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user182737

Member
Feb 6, 2021
490
485
I didn't really enjoy much of the H stuff on the first game, but I am a sucker for this dark and dreary setting these games depict. I enjoy the way this game handles it more, as losing to many of the enemies don't immediately lead to a horrible end for the MC, only if they get ahold of her too many times in a row.
Oh i think it will get worse again.
He mentioned something about a dungeon there currently working one having "stages". One where all the sexual stuff is included, the other on seems to be the gore area.
So keep your expectation for that not to high.
 

EvilKangaroo

Newbie
Mar 19, 2023
15
14
Oh i think it will get worse again.
He mentioned something about a dungeon there currently working one having "stages". One where all the sexual stuff is included, the other on seems to be the gore area.
So keep your expectation for that not to high.
I saw the plans for something like that, yeah, though I didn't interpret it as splitting the entire dungeon up between sexual and gore areas. Thought the way enemies would work would be similar to the gravekeeper. Lose, Leelia (MC) gets fucked, followed up by a button-mashing escape sequence where they'll try to do something nastier.
 
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harpytomboy

Newbie
Feb 5, 2018
37
68
Latest update!

The production of the last boss has started.

We have finally started the production of the last boss.

What we did
Production of enemies for the second half of the last dungeon

We finished making enemies for the second half of the last dungeon.
Since it is easier to produce special enemies in the latter half of the dungeon, the situation of getting hit is also often special.

The specifics are a secret, but “special” here means something supernatural, such as magic, curses, or existence in another dimension.
In other words, paradoxically, a dirty-looking sister with big boobs being raped by a monster is not special; it is normal.


Beginning to create the last boss

As mentioned above, we finally started making the last boss.
We are still in the process of creating the background and organizing the attacks and the effects of being attacked, but I feel that we have finally reached this point.

I am still skipping dungeon D and adding more events other than dungeons, so this is not the end of the project.


Enemy implementation

The implementation of the second half of the last dungeon, which is being done by engineer Mi-kun, has been caught up with a lot.
I think the enemies we created this time will be working by the time of the next article.
Although not directly related to the implementation, we are also having the songs moved little by little in between.


What you have drawn


The wipes are also a delightful gem.
The swamp is a bit on the quiet side when you look at it now because it's the first dungeon, so I'm hoping to eventually utilize Hill a bit more as a different quest or enemy along the way.

Final musings

Alleys between houses are still nice.
The town also expands from the trial version.



That's all for this time.
See you soon!

Translated with DeepL.com (free version)
 

daiaji

Newbie
Dec 14, 2017
26
19
Is it really going to be released around the end of the year? That's great! It's much faster than SiNiSistar 1, which seems to have been in development for over 5 years.
 

Psychotica69

Newbie
Jun 5, 2024
70
181
Is it really going to be released around the end of the year? That's great! It's much faster than SiNiSistar 1, which seems to have been in development for over 5 years.
It is possible that the dev has now more people to work on, which help in the development of the game. I, for once, am looking forward this new game and can't wait to see the new enemies and the story.
 
  • Yay, update!
Reactions: Christin Eleven

alteros

Member
Jul 25, 2018
289
228
It could also be something like early next year and it'd still be winter but I didn't know Sinisistar 1 was in development for 5 years, crazy speed increase. I guess it's experience + more people.
 
Sep 12, 2021
288
552
I thought this game would be longer, though, the productiong of making the last dungeon doesn't usually mean that they are reaching their end of the game.
In devlogs the guy stated that he reversed the workflow on purpouse - he wanted to get the final dungeon ready beforehand, so that he won't get the situation of "unfinished final area" because of the lack of time, leaving one of the side dungeons for last.

Is it really going to be released around the end of the year? That's great! It's much faster than SiNiSistar 1, which seems to have been in development for over 5 years.
It could also be something like early next year and it'd still be winter but I didn't know Sinisistar 1 was in development for 5 years, crazy speed increase. I guess it's experience + more people.
IF I recall, the first one was 8+ years of "work", but really, the dev worked on it when he had the time/will, doing nothing for some time if he didn't, so it's not really 8x times faster or something. But yeah, he has now a team of people - he, the guy translated as Mii-kun by the google translate that is his engineer and just codes shit, and another girl that is also doing some art and content of the game. I think also music, but maybe they outsource it from somewhere, I'm not sure.
 

Arapaima

Newbie
Oct 17, 2017
20
19
It could also be something like early next year and it'd still be winter but I didn't know Sinisistar 1 was in development for 5 years, crazy speed increase. I guess it's experience + more people.
the original plan for sinisistar was ryona only, when the demo was spread and sinisistar got attention from a lot of people, most of them requested the dev to add H to the game. After sometime, the original plan was scrapped and dev finally decided to add H to the game. That's why it took so long, between the dev only working on it on free time and need to restart the development of the game (well, not all of them but IIRC dev finished around 3 - 4 stage, so he need to scrap stage 2-4 because stage 1 is no different from initial demo)
 

daiaji

Newbie
Dec 14, 2017
26
19
In devlogs the guy stated that he reversed the workflow on purpouse - he wanted to get the final dungeon ready beforehand, so that he won't get the situation of "unfinished final area" because of the lack of time, leaving one of the side dungeons for last.



IF I recall, the first one was 8+ years of "work", but really, the dev worked on it when he had the time/will, doing nothing for some time if he didn't, so it's not really 8x times faster or something. But yeah, he has now a team of people - he, the guy translated as Mii-kun by the google translate that is his engineer and just codes shit, and another girl that is also doing some art and content of the game. I think also music, but maybe they outsource it from somewhere, I'm not sure.
I once checked his posts on X and just remember that the character concept art for SiNiSistar 1 appeared very early, maybe 8 years ago or even earlier. In any case, if SiNiSistar 2 can be completed this year or next year, it will be much faster than SiNiSistar 1.

The success of SiNiSistar 1 has allowed the development team to expand, and it's great that we don't have to wait another five years.
 

Incubusknight

Newbie
Aug 7, 2021
62
111
"I was thinking of making Dungeon D next, but I decided to make events related to breast expansion and pregnancy first."
Source-

This guy knows what I like. Wonder if it's going to be strickly monster pregnancy, or will we have some normal human pregnancy too.
Regardless, going to support this when it's released.

Man, March is going to be fun, and while I hope everything is okay with his family, the last part of his sentence made me chuckle a little.

"and about 0.1% is that I didn't want the timing to overlap with Monster Hunter."
Makes sense in terms of marketing but I'd have bought them both anyway. Maybe he's a monster hunter fan too and will be playing along with everyone in his down time from game making.
 
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