40C72

Member
Nov 8, 2021
146
502
I'd definitely tough through all the graphic gore stuff everyone here is dreading...
Yeah I think quite a bit of us are here for the gore (and the great game).
That said, I'm personally not looking forward to more difficulty.
Did you find the first one hard? I thought it was easy and welcome the difficulty increase (that being said I have experience in side scrollers). If there's not a difficulty slider in the game I'll add one along with the regular cheats
... guess that means I'll be trying extra hard to avoid being a victim, then. Mostly. XD
LMFAO once I realised every enemy had unique scenes in the first I made it a point to lose to each enemy before progressing. Whoever comes up with the scenes is pretty damn creative, and whoever the artist is is very talented
 

other-s

Member
Sep 21, 2021
167
168
Huh, guess I've just been seeing a lot of prominent comments not liking the graphic violence. I actually don't mind it, really. I do like how creative they can get though. It does get a little too much for my liking sometimes, but Sinisistar sticks around the level of violence you would see when looking for a game's death scenes.
 

ecroose

Member
Nov 12, 2019
305
298
i just hope we see some recurring enemies from the first game. i know we're getting the spiders, hope we get the pigman village as another, or maybe the slug enemies
 

ScoppPanda

Newbie
Aug 29, 2018
25
13
Honestly, a more expansive difficulty slider would be great. Last game was a bit too easy, so it'd be nice if they became more accommodating to different players (both ways).
 

40C72

Member
Nov 8, 2021
146
502
Honestly, a more expansive difficulty slider would be great. Last game was a bit too easy, so it'd be nice if they became more accommodating to different players (both ways).
I'm hoping it's built around a higher difficulty with an option to lower it. If that doesn't exist we can always mod it in, but still. The first game had a great (if simple) combat system, atmosphere, and level design that felt a little wasteful when you could beat the game easily. Still, I'd rather they focus on the artistic elements and not worry about the difficulty until that's done

But there was that one boss in the first game -- the first boss of the Laboratory extension -- I fucking hated that boss.
 

SwordofHeaven

Member
Jan 28, 2018
263
145
Can't we get it all? I found the first game to be too short, too easy, and not erotic enough. The gore elements were a bit on the extreme side but fit perfectly for the atmosphere. Hopefully this improves on all fronts.
 
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Oct 8, 2021
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First game was easy for you? I died like 20 times to Iron Maiden before I finally beat it. Then it took me like half an hour to realize how to get away from the mind control loop. And the bonus boses are no push overs. Sure it was easier than say, the final bossess from Splatter Beach, but when the game does not spell to you how to win and you have to look to learn...
yeah
 
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SwordofHeaven

Member
Jan 28, 2018
263
145
First game was easy for you? I died like 20 times to Iron Maiden before I finally beat it. Then it took me like half an hour to realize how to get away from the mind control loop. And the bonus boses are no push overs. Sure it was easier than say, the final bossess from Splatter Beach, but when the game does not spell to you how to win and you have to look to learn...
yeah
I don't consider myself to be good at side scrollers, and finishing the first game took me about 1-2 hours. The only parts of the game that I felt the need to use more than one hand (cause reasons) were the jumping parts and the final lab boss. I died a few times but seeing the gimmicks once or twice was usually enough. Not trying to say the game needs to be harder, just I would welcome more of a challenge.
 
Oct 8, 2021
244
362
Fair enough. I thought the first game could have at least two more levels before being completed (a swamp stage for example) but it is true that the patterns were not difficult to read after a while. How was your experience with the first patches of the sequel (you know with the gimmicks of the Graveyard Boss)?
 

Zanurah

Member
Jul 10, 2022
253
582
1697359894961.png

Alas, this fortnight's update was incredibly short. Only thing of note is the steps it'll take before the game starts.


Title screen

A very simple explanation of the worldview

Conversations that tell a story

Enter the name of the hero and select an image

To the opening stage

Defeat enemies while receiving operation instructions

Defeat the boss

Return to base


I'm curious how accurate the translation is for those steps. Can we really name our character?

I mean, given the potential of this game's modding scene, makes sense.
 
Sep 12, 2021
288
551
View attachment 3007347

Alas, this fortnight's update was incredibly short. Only thing of note is the steps it'll take before the game starts.


Title screen

A very simple explanation of the worldview

Conversations that tell a story

Enter the name of the hero and select an image

To the opening stage

Defeat enemies while receiving operation instructions

Defeat the boss

Return to base


I'm curious how accurate the translation is for those steps. Can we really name our character?

I mean, given the potential of this game's modding scene, makes sense.
A tip - if you are not sure about goggle machine translation for websites (and you never should be), you can take the text and ask chatGPT for translation, it fares way better than the google one, but of course you need to do this manualy. Here, google eats entire line of text, not doing anything with it, and you don't even know it happened if you have automatic translation on and do not check. GPT translation for this bit for comparison:
You don't have permission to view the spoiler content. Log in or register now.
 
4.80 star(s) 66 Votes