eltiachan

Newbie
Sep 2, 2023
25
28
View attachment 4790958
These are the current things i will probably be implementing for now.
Items 1, 2, 6 are good Relics sink in end-game. For the further enhanced boobs (last item), I read this idea before that it could disable Lelia's bow (because she needs to use one hand to hold her boobs).

Do you think you could tweak the pregnancy mechanic a little bit? I'm thinking it would be harder to get pregnant (womb crest will increase the pregnancy chance) but it would be more difficult to remove pregnancy (perhaps give us a Harbringer boss on steroid?)
 

WaffelGun

Member
Jun 8, 2018
174
86
Decided to do a variant edit of the one I made before since this is probably more fitting than the guy still going for a kiss after phase 2 lmao

Remember to convert it back to PNG as f95 forum converts the attachment to something else when downloading.

1745988766613.png
 
Last edited:
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YouShallNotLol

Engaged Member
May 6, 2022
2,653
6,816
(actually i thought at the beginning there were none and was sad after descovering it)
A game where you have to backtrack all the time, not having fast travel is just awful and tedious, neither fun nor hard. Especially when the distances between locations are stupidly vast (Looking at you Dragon's Dogma).
Testicular torsion to all devs who decide not to include fast travel, and to all players who ask for fast travel to be removed.
 
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LoveNot

Newbie
Dec 13, 2017
61
87
Decided to do a variant edit of the one I made before since this is probably more fitting than the guy still going for a kiss after phase 2 lmao

Remember to convert it back to PNG as f95 forum converts the attachment to something else when downloading.
View attachment 4791770
copy saving as png doesn't work (missing transparency)
saving as png corrupts format/doesnt work
 

BoySu

Member
Aug 8, 2021
102
29
how i can use mod this mod have Portrait and Animation. I put in the file name Player but is not work how can use that ?
 

pchmsl

Member
Mar 18, 2018
110
56
Im thinking of making a Hardcore mod, does anyone have ideas for things i can change or implement to make the game hardcore?
For Sinisistar2, i think it would be good to up the difficulty by making debuffs harder to avoid, and harder to remove while increasing and diversifying their impact.
A couple of suggestions:
1. Currently gameover from bosses clears their corresponding debuff stack completely. It would be better to tweak their gameovers so that after respawn you are left with max possible debuff stack (like zombification 2/3 in case of gravekeeper). That would make such debuffs harder to avoid, and also will close the loophole player can use to easily remove debuff without any repercussions.
2. For making debuffs harder to remove, or rather disincentivize removing them, here are some ideas:
- removing debuffs is costly, probably the easiest way to implement;
- removing debuffs can cause delevelling (every time, or maybe with some probability) - that will additionally incentivise playing at level 1;
- removing debuffs can cause temporary weakening (reducing of stats), for a set period of time, or amount of location changes (preferably not counting going back and forth between same locations if possible), or a set number of killed enemies - that would also mean player can't just remove debuffs and go fight boss straight away without any consequences;
- removing debuffs can cause some small fraction of their effect to remain permanently - that would limit how much debuffs can be cleansed before the effects stack to debilitating levels.

Speaking of Mission Mermaiden, the primary reason for the hard mod was that grabs were very easy to get free from, so you'll need to lose on purpose to get the fun. Hard mod instead made it so punishing that it essentially forces playing it like normal game, actively avoiding being caught and cleansing any debuffs as soon as possible, as a result missing all the fun from grabs and debuffs, which is doubly sad cause mod made some nice tweaks and additions to debuffs. Personally, i'd hope to avoid such scenario for Sinisistar. Also current system of respawning player in the same location after death is very good, so please don't change that (like no permanent gameovers and no forcing replaying from last statue and such).
 

Zanurah

Member
Jul 10, 2022
244
557
A game where you have to backtrack all the time, not having fast travel is just awful and tedious, neither fun nor hard. Especially when the distances between locations are stupidly vast (Looking at you Dragon's Dogma).
Testicular torsion to all devs who decide not to include fast travel, and to all players who ask for fast travel to be removed.
Or, you know, not click on fast travel to begin with. Just need a little willpower, but there's nothing wrong with the option.

Tbh, I only used it when I was legit stuck at that one door to the cathedral. I like my immersion.
 

YouShallNotLol

Engaged Member
May 6, 2022
2,653
6,816
Or, you know, not click on fast travel to begin with. Just need a little willpower, but there's nothing wrong with the option.

Tbh, I only used it when I was legit stuck at that one door to the cathedral. I like my immersion.
Cathedral underground door: Get softlocked, idiot. (It is actually impossible to get out of that room without fast travel, if you don't have the key.)

It's not about willpower, it's about absolutely useless waste of time for nothing. Might as well turn off the computer and stare at the blank wall, it'll be just as productive.

Edit: You reminded me of the peak retardation that is: "If you used ___ you didn't actually beat the game!"
Beat The Game.png
 
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Eicosa

Newbie
Jun 1, 2018
35
23

hi guys, this is bilbili 元素雨 mod,code:246580
you need Unzip to get a file named Desktop,Continue to unzip to get two files ,and
Then extract the two files that you get
Finally move the two files into the mod/player, I successfully tested it in version 1.0.5.

by the way, I'm a bilbili depth user, but I only learned about this mod on F95 , Thanks to bilbili blogger 元素雨 for his selfless sharing
The uncen gofile link doesn't work for me, it gives me an error message... anyone else had this problem?

I found the original source at:

download code: m65x
zip password: 246580

but I can't get that to download either! It says i need to use baidu disk app
 

Zanurah

Member
Jul 10, 2022
244
557
Cathedral underground door: Get softlocked, idiot. (It is actually impossible to get out of that room without fast travel, if you don't have the key.)

It's not about willpower, it's about absolutely useless waste of time for nothing. Might as well turn off the computer and stare at the blank wall, it'll be just as productive.

Edit: You reminded me of the peak retardation that is: "If you used ___ you didn't actually beat the game!"
View attachment 4792534
Sorry to burst your bubble but I wasn't attacking you, dumbass.

I said it's fine to have fast travel. I brought up the cathedral door because it is a soft lock that requires it to advance.

Ironically, I was AGREEING with you. I was saying people who don't want fast travel don't have to use it in the first place. THEY were the ones I was calling out for not having enough willpower. Not you. Stop being retarded yourself.

Again, let me spell out for those who don't know how to read. People who ask to remove something they can easily ignore is a matter of willpower that's purely on them. If they don't want it, don't use it. Simple. Again, I'm on your side here.
 
Last edited:

YouShallNotLol

Engaged Member
May 6, 2022
2,653
6,816
Sorry to burst your bubble but I wasn't attacking you, dumbass.

I said it's fine to have fast travel. I brought up the cathedral door because it is a soft lock that requires it to advance.

Ironically, I was AGREEING with you. I was saying people who don't want fast travel don't have to use it in the first place. THEY were the ones I was calling out for not having enough willpower. Not you. Stop being retarded yourself.

Again, let me spell out for those who don't know how to read. People who ask to remove something they can easily ignore is a matter of willpower that's purely on them. If they don't want it, don't use it. Simple. Again, I'm on your side here.
My bad. I am pretty paranoid, and may actually be a bit retarded (not confirmed). So I saw that as a snide remark against me.
Sorry again, for getting it wrong.
 

Eicosa

Newbie
Jun 1, 2018
35
23
Do you know where I could download v1.0.3? Apparently the bug that I'm experiencing, where the menu keeps scrolling up only appears from v1.0.4 onwards, but I cant find any earlier versions.
hey i had this bug!
it happened when windows was detecting multiple gamepads, vJoy in particular. I removed vJoy and now it shows that i only have the xbox controller plugged in. Menu stopped scrolling after this.
 

Zanurah

Member
Jul 10, 2022
244
557
My bad. I am pretty paranoid, and may actually be a bit retarded (not confirmed). So I saw that as a snide remark against me.
Sorry again, for getting it wrong.
That's fine, mate. And sorry for being a little venomous at the end there myself.

In all honesty, we're both probably a little retarded. Hopefully it's not contagious? =P
 

Hardflip

Newbie
Feb 16, 2018
22
59
For Sinisistar2, i think it would be good to up the difficulty by making debuffs harder to avoid, and harder to remove while increasing and diversifying their impact.
A couple of suggestions:
1. Currently gameover from bosses clears their corresponding debuff stack completely. It would be better to tweak their gameovers so that after respawn you are left with max possible debuff stack (like zombification 2/3 in case of gravekeeper). That would make such debuffs harder to avoid, and also will close the loophole player can use to easily remove debuff without any repercussions.
2. For making debuffs harder to remove, or rather disincentivize removing them, here are some ideas:
- removing debuffs is costly, probably the easiest way to implement;
- removing debuffs can cause delevelling (every time, or maybe with some probability) - that will additionally incentivise playing at level 1;
- removing debuffs can cause temporary weakening (reducing of stats), for a set period of time, or amount of location changes (preferably not counting going back and forth between same locations if possible), or a set number of killed enemies - that would also mean player can't just remove debuffs and go fight boss straight away without any consequences;
- removing debuffs can cause some small fraction of their effect to remain permanently - that would limit how much debuffs can be cleansed before the effects stack to debilitating levels.

Speaking of Mission Mermaiden, the primary reason for the hard mod was that grabs were very easy to get free from, so you'll need to lose on purpose to get the fun. Hard mod instead made it so punishing that it essentially forces playing it like normal game, actively avoiding being caught and cleansing any debuffs as soon as possible, as a result missing all the fun from grabs and debuffs, which is doubly sad cause mod made some nice tweaks and additions to debuffs. Personally, i'd hope to avoid such scenario for Sinisistar. Also current system of respawning player in the same location after death is very good, so please don't change that (like no permanent gameovers and no forcing replaying from last statue and such).
+ no fast travel
 
4.80 star(s) 61 Votes