mk40

Member
Jul 23, 2018
282
443
Demi-human Raid Boss. If you lose, demi-humans break through the church. The next scene has Haaja being gang-raped while the boss is busy raping-reviving Leila.
Pay attention, I wasn't talking about Haanja. I was quoting eryson talking about Akigura or whatever that game is called.
Yeah sorry, I read it like you were talking about Haanja. That was just after I read the long post from CogitoErgusum that was above, for some reason I though your were quoting this post instead of the other game. I probably scrolled a bit too fast. :ROFLMAO:

Demi-human Raid Boss. If you lose, demi-humans break through the church. The next scene has Haaja being gang-raped while the boss is busy raping-reviving Leila.
Oh right, I completly forgot about this one.
 

Zanurah

Member
Jul 10, 2022
248
560


With the developers recent blog post, we now have confirmation that SiNiSistar 2 is now moving onto content updates after two weeks of bugfix updates. Now as for what those content might be, I would like share my own thoughts about it and speculate on what will be added to the game in the future.

What Nennai has confirmed they will be implementing in the coming updates:

  1. New costumes for Lilia
  2. New enemies and mid-bosses on the Highway
  3. The return of the Spider enemies from SiNiSistar
  4. Expansion of the Vampiric Swamp area
  5. New NPCs and events inside Arcezon Town

Outside of actually adding onto the currently half-baked ending which had us all going "wtf happened", Nennai has confirmed that they would be adding everything we have been asking for over here in this forum. The village will finally have more content outside, the Spider fans from the first game are now satisfied, more enemy variety to break up the rather monotonous trek across the Highway each playthrough, and more costumes! Great for everyone who has been looking to the modders for more skins. (Again, the modders in this community are the absolute GOATs!)

The only thing that confuses me is the expansion of the Vampiric Swamp. Apart from the complaints from others here that it was rather short, and the final music wasn't as good as the beta versions, I honestly thought the level was alright. Maybe the expansion is to make room for the Spiders, considering the area is themed around leeches and those flies, but I also speculate that it's to add another path to a future area. I assume this because Nennai mentioned that they would be implementing all the ideas they had in development but couldn't do so. And from reading through the various early Ci-en blog posts Nennai wrote during the game's development here are my personal thoughts on what may be the new content added to the game.

Enemies

Bandits -
A staple of every fantasy H-game, Nennai expressed interest in having bandits be a part of SiNiSistar 2 very early on in development; back when Lilia and Haanja were just concept art designs. According to Nennai, they were to be one of the few non-monster enemies in the roster. They were ordinary people forced into banditry most likely due to the destruction wrought by the Abomination Broodlings and Nennai states that they would rob and eat unsuspecting people they came across, which really speaks to how devastating the Otherworlders are to Arcezon that cannibalism would've been widespread outside of Arcezon Town.

Now what is interesting about the bandits are the gameplay and lore implications they would have should they be implemented. According to the Ruffian gallery description, sisters of the church are forbidden from harming people due to their vows and that purification magic has no effect on humans.

(This lore bit is also why Nennai created the parasitic villagers in the Abandoned Village. They were originally supposed to be brainwashed humans but were scrapped and became monsters instead since he didn't want Rabiane to harm or kill humans.)

If bandits were to reappear as a common enemy or as a mid-boss, they would be an enemy that can only be harmed by pure melee as magic would do 0 damage to them. This would make them immune to the common cheese tactic of just spamming magic/explosive arrows so it would make for an interesting encounter.

As for H-scenes, it'll likely be the standard gang-rape where each of the bandits take turns fucking Lilia. However, as much as I want a scene/game over where the brigands would keep Lilia as their personal sex slave or sell her off on a nearby slave market/auction or to the townsfolk/Traveling Merchant, that wouldn't be the case here. Nennai planned on SiNiSistar's take on bandits to be cannibals in a world where food is hard to come by. Most likely should Lilia fail to escape, she would just be cut up and eaten as meat.


Vampires - As strange it may sound as they're a stereotype in these kinds of settings, vampires were intended to be a part of the second game since the start of development. According to Nennai, vampires were classified as a 'Heretic' type enemy and they were supposed to be working together with the Priests in spreading Otherworlder influence across Arcezon and heralding the mortal vessel of the 'Father'. As such, they were to be a major threat in Lilia's quest to stop the Otherworlders.

Unfortunately, they never made it past the conceptualization stage as Nennai instead focused on the Demi-humans as they wanted to add a goblin/orc type enemy since even before the first game was finished. The only known quest featuring vampires that I know of was when Nennai entertained the idea that Lilia would find a father taking care of his sick son in the woods and would give him medicine for his child. When Lilia would return, she would find the father dead and the son transformed into a child vampire. Should Lilia lose, she would be killed by the vampire child, who would tear open her throat and drink all of her blood.


Should vampires be implemented back into the game, they probably wouldn't have the same prominence they had when Nennai first visualized them since the Priests are now the sole reason why Otherworlder influence has become so widespread. They would most likely just be symptoms of the problem, not one of the root causes. As for how they would appear as enemies, they'd probably appear in either the Vampiric Swamp (because of the name), on the Highway, or in an entirely new area.

Village NPCs

Female Mercenary
View attachment 4786710

First appearing in the concept art stage around the same time as Lilia and Haanja, the Female Mercenary was supposed to appear in Arcezon Town as one of its defenders. Unlike the two sisters however, she did not have any purification magic whatsoever and only fought using a sword. According to Nennai, her quest would've involved her being kidnapped by an Otherworlder and it would've resulted in her transforming into one, or with her being eaten by them and said Otherworlder inheriting her memories of using the blade.

While a minor quest, it would served to further expand onto SiNiSistar's world building as it illustrates why armies hadn't been mobilized to slow the spread of the Arcezon/Kessaria disasters. According to Nennai in their blog post, without purification magic, regular soldiers such as the Female Mercenary would only be able to fend off monsters temporarily with conventional weapons. Against large groups of monsters or more powerful beings, they would be as helpless as any ordinary human would be against them.

This is why the Church sends exceptional sisters with great skill over purification magic (Referring to Lilia and probably Rabiane as well in the blog post) to deal with the outbreaks as despite not having great physical strength, their ability to defeat "otherworldly monsters" makes them more valuable than their male Holy Knight counterparts.

(So that answers the whole question earlier in the thread about how effective conventional weapons are against monsters [@Shirou x Irisviel OTP & Mig-31B] and that cool crusade idea you brought up Zanurah)

Unfortunately, both her and her quest did not make it past the concept art stage so all that lore wasn't included in the game. When Nennai outsourced the NPC designs to Shishikura Sendou (A Mangaka Artist who drew the Town NPCs and the Gravekeeper), the Female Mercenary did not make a reappearance, so she did not return for the final product. However, given that Nennai already has a design for her, it's possible she may return in the coming updates.


Town Guards - One of the early NPCs Nennai conceptualized early in development, Town Guards were the standard guard NPCs defending Arcezon Town from the monsters. While no doubt such a role didn't really add much other than atmosphere which was probably why they were cut, there was an interesting event idea that was entertained by Nennai but was never finalized.

According to his blog post, there was an idea that one of the guards would fall in love with Lilia, so he brokered a deal with the Priests to have her all for himself. He would then approach Lilia and inform her of a strange monster he saw outside of town, prompting Lilia to accompany him. After doing so, he would give Lilia a sleeping pill causing her to fall unconscious. When she reawakens, she discovers the guard talking with a priest about their deal and upon realizing she's awake, a boss fight begins where Lilia fights both the guard and the priest at the same time.

Should she lose, the priest would either take away Lilia's soul or feed her drugs that turn her into an invalid. The scene ends with a game over where the guard continually has sex with his "beloved" Lilia who by this point is nothing more than a lifeless sex doll.

Unfortunately, Nennai reiterates in that same blog post that both the guard idea and the vampire child (that I mentioned in the Vampire section) H-scenes were just ideas they were entertaining and aren't actually final. Given that both didn't make the final cut, it's obvious it was never in the cards. A shame too, since its such a great idea. I'm personally hoping that it would return as one of the new Town events in a future update.


Locations

Isolation Ward - An unused area that was removed after the Version 1.7.0 early test builds prior to the game's release yet still present in the game's code as discovered by mk40. Designed to be the birthplace of the Bobel enemies scattered throughout the game, this area was most likely planned to be the equivalent of the 'Laboratory' level from the first game so we may see the return of the 'Rat King' and the 'Doppelganger' bosses. As it's still in the code, this would most likely be the next area Nennai would implement in a future update.
Well... time to rework my timeline lore! I'll get back to you all in a few days after making sense of all these reveals. XD

Bah, I wish I had a direct line to Nennai. There's so much I want to know about this world! I want names for everything, especially lore characters, even locations not in the games! Give us a thorough explanation of the different magics involved! And then there's the holy order, which the sisters belong to. Is there a holy city it specifically hails from? More lore! MOAR!
 
Last edited:

WaffelGun

Member
Jun 8, 2018
175
89
Tbh game could probably use more corruption. We got a chunk of guro and death here and some rape but not enough corruption lol.

More human enemies could honestly be having Lilia fall into mind broken state after repeated rapes and if without blessing end up pregnant and give birth to an abomination in which she embraces as mother. She would then seek more men as the "mother of abominations".

The cult could do more with brainwashing other than just birthing. Lilia could seek out females suitable to create more vessels from her sisterhood which ultimately would involve Hanja being the in the vicinity. She'd be the "Queen of corruption" as someone here mentioned before and we'd get an orgy scene.
 

lordmojito

Member
Nov 14, 2018
139
108


With the developers recent blog post, we now have confirmation that SiNiSistar 2 is now moving onto content updates after two weeks of bugfix updates. Now as for what those content might be, I would like share my own thoughts about it and speculate on what will be added to the game in the future.

What Nennai has confirmed they will be implementing in the coming updates:

  1. New costumes for Lilia
  2. New enemies and mid-bosses on the Highway
  3. The return of the Spider enemies from SiNiSistar
  4. Expansion of the Vampiric Swamp area
  5. New NPCs and events inside Arcezon Town

Outside of actually adding onto the currently half-baked ending which had us all going "wtf happened", Nennai has confirmed that they would be adding everything we have been asking for over here in this forum. The village will finally have more content outside, the Spider fans from the first game are now satisfied, more enemy variety to break up the rather monotonous trek across the Highway each playthrough, and more costumes! Great for everyone who has been looking to the modders for more skins. (Again, the modders in this community are the absolute GOATs!)

The only thing that confuses me is the expansion of the Vampiric Swamp. Apart from the complaints from others here that it was rather short, and the final music wasn't as good as the beta versions, I honestly thought the level was alright. Maybe the expansion is to make room for the Spiders, considering the area is themed around leeches and those flies, but I also speculate that it's to add another path to a future area. I assume this because Nennai mentioned that they would be implementing all the ideas they had in development but couldn't do so. And from reading through the various early Ci-en blog posts Nennai wrote during the game's development here are my personal thoughts on what may be the new content added to the game.

Enemies

Bandits -
A staple of every fantasy H-game, Nennai expressed interest in having bandits be a part of SiNiSistar 2 very early on in development; back when Lilia and Haanja were just concept art designs. According to Nennai, they were to be one of the few non-monster enemies in the roster. They were ordinary people forced into banditry most likely due to the destruction wrought by the Abomination Broodlings and Nennai states that they would rob and eat unsuspecting people they came across, which really speaks to how devastating the Otherworlders are to Arcezon that cannibalism would've been widespread outside of Arcezon Town.

Now what is interesting about the bandits are the gameplay and lore implications they would have should they be implemented. According to the Ruffian gallery description, sisters of the church are forbidden from harming people due to their vows and that purification magic has no effect on humans.

(This lore bit is also why Nennai created the parasitic villagers in the Abandoned Village. They were originally supposed to be brainwashed humans but were scrapped and became monsters instead since he didn't want Rabiane to harm or kill humans.)

If bandits were to reappear as a common enemy or as a mid-boss, they would be an enemy that can only be harmed by pure melee as magic would do 0 damage to them. This would make them immune to the common cheese tactic of just spamming magic/explosive arrows so it would make for an interesting encounter.

As for H-scenes, it'll likely be the standard gang-rape where each of the bandits take turns fucking Lilia. However, as much as I want a scene/game over where the brigands would keep Lilia as their personal sex slave or sell her off on a nearby slave market/auction or to the townsfolk/Traveling Merchant, that wouldn't be the case here. Nennai planned on SiNiSistar's take on bandits to be cannibals in a world where food is hard to come by. Most likely should Lilia fail to escape, she would just be cut up and eaten as meat.


Vampires - As strange it may sound as they're a stereotype in these kinds of settings, vampires were intended to be a part of the second game since the start of development. According to Nennai, vampires were classified as a 'Heretic' type enemy and they were supposed to be working together with the Priests in spreading Otherworlder influence across Arcezon and heralding the mortal vessel of the 'Father'. As such, they were to be a major threat in Lilia's quest to stop the Otherworlders.

Unfortunately, they never made it past the conceptualization stage as Nennai instead focused on the Demi-humans as they wanted to add a goblin/orc type enemy since even before the first game was finished. The only known quest featuring vampires that I know of was when Nennai entertained the idea that Lilia would find a father taking care of his sick son in the woods and would give him medicine for his child. When Lilia would return, she would find the father dead and the son transformed into a child vampire. Should Lilia lose, she would be killed by the vampire child, who would tear open her throat and drink all of her blood.


Should vampires be implemented back into the game, they probably wouldn't have the same prominence they had when Nennai first visualized them since the Priests are now the sole reason why Otherworlder influence has become so widespread. They would most likely just be symptoms of the problem, not one of the root causes. As for how they would appear as enemies, they'd probably appear in either the Vampiric Swamp (because of the name), on the Highway, or in an entirely new area.

Village NPCs

Female Mercenary
View attachment 4786710

First appearing in the concept art stage around the same time as Lilia and Haanja, the Female Mercenary was supposed to appear in Arcezon Town as one of its defenders. Unlike the two sisters however, she did not have any purification magic whatsoever and only fought using a sword. According to Nennai, her quest would've involved her being kidnapped by an Otherworlder and it would've resulted in her transforming into one, or with her being eaten by them and said Otherworlder inheriting her memories of using the blade.

While a minor quest, it would served to further expand onto SiNiSistar's world building as it illustrates why armies hadn't been mobilized to slow the spread of the Arcezon/Kessaria disasters. According to Nennai in their blog post, without purification magic, regular soldiers such as the Female Mercenary would only be able to fend off monsters temporarily with conventional weapons. Against large groups of monsters or more powerful beings, they would be as helpless as any ordinary human would be against them.

This is why the Church sends exceptional sisters with great skill over purification magic (Referring to Lilia and probably Rabiane as well in the blog post) to deal with the outbreaks as despite not having great physical strength, their ability to defeat "otherworldly monsters" makes them more valuable than their male Holy Knight counterparts.

(So that answers the whole question earlier in the thread about how effective conventional weapons are against monsters [@Shirou x Irisviel OTP & Mig-31B] and that cool crusade idea you brought up Zanurah)

Unfortunately, both her and her quest did not make it past the concept art stage so all that lore wasn't included in the game. When Nennai outsourced the NPC designs to Shishikura Sendou (A Mangaka Artist who drew the Town NPCs and the Gravekeeper), the Female Mercenary did not make a reappearance, so she did not return for the final product. However, given that Nennai already has a design for her, it's possible she may return in the coming updates.


Town Guards - One of the early NPCs Nennai conceptualized early in development, Town Guards were the standard guard NPCs defending Arcezon Town from the monsters. While no doubt such a role didn't really add much other than atmosphere which was probably why they were cut, there was an interesting event idea that was entertained by Nennai but was never finalized.

According to his blog post, there was an idea that one of the guards would fall in love with Lilia, so he brokered a deal with the Priests to have her all for himself. He would then approach Lilia and inform her of a strange monster he saw outside of town, prompting Lilia to accompany him. After doing so, he would give Lilia a sleeping pill causing her to fall unconscious. When she reawakens, she discovers the guard talking with a priest about their deal and upon realizing she's awake, a boss fight begins where Lilia fights both the guard and the priest at the same time.

Should she lose, the priest would either take away Lilia's soul or feed her drugs that turn her into an invalid. The scene ends with a game over where the guard continually has sex with his "beloved" Lilia who by this point is nothing more than a lifeless sex doll.

Unfortunately, Nennai reiterates in that same blog post that both the guard idea and the vampire child (that I mentioned in the Vampire section) H-scenes were just ideas they were entertaining and aren't actually final. Given that both didn't make the final cut, it's obvious it was never in the cards. A shame too, since its such a great idea. I'm personally hoping that it would return as one of the new Town events in a future update.


Locations

Isolation Ward - An unused area that was removed after the Version 1.7.0 early test builds prior to the game's release yet still present in the game's code as discovered by mk40. Designed to be the birthplace of the Bobel enemies scattered throughout the game, this area was most likely planned to be the equivalent of the 'Laboratory' level from the first game so we may see the return of the 'Rat King' and the 'Doppelganger' bosses. As it's still in the code, this would most likely be the next area Nennai would implement in a future update.
man i really wish theres actually a human game over
 

Whotfisthis

Well-Known Member
May 30, 2021
1,141
970
Alright this thread's page count pile up so quickly that I'mma just ask if y'all got any tips on fighting the Demihuman God
Them goddamn hands and axes man
 

eryson

Newbie
Mar 8, 2018
99
100
This makes me wonder, why Lilia getting impregnated by humans results in abomination. Are the humans also cursed?
Humans are the direct subject of the curse ahahahahaha
the curse thing is that people there only give birth to monsters, like a pregnant woman that you rescue in a side quest, she was trying to have a baby normally but she was gestating a abomination and it needed to get out magically via ritual :3
there's also a blessing that makes you infertile, but it can also breaks magically if you fail such ritual :V
the curse can also explain why the hell you can give birth to a fucking animal/human hybrid in case of you being raped by it :V
(not including the ones that lays eggs like leeches and tentacles)
 
May 8, 2021
25
34
Alright this thread's page count pile up so quickly that I'mma just ask if y'all got any tips on fighting the Demihuman God
Them goddamn hands and axes man
So his grabbing attack goes like this:
-First is high (can crouch)
1745944404632.png
-Second is low (can jump)
1745944529582.png
-Third is high again

When the Demihuman boss gives the grabbing attack (lowering the hand) on any side, ran to the other side, stopping beside it's hip is safe from the second grab (or just stay on one side and act depend on it's movements)
If done correctly, you can punish as you crouch dodge 1st and 3rd and poke the 2nd (or do other attack patterns you want)

If he raises both of his hands up:
-Just stand in the middle and jump

For axe throwing demihumans:
-Hug one side of the wall as it can block one of the axes, then just shoot one of it to death
 

GigginoScorre69

New Member
Mar 29, 2021
6
0
the mod, you say??
there a thread of it in another forum, you can get it there:

In my post i said i would be happy if someone made a sinisistar 2 gameplay mod similar to this mission mermaiden mod.....

I tought it was obvious i was referring to sinisistar 2
 

GigginoScorre69

New Member
Mar 29, 2021
6
0
really? and which sense?? do you feels the game is not good enought?
I feel like the effect system lacks depth.

For example, leach eggs and tentacle eggs could have a different debuffs instead of just a minor MP decrease.
The majority of the effects aren't that threatening until you accumulate them and Game Over, but in this case it's easy to heal yourself.

I have some ideas:
- increase the effects penalties (at least in normal mode)
- differentiate the effects more so each one nerfs you in different ways
- increase the effects penalties but also give buffs (I really liked the fact Enlarged Breasts and Lactation give a buff, even if minor)

The last idea could be fun, and pontentially could add some replayability. Imagine doing a run with leech eggs because they nerf your mp but boost attack.

Obviously the more variety to each effect the better.
 

GigginoScorre69

New Member
Mar 29, 2021
6
0
Im thinking of making a Hardcore mod, does anyone have ideas for things i can change or implement to make the game hardcore?
I feel like the effect system lacks depth.

For example, leach eggs and tentacle eggs could have a different debuffs instead of just a minor MP decrease.
The majority of the effects aren't that threatening until you accumulate them and Game Over, but in this case it's easy to heal yourself.

I have some ideas:
- increase the effects penalties (at least in normal mode)
- differentiate the effects more so each one nerfs you in different ways
- increase the effects penalties but also give buffs (I really liked the fact Enlarged Breasts and Lactation give a buff, even if minor)

The last idea could be fun, and pontentially could add some replayability. Imagine doing a run with leech eggs because they nerf your mp but boost attack.

Obviously the more variety to each effect the better.
Open to suggestions
 

PRforPR

Newbie
Mar 27, 2020
65
44
really? and which sense?? do you feels the game is not good enought?
Personally I think the game is good enough.

but regarding the mission mermaiden mod it’s mostly a difficulty spike + more/higher chance of ero grabs + changes to status effects


Im thinking of making a Hardcore mod, does anyone have ideas for things i can change or implement to make the game hardcore?
Open to suggestions
Changes to Sinisistar2 in relation to the mod could be some combination of these…
  • Grab enemies more aggressive (attacks sooner)
  • Aroused debuff now can be applied outside of parasite debuff x/5
  • Faster defilement application
  • Stronger mana debuffs for statuses
  • Lactation now leaks your mana (either timed or when you are hit) (probably the latter)
  • Any form of big belly could disable sprint? Not sure if this could soft lock you; if you get the float spell you would no longer be soft locked, but that’s nearly late game.
  • Pregnancy kicks damage health? Applies slow for a sec?
  • Pregnancy increases melee damage (non-magical) if pregnancy kicks is going to happen when I use magic I don’t see why I shouldn’t get rewarded for using non-magic melee.
  • Semen cover attracts jellyfish? Not strictly a debuff in-game. Being covered in semen happens to the portrait. Not to be confused with the “semen buildup”debuff
  • Brainwashing debuff now available outside that one mage? Applies by jellyfish maybe. Effect is can’t reject the ruffian in village idk.
  • Pig parasite can be added by the parasite that jumps out of the Pig? This makes 2/2 possible outside of Pigman boss, and you’d have to milk yourself to get out of that state.
  • imo running out of mana SUCKS in this game. Some way to recover mana might be needed if difficulty is added. Maybe make it so most enemies now drop mana on death. Maybe semen buildup/pregnancy/flesh bud makes it so more mana absorbed. Or by default melee attacks regain your mana on hit.
  • Not sure what you’d do for the various eggs. Maybe just take less damage and/or lower aggression respective to the enemies related to the eggs (Leech/Tentacle/Parasite)
  • Womb crest could give less mana expended+more max mana, but lowers magic damage? Crest could also keep you aroused? I’d love more pregnancy mechanics related to this but base game doesn’t have much to support it.

Mission Mermaiden can get away with the debuffs because she has a get out of jail free card by entering boost mode and the fact her base attack is pretty strong. Leila here can’t kill some the enemies reliably/safely without her magic arrow.

it would be nice if any of these changes could be turned on or off, or numbers changes if numbers are too high.
 

Henry1887

Active Member
Aug 2, 2020
506
607
Personally I think the game is good enough.

but regarding the mission mermaiden mod it’s mostly a difficulty spike + more/higher chance of ero grabs + changes to status effects





Changes to Sinisistar2 in relation to the mod could be some combination of these…
  • Grab enemies more aggressive (attacks sooner)
  • Aroused debuff now can be applied outside of parasite debuff x/5
  • Faster defilement application
  • Stronger mana debuffs for statuses
  • Lactation now leaks your mana (either timed or when you are hit) (probably the latter)
  • Any form of big belly could disable sprint? Not sure if this could soft lock you; if you get the float spell you would no longer be soft locked, but that’s nearly late game.
  • Pregnancy kicks damage health? Applies slow for a sec?
  • Pregnancy increases melee damage (non-magical) if pregnancy kicks is going to happen when I use magic I don’t see why I shouldn’t get rewarded for using non-magic melee.
  • Semen cover attracts jellyfish? Not strictly a debuff in-game. Being covered in semen happens to the portrait. Not to be confused with the “semen buildup”debuff
  • Brainwashing debuff now available outside that one mage? Applies by jellyfish maybe. Effect is can’t reject the ruffian in village idk.
  • Pig parasite can be added by the parasite that jumps out of the Pig? This makes 2/2 possible outside of Pigman boss, and you’d have to milk yourself to get out of that state.
  • imo running out of mana SUCKS in this game. Some way to recover mana might be needed if difficulty is added. Maybe make it so most enemies now drop mana on death. Maybe semen buildup/pregnancy/flesh bud makes it so more mana absorbed. Or by default melee attacks regain your mana on hit.
  • Not sure what you’d do for the various eggs. Maybe just take less damage and/or lower aggression respective to the enemies related to the eggs (Leech/Tentacle/Parasite)
  • Womb crest could give less mana expended+more max mana, but lowers magic damage? Crest could also keep you aroused? I’d love more pregnancy mechanics related to this but base game doesn’t have much to support it.

Mission Mermaiden can get away with the debuffs because she has a get out of jail free card by entering boost mode and the fact her base attack is pretty strong. Leila here can’t kill some the enemies reliably/safely without her magic arrow.

it would be nice if any of these changes could be turned on or off, or numbers changes if numbers are too high.
Thank you guys for some ideas, more are always welcome. The first things i would like to implement are making status effects harder to remove, like by making it cost each time to remove them (or make it more expensive depending on how severe you are affected currently). Im also considering adjusting saving the game and save points a bit, ill have to brainstorm a bit to see how exactly i can adjust it.
 

Zanurah

Member
Jul 10, 2022
248
560
Im thinking of making a Hardcore mod, does anyone have ideas for things i can change or implement to make the game hardcore?
Just don't make the enemies have more hit points. That's the worst way to increase difficulty in my mind.

Perhaps add a story modifier to clothing damage? I found the thought of Lilia wandering around town while looking worse for wear took a hit to immersion when you'd think the villagers themselves would have different dialect based on her status.

For instance, if she has damaged clothes while wandering around the shadier parts of the town she's far more susceptible to being a target of rape since the assailants would consider it a sign of weakness. That or some NPCs take pity on her instead, giving a health/mana potion with advice to rest up.
 

PRforPR

Newbie
Mar 27, 2020
65
44
Thank you guys for some ideas, more are always welcome. The first things i would like to implement are making status effects harder to remove, like by making it cost each time to remove them (or make it more expensive depending on how severe you are affected currently). Im also considering adjusting saving the game and save points a bit, ill have to brainstorm a bit to see how exactly i can adjust it.
Actually I would like to add one more thing:

Slime debuff from the tentacle cave; debuff is persistent, no longer slows, instead gives buff to struggling out of things(on account of being slippery!). Do note that wading through the slime pools in the tentacle cave would still slow you.
 
4.80 star(s) 64 Votes