Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
14,407
35,641
997
No. CNG had a direction for the plot (Frank wanted to get Lilly and Abby together, presumably to “distract” Abby from himself). His patreons (not me) got mad, and CNG was forced to change that storyline to smooth things over. Personally, I see it more like: Whelp, shit happens.
CNG did a Frank. Wanted something.,.was protective of his work...he got bullied...then he caved lol.
 

Jace_Herondale

Active Member
Apr 2, 2020
895
1,144
308
No. CNG had a direction for the plot (Frank wanted to get Lilly and Abby together, presumably to “distract” Abby from himself). His patreons (not me) got mad, and CNG was forced to change that storyline to smooth things over. Personally, I see it more like: Whelp, shit happens.
The funny thing is that the only change is the terminology. People really didn't like Lily and Abby being girlfriends for some reason
 
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SintheAwesome

Member
Apr 25, 2019
134
34
192
I have had some ideas come to my head after going through the whole game again as a refresher, If I had the money I would pay and join the Discord but having been unable to find work since 2017 really bites!
 

TsubameYui

Active Member
Nov 2, 2022
563
1,583
258
So, I have my issues with the game, like most people seem to. Most of them have been addressed already, but honestly, my biggest issue is CNG's absolutely atrocious coding skills. 394 individual variables exist, with less than half as many choices existing.

CNG creates 2 individual variables for each binary choice in the game, defaults them both to "0", then sets one of them to "1". He also just numbers the variables, then has to waste time commenting in the code what each variable is for when set, and again whenever it's checked. Could just name the variables a shortened version of the comments, so he doesn't have to constantly comment them.

CNG also uses insane gate chains to check which choices you've made. Instead of just "if picks394 = true then jump blablabla else jump blablabla2", he does shit like "if picks394 = 1 then jump blablabla" "if picks395 = true then jump blablabla2". It doesn't seem like a huge difference, but with so many variables, choices, and checks, it adds up to a ton of extra typing, and a lot more room for errors, of which I've found several on paths where LIs are rejected.

Could just create one variable for each choice, then set it to true or false. In some cases, like the Beth baby batter path, which requires making like 5 or 6 "correct" choices to be chosen, CNG could have just used a single variable, and added one point to it for each correct choice, then just check that the max available points were attained. Instead, he uses another of those insane gate chains at the final conversation, which ends up being like 20 extra lines of code, along with about 11 unnecessary variables, when it could have just been as simple as "if bethbaby = 5 then blablabla else blablabla2".

I just did a run-through where I chose to reject Madison and Tonya, and at some point(didn't dig through to find where yet), the variable "picks255", which the game checks frequently to determine if you have accepted any optional LIs, gets set back to 0. This is the first variable checked when determining if Beth and Nessa choose Frank, and because of that error, even if you make all the correct choices for Beth, if you reject Madison or Tonya(not sure which), the lesbians will not choose Frank.

TLDR: If CNG would learn to code properly, we'd probably get updates twice as fast, since the sloppy coding adds an insane amount of time to production, and causes tons of errors.

Thank you for coming to my TED talk.
 

Octave87

Newbie
Dec 22, 2023
56
40
55
I've been digging through the thread to see what happened. Having not played in a few years, life etc, my old files are gone and now replaced. I knew my memory of them couldn't have been so wrong. The change in 2022/2023 is just an ugh. I could grudgingly accept Lilith's added height, and some scenes where she looks like a Bratz doll, but the eyes...

These face just look less lively - is there no way to reverse this?
 

Cartageno

Devoted Member
Dec 1, 2019
8,920
15,058
876
You do know that just having a tag doesn't indicate how much of that kind of content is in the game right? Believe it or not some devs actually give the player a chance to opt out/avoid or skip those kinks. There are also several times when those kinks play a minor role or a limited to side/avoidable characters.
This of course is true. And if I see a "critical" kink in a game therefore I search the forums: is it major? Is it avoidable? Especially with the major controversial kinks (NTR, lesbian, gay, etc.) I always find all the info I look for is already given. If not in the dev notes then somebody talked about it earlier, so I have a better understanding of whether this is avoidable or minor or not.

If I don't get any information, I can ask myself or risk it - but then I am aware that I am risking something and it may not be to my liking. I have abandoned quite a few games that way.

Yes, cos god forbid the Quasi-incestuous game about banging 3 daughter figures gets "Questionable". Next you'll be panning Fetish Locator for being "A bit kinky"
Well, to be fair, while it does feature many kinks, the conoisseurs of said kinks complain a lot that it is not kinky enough for them. Except for maybe the MC subs to Lydia ending, which certainly is something.
 

Trikus

Well-Known Member
May 31, 2020
1,240
2,481
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This of course is true. And if I see a "critical" kink in a game therefore I search the forums: is it major? Is it avoidable? Especially with the major controversial kinks (NTR, lesbian, gay, etc.) I always find all the info I look for is already given. If not in the dev notes then somebody talked about it earlier, so I have a better understanding of whether this is avoidable or minor or not.

If I don't get any information, I can ask myself or risk it - but then I am aware that I am risking something and it may not be to my liking. I have abandoned quite a few games that way.



Well, to be fair, while it does feature many kinks, the conoisseurs of said kinks complain a lot that it is not kinky enough for them. Except for maybe the MC subs to Lydia ending, which certainly is something.
People that don't like certain kinks but play games, and continue to all the way to the end of the update, when they have been prewarned the game contains the kinks they don't like:

 

Wrath5

Newbie
Nov 11, 2021
18
5
38
The funny thing is that the only change is the terminology. People really didn't like Lily and Abby being girlfriends for some reason
I'm not 100% on it, but I'm sure read somewhere that if Lily and frank were still doing things when Lily was Abby's girlfriend it was introducing an NTR or Cucking element into the game and people were adamantly against that.

Again I'm not 100% on the terminology I used, but the Lily cheating on Abby with frank, the Two most important people in Abby's life, plus Lily's experience with being cheated on just felt wrong to me at least.
 

Jace_Herondale

Active Member
Apr 2, 2020
895
1,144
308
I'm not 100% on it, but I'm sure read somewhere that if Lily and frank were still doing things when Lily was Abby's girlfriend it was introducing an NTR or Cucking element into the game and people were adamantly against that.

Again I'm not 100% on the terminology I used, but the Lily cheating on Abby with frank, the Two most important people in Abby's life, plus Lily's experience with being cheated on just felt wrong to me at least.
Is it cucking when the girl is very much a LI that will unavoidably had sex with the MC
 

ffive

Devoted Member
Jun 19, 2022
9,746
24,096
812
Is it cucking when the girl is very much a LI that will unavoidably had sex with the MC
"Unavoidably" is a bold claim when it's been firmly avoided for five years and counting.

But yes, cheating on someone is cheating plain and simple. "It doesn't count because at some point down the road he will fuck you too" is a bizarre leap of logic.
 

MRMIdAS2k

Active Member
Mar 21, 2018
520
420
224
So, I have my issues with the game, like most people seem to. Most of them have been addressed already, but honestly, my biggest issue is CNG's absolutely atrocious coding skills. 394 individual variables exist, with less than half as many choices existing.

CNG creates 2 individual variables for each binary choice in the game, defaults them both to "0", then sets one of them to "1". He also just numbers the variables, then has to waste time commenting in the code what each variable is for when set, and again whenever it's checked. Could just name the variables a shortened version of the comments, so he doesn't have to constantly comment them.

CNG also uses insane gate chains to check which choices you've made. Instead of just "if picks394 = true then jump blablabla else jump blablabla2", he does shit like "if picks394 = 1 then jump blablabla" "if picks395 = true then jump blablabla2". It doesn't seem like a huge difference, but with so many variables, choices, and checks, it adds up to a ton of extra typing, and a lot more room for errors, of which I've found several on paths where LIs are rejected.

Could just create one variable for each choice, then set it to true or false. In some cases, like the Beth baby batter path, which requires making like 5 or 6 "correct" choices to be chosen, CNG could have just used a single variable, and added one point to it for each correct choice, then just check that the max available points were attained. Instead, he uses another of those insane gate chains at the final conversation, which ends up being like 20 extra lines of code, along with about 11 unnecessary variables, when it could have just been as simple as "if bethbaby = 5 then blablabla else blablabla2".

I just did a run-through where I chose to reject Madison and Tonya, and at some point(didn't dig through to find where yet), the variable "picks255", which the game checks frequently to determine if you have accepted any optional LIs, gets set back to 0. This is the first variable checked when determining if Beth and Nessa choose Frank, and because of that error, even if you make all the correct choices for Beth, if you reject Madison or Tonya(not sure which), the lesbians will not choose Frank.

TLDR: If CNG would learn to code properly, we'd probably get updates twice as fast, since the sloppy coding adds an insane amount of time to production, and causes tons of errors.

Thank you for coming to my TED talk.
I get where you're coming from, but the game is episodic, so if a choice only increases a variable, as you suggested, but then 14 upates later, you need that choice for something, independant of the original reason, you're fucked and either need a questionaire, or a total reset.

At the end of the day, I don't care as long as the game works as it should.
 

Octave87

Newbie
Dec 22, 2023
56
40
55
Of course their is one, remade every scene with the old models.:WeSmart:
I suppose I was hoping someone had older unchanged files for those of us who don't live on this forum. I don't nessecarily need the complete update if it stopped at 1.14

Maybe it just takes getting used to as it's been 3 years since the change and copium has set in.
 

Wrath5

Newbie
Nov 11, 2021
18
5
38
So, I have my issues with the game, like most people seem to. Most of them have been addressed already, but honestly, my biggest issue is CNG's absolutely atrocious coding skills. 394 individual variables exist, with less than half as many choices existing.

CNG creates 2 individual variables for each binary choice in the game, defaults them both to "0", then sets one of them to "1". He also just numbers the variables, then has to waste time commenting in the code what each variable is for when set, and again whenever it's checked. Could just name the variables a shortened version of the comments, so he doesn't have to constantly comment them.

CNG also uses insane gate chains to check which choices you've made. Instead of just "if picks394 = true then jump blablabla else jump blablabla2", he does shit like "if picks394 = 1 then jump blablabla" "if picks395 = true then jump blablabla2". It doesn't seem like a huge difference, but with so many variables, choices, and checks, it adds up to a ton of extra typing, and a lot more room for errors, of which I've found several on paths where LIs are rejected.

Could just create one variable for each choice, then set it to true or false. In some cases, like the Beth baby batter path, which requires making like 5 or 6 "correct" choices to be chosen, CNG could have just used a single variable, and added one point to it for each correct choice, then just check that the max available points were attained. Instead, he uses another of those insane gate chains at the final conversation, which ends up being like 20 extra lines of code, along with about 11 unnecessary variables, when it could have just been as simple as "if bethbaby = 5 then blablabla else blablabla2".

I just did a run-through where I chose to reject Madison and Tonya, and at some point(didn't dig through to find where yet), the variable "picks255", which the game checks frequently to determine if you have accepted any optional LIs, gets set back to 0. This is the first variable checked when determining if Beth and Nessa choose Frank, and because of that error, even if you make all the correct choices for Beth, if you reject Madison or Tonya(not sure which), the lesbians will not choose Frank.

TLDR: If CNG would learn to code properly, we'd probably get updates twice as fast, since the sloppy coding adds an insane amount of time to production, and causes tons of errors.

Thank you for coming to my TED talk.
This may explain why even though I used the WT
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