Second, there's no point system in the game, hidden or otherwise. When I've played other similar games and come to a "choice" it always just devolves into going though each choice and seeing which one gives a point and that's the one I go with. To me that doesn't really seem like a choice at all and negates any replayability the game may have. I wanted to avoid that so I just didn't put a point system in. Right or wrong the choices you make are yours.
I kinda like this approach.
Any time i play these visual novels that give you choices the correct answers always feel like nice guy shit which doesn't really work in the real world.
And a lot of the time the main character feels like a beta male with no spine and seems emotional when what i think the creator is going for is alpha male which they get wrong.
If you want the alpha male approach you need to make them act with logic and reason, not with emotion and putting up
with others crap and have some self respect.
A guy who has his crap together and focuses on his purpose will put that, his priorities and hobby's first before a female.
She don't like it, theres the door.
That's today's market/world unfortunately.
That's what i find frustrating about some of these games i have played.
I would have left at the first sign of bitchiness some of these female characters have.
Unfortunately a lot of guys will put up with it, and in the real world a women loses respect for those men and will leave not before finding a backup man to replace you.
Have i experienced this personally? Answer is no, i have been single my whole life and haven't really had interest in changing that long before red pill content or MGTOW.
Which knowing what i have learned from it is part of why the white knight nice guy crap bugs me in these games.