is much more difficult, it is not surprising that most developers of such games are sloppy in this regard. And the result will be obvious.
PS: if I ever make a game, and it will be a xxx game, then I will also write what will be in my game and what will not, like a FAQ on fetishes. No matter what anyone says (it's like with a movie), but if it's a porn game, then the basis in it is still 18+ content, and the gameplay and plot, etc. are secondary. And here, in fact, there are 2 main paths:
1) you can make the game the way you want, and therefore use or not those fetishes that you yourself love or hate.
2) make a game for a specific target audience. That is, in fact, to please certain fetishes. And here many are tempted to cram in more of everything, hoping to please everyone. But this is a sure way to create shit.
So the conclusion is quite simple: do what you like and you will meet understanding and approval from people who like similar things. Or conduct research on the topic of fetishes, because in fact, people with different fetishes (or orientations) simply may not understand what exactly someone else likes, and therefore will hardly be able to create something worthwhile. That is, you will have to study, research, involve third parties for consultation, etc. And this is much more difficult, it is not surprising that most developers of such games are sloppy in this regard. And the result will be obvious.