The production of the last boss has started.
We have finally started the production of the last boss.
What we did
Production of enemies for the second half of the last dungeon
We finished making enemies for the second half of the last dungeon.
Since it is easier to produce special enemies in the latter half of the dungeon, the situation of getting hit is also often special.
The specifics are a secret, but “special” here means something supernatural, such as magic, curses, or existence in another dimension.
In other words, paradoxically, a dirty-looking sister with big boobs being raped by a monster is not special; it is normal.
Beginning to create the last boss
As mentioned above, we finally started making the last boss.
We are still in the process of creating the background and organizing the attacks and the effects of being attacked, but I feel that we have finally reached this point.
I am still skipping dungeon D and adding more events other than dungeons, so this is not the end of the project.
Enemy implementation
The implementation of the second half of the last dungeon, which is being done by engineer Mi-kun, has been caught up with a lot.
I think the enemies we created this time will be working by the time of the next article.
Although not directly related to the implementation, we are also having the songs moved little by little in between.
What you have drawn
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The wipes are also a delightful gem.
The swamp is a bit on the quiet side when you look at it now because it's the first dungeon, so I'm hoping to eventually utilize Hill a bit more as a different quest or enemy along the way.
Final musings
Alleys between houses are still nice.
The town also expands from the trial version.
That's all for this time.
See you soon!
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