Whotfisthis
Well-Known Member
- May 30, 2021
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What you are doing now
We are currently producing for a behavior confirmation ROM where you can play sample quests.
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There are a lot of features added from, and I'll write it out when I update it for more information, but a big one will list conversations and choices, translations, key conflicts, and quest features.By using these new features to make a sample quest, it is the main purpose of the behavior confirmation ROM to wash out feature bugs, missing places, etc. and improve them.
The enemies that appear are somewhat directed are made to some extent by production, but since it is a sample until the release time, adjustments may be made.
Implementation of quest function
Progress on the implementation that only engineers are responsible for.
- Key config Heart
- Language switching Heart
- Conversation and choice Heart
- quest Heart
- Map screen ( Pending )
- Other, money, etc.
I've left some adjustments, such as related features and details on the UI, but the implementation of the quest feature itself is almost over.
This is a pop-up that will give you notice when the quest starts, progresses, and completes. (Currently I'm wearing a character face, but )

You can also open the menu.
In the initial setting, you can open and close with the SPACE key.
It doesn't have much functionality yet, but the menu shows a map and you can check the progress of the quest by selecting 「Quest 」.

After this, we will enter the implementation of the boss match for this sample quest.
The movement of the enemy unit is fairly simple, and many parts can be used to create the enemy movement before, so the boss implementation itself seems to be less than that.
Quest boss 「 Tomb protection 」 progress
We wrote the specifications for the mermaid enemies summoned to the tomb protection and grave protection and prepared for implementation.
We also prepared about three new Lilia's standing paintings for the production of graves.

I would like to see this in ROM with the operation confirmation.
After that, there will be a little special operation on the grave warfare conteneu, so if you put together the specifications, you will almost have everything you need to implement, so if you put in a voice and SE, you will generally complete it.
It's a tomb protection that has become a cheap work, but it's a generous character to finish with just one quest, and I want to power up somewhere and revive.
\Yay/

ROM update time
As I mentioned earlier, the quest function has almost been completed and the specifications have become concrete, and now that I have entered the implementation of the boss battle itself, I have seen quite a few updates of the ROM for confirmation of operation, but the details and debug Including defect correctionUpdates around late this monthI think that is a realistic place.
I hope you will wait for a while.
NPC Caradza Progress

Progress of NPC's caradza asking cartoonist Sendo, this timeVillager youth Cis.
It feels like a standard lower-tier people.
Great without hegemony in my eyes.
The rich mob in a boro looks good anyway.
I feel that it is likely to be a number-based expression, such as a large number of people who have been brainwashed or crazy as a mass of sacrifices.
In the first place, the poor and Sister are in good harmony.
It seems that opportunities to engage, such as alms and treatments, and I like some unnamed mobs that worship Sisters like goddesses.
This time is over.
See you later.