Zanurah
Member
- Jul 10, 2022
- 253
- 583
I'd likely have the werewolf stalk in and out of the darkness of the cave, with few ambient light sources from tight fissures leading back to the surface. That's where the player will be safest, otherwise it's just going to surprise pounce Lilia if she waits too long in the shadows for an opportunity to strike. So, the key here is to stay in the light and watch for subtle graphical queues for its position, like either a quick flash of its eyes or say saliva dripping in the darkness.That's fine, especially if say the 2nd encounter has some changes, like using the terrain to his advantage.
Either way, yes to Werewolf, Lilia needs a good old fashioned knotting.
(And Haanja does too)
Eh, Fairy Fighting's art direction is way too comical to suit Sin's atmosphere. Red Hood's is getting better, though.I suggest you take a look at Eluku's Fairy Fighting, particularly the Ice Wolf and the Rape Beast (essentially a werewolf). Both the animations and the CGs may have what you want, even if they can be quite graphic at times. Another source for ideas may be the Red Hood and the Beast game, since the last boss is the werewolf himself (pity the endings are just meh).
Personally, I find the werewolf sex scenes in Skyrim better suited. If only we could convert those to wonderful 2D!