Seracjuze

Member
Jan 16, 2018
196
214
So changing the topic from the lore, which do you consider the best scenes between the two games in the following tags:
1. Pregnancy
2. Sexual slavery
3. Guro
4. Horror
5. Stages
5. Boss fights (not taking into account the better mechanics of the second game)
I don't entirely understand the question. You mean which of those things I like best about the games, or which game stands out more in which category each?
 

Mig-31B

Newbie
Apr 20, 2019
48
58
I went to the valley, the path to basement of cathedral, and uses the powder. A slime dropped from the sky. I wonder what lore implication this is?
 

YouShallNotLol

Engaged Member
May 6, 2022
2,561
6,678
it is also noted in the lore bit of the demihuman god and the leech broodling that they have been born years ago.
View attachment 4752241 View attachment 4752243
Not just years. Decades. The old woman tells about how they all worked on that well. I doubt the old woman was capable of carrying bricks or timber in the recent past. It must have been at least 20 or 30 years since that well was built.
Sin Talk 17.png
Chances are, the otherworld corruption was already seeping into the land before Lilia was even born.
 
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xxxemperor

Newbie
Sep 22, 2019
35
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Again you're repeating same shit as a broken record. It's just semantics, the game refers to them in several different ways throughout its course:
View attachment 4752156
View attachment 4752157
Bro, the descriptions you've quoted there refer to "literal" fully born babies, not fetuses. You can clearly tell the "infants" are no longer in their mothers' wombs.

But if you want to play that game, fine, I'll humor you for a bit.
Not sure what you are trying to prove here but you are making less and less sense the more you talk.

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Are you okay? The description you've got there clearly says Harbinger will seep in after the sperm reaches the "mother's blood," meaning it will jump on and mingle with the host's embryo, not the fetus. There is obviously no point in mentioning sperm if it will wait till the host forms the fetus.

And before you proclaim "Gotcha!", that was my fucking point from the start. Human babies can't be born, because they get corrupted into broodlings.
Better get that tantrum under control. I am sure the heat is getting to your head. Lol
 
Oct 8, 2021
215
299
I don't entirely understand the question. You mean which of those things I like best about the games, or which game stands out more in which category each?
Between the two games, which have the best animations/CGs in those categories, which stages do you prefer, and which boss fights do you like the most (ignoring better mechanics for combat in the second game)?
 

d2cmp

Newbie
Jun 17, 2019
78
49
1. Pregnancy
2. Sexual slavery
My vote for both is the sequence about being brainwashed in the cathedral, last part with her face completely covered and bound was hot
3. Guro
4. Horror
My vote is when you lose to the demihuman leader attacking the city and he cuts all your limbs, turns you into a living onahole and forces you to stay alive by bumping her body into the restoration statue, this is the most metal scene i've seen in a h-game
5. Stages
Inside the meat cave stage, i liked how it changes if you keep losing inside of it, it needed more scenes and another ending if you lose too much
5. Boss fights
Final boss is my favorite, fun and challenging
 
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Oct 8, 2021
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The most difficult and frustrating bosses in the first game for me were the Iron Maiden and the tentacle-head big guy on the bridge (who had support from cultists). In the second game, I thought the giant cave worm was too much because I didn't know how to fight it properly, and I lacked explosive arrows and better stats. After finishing Sinisistar 2, the place for the most frustating boss goes to the Three-Eye Staff with beams. Just no.
 

Seracjuze

Member
Jan 16, 2018
196
214
Between the two games, which have the best animations/CGs in those categories, which stages do you prefer, and which boss fights do you like the most (ignoring better mechanics for combat in the second game)?
hmmmm. For me there is a simple split in that question. The sexy stuff (pregnancy and sexual slavery) is better in 2, the horror (horror and guro) is better in 1. Which fits as the author himself said that the focus was intended that way for each game.

In the first the deaths felt more raw and brutal in many cases and the eldritch horror aspect of reaching the end only to enter the room in a haze and embrace the slug lovingly against your will felt more like typical lovecraftian horror as well as the fact that it's kinda hard to tell how much of the 1st game is even real or not. The fact that the first room and the final room are basically the same room could imply that the entire game is fake and it just happens in rabiane's head, as a means to break her will. Then again it might be real and only the final room might be an illusion. It's not clear and the unknown is a core concept for this type of horror. On the 2nd game you are getting somewhat more clear cut answers and a better ability to fight back so the horror is a bit softer. Then again seeing as how we are lore war-ing, it's ofcourse still not crystal clear, but still.

On the other hand the 2nd game ofcourse deals even more heavily with the idea of motherhood and birthing the eldritch into this world. Also, for the sexual slavery, I kinda love how the demihuman lair handles it, where you are constantly given the written choice, with "obey" plastered on it. That feels special in way opposed to the wordless version with the cultists in the first game, especially as they are shown to brainwash you on the 2nd loop. With the demihumans, sure, you are motivated to obey by the threat of death if you resist and fail, but in the end it's still you that's "willingly", even if reluctantly choses to obey and get raped like a good little girl. That's hot in the most degenerate way possible. XD

As for stage and boss. Hmmmmmmmm.
Well, honestly for stage I kinda have to pick the Demihuman lair for the reason above. I do prefer the sexy stuff and I don't actually like guro, even if I think the presence of it really enritches this game. (Like if the goblins didn't kill you for resisting, that would make obeying less hot, just like how the cultists specifically in game one don't kill you no matter how many times you escape them)

As for boss, not sure base on what criteria I should pick, the otherworlder in game 2 is peak design as someone mentioned it earlier, seeing as how it's attacks against the barrier could be percieved as sperm cells trying to penetrate an egg, mirroring it's ultimate goal to impregnate the sisters.
 
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DizzleDazzle

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Apr 21, 2020
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The most difficult and frustrating bosses in the first game for me were the Iron Maiden and the tentacle-head big guy on the bridge (who had support from cultists). In the second game, I thought the giant cave worm was too much because I didn't know how to fight it properly, and I lacked explosive arrows and better stats. After finishing Sinisistar 2, the place for the most frustating boss goes to the Three-Eye Staff with beams. Just no.

I found the best way to handle that eyeball thing is the first 2 rounds get in close and time the jumps, (roughly 4 strikes when the eye opens then it fires), then for the final one you hang back just far enough away for the angled beam cant reach you, then just pelt the eyes you can with arrows, exploding if you have them.
 

Seracjuze

Member
Jan 16, 2018
196
214
1. Pregnancy
2. Sexual slavery
My vote for both is the sequence about being brainwashed in the cathedral, last part with her face completely covered and bound was hot
3. Guro
4. Horror
My vote is when you lose to the demihuman leader attacking the city and he cuts all your limbs, turns you into a living onahole and forces you to stay alive by bumping her body into the restoration statue, this is the most metal scene i've seen in a h-game
5. Stages
Inside the meat cave stage, i liked how it changes if you keep losing inside of it, it needed more scenes and another ending if you lose too much
5. Boss fights
Final boss is my favorite, fun and challenging
Yeah, if we are talking specific scenes instead of games as a whole, the town raid ending where your body is presented to a desperately praying Haanja followed by being barely kept alive by being shoved against the statue is extremely raw.
 

Mod Learner

Active Member
Dec 1, 2019
502
353
My first playthrough (ver 1.01) the worm boss is also nightmare hard level. Because every time it grab me with the tongue, I'm unable to break out. I managed to win anyway after 20 minutes trying fight over and over.
In my second playthrough (ver 1.02), I discovered you can shot arrow into it mouth and the battle become easier, also this time I can break the tongue grab, turn out because the game have status function that make you harder to break out every time enemy catch you (I'm lazy to read the game explanation). The reason is I always cured before enter boss fight so I rarely got that status, and I never need to use item except for the Final Boss battle in ver 1.01 so I never notice it have white potion to cure that status. The monster stomach route is long and hard to avoid all enemies, that's why I got too high level status in my first playthrough. One grab is instant lose without range attack, you can imagine that fight. :ROFLMAO:
The reason I love this game is you need to use your brain to fight some boss, not just brute force everything like other cheap game.
 

Seracjuze

Member
Jan 16, 2018
196
214
Yeah, did an audible .. oh damn

more of that
I'm not sure about the "more of that" XD
again, I'm not actually into gore, like, at all XD (thou I definitely think that scene really sells the horror and brutality and I would not want it gone, especially cause it feels appropriate as the goblins revenge for killing almost all of their kin by that point instead of being pointless brutality)
what I'd like more of is the goblin lair stuff, with the heavily blackmailed/weighted choice to reluctantly but "willingly" obey. Without any mind control, just the pure threat of consequences for not doing so.
 
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