Bait used to be believable... I shouldn't even give an answer to this nonsense but here we go, some part of it will be informative to my actual fans.
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For those who don't know, I use a computer program called StudioNeoV2 which is also used to build the game Honey Select 2. In this program I tweak lights, camera angles, do some post processing, place 3D models, and position or animate characters (posing) by moving their body nodes (IK and FK bones). As far as I'm concerned, it is a render. Heck, even any videogame is a series of renders, just in real time.
The difference between this engine and something like Daz3d, is that, even though there's limitations to the max quality I can get in StudioNeoV2 because it's not focused on pure photorealism (I think I've reached the peak in some renders), I can churn them out much more quickly and iterate easily because the program runs in real time, so in turn I can release 6 to 10 updates a year instead of 1 or 2.
Why so harsh? Did I do something to you or you're just hating for the sake of it? Anyway, I'm waiting for you to show me your beautiful +5000 renders, +100 animations, +300 sound effects, +120 songs and +25000 lines of script code arranged into a compelling story that makes sense and people want to read. Or wait... is this too much work for you after all?