harpytomboy

Newbie
Feb 5, 2018
37
68


DeepLTranslation said:
Creation of Dungeon D area completed, small events added.

We will continue to work hard this month.

Progress.

During the past two weeks, after a bit of a seizure and a bit of a breast-expanding event, we have been working on Dungeon D, which we had been putting on the back burner.
This Dungeon D is a dungeon that goes roughly mid to late in the story, but for development this is the last dungeon before release.

Adding an event about the swollen breasts.

This is a short scene that could be established without it, but I wanted to do it and added the “after” scene.
Forgive me.

Dungeon D area completed

We were able to prepare the whole area of Dungeon D.
It looks as if everything except for the enemies was completed at once.

Because this was a relatively simple looking dungeon without a lot of things or decorations, we were able to create about 18 areas at once, including the road area to the dungeon and a short area in the middle of the dungeon.

This dungeon is not a so-called “erotic trap dungeon,” but there are many trap-like enemies, and we hope to create an experience where the dungeon itself turns on the player.

Implementation

Most of the implementation by engineer Mi-kun has been completed for the pregnancy event.
The implementation of the breastfeeding event will be almost complete by the next project.

Here's what we're going to do

From here, we will finally start building the enemies for Dungeon D.
Our goal is to finish this by the end of this month at the latest, and if possible, officially connect the path to clear the game.

As part of our normal development process, we have opportunities to work with Mi-kun twice a week to touch the implemented work, and it should be working for now, so if we can do some small conversations, event connections, and scene transitions, it should at least work until the game is clear.

Once we get this far, the main work remaining will be additions and adjustments, so it will be another mountain to climb.

Let's get to it!
See you soon!
Looks like it's going pretty well, they think they can get the last dungeon done by the end of December.
 

1Kiri1

New Member
May 27, 2018
13
6
It's probably better that he doesn't, because creating a new demo would probably take time away from the main development, and thus increase the chance of pushing the release date further.
I think... is nothing wrong with posting demo-version. This allows test game with a large number players (with different PC). Even if there is nothing new - it will allow to send feedback about bugs/defects.

A pity that development team small (literally - 2 people + voice actors); otherwise we would 100% see more demo.
 
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user182737

Member
Feb 6, 2021
480
478
I think... is nothing wrong with posting demo-version. This allows test game with a large number players (with different PC). Even if there is nothing new - it will allow to send feedback about bugs/defects.

A pity that development team small (literally - 2 people + voice actors); otherwise we would 100% see more demo.
You all say that, but there will be a "demo" version.

The trial version for the dlsite page. But he probably is going to release that together with the full version, so doesn`t change much for all of you impatient people
 

derakino999

Well-Known Member
Sep 30, 2017
1,421
806
It's probably better that he doesn't, because creating a new demo would probably take time away from the main development, and thus increase the chance of pushing the release date further.
depending on his framework it could be, but idk, most devs i've asked have told me it's just like, releasing the game in its current state, up until that point
maybe cutting a few unfinished areas near the end
which is actually obvious if you think about it
 
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