i haven't read any about the story line provided, but it seems to be interesting digging deeper about the story. i almost thought that haanja actually is the "mind" behind all of the catastrophe in arcezon, and Lillia is just another sacrifice offerings from haanja to the otherworlder.. something like that.. but i guess i will need to read more about the story of this game...
i haven't read any about the story line provided, but it seems to be interesting digging deeper about the story. i almost thought that haanja actually is the "mind" behind all of the catastrophe in arcezon, and Lillia is just another sacrifice offerings from haanja to the otherworlder.. something like that.. but i guess i will need to read more about the story of this game...
The game states out that Haanja and Lilia came into arcezon to deal with the problem and arent local. Has for the story, honestly most people here overthink it. Not that there aint a hidden story, but its not really relevant till the ending and no, Lilia is not in love with Haanja, its just gameplay. An what if you cant get rid of the status effect at the end. Not a sign of love.
Just cleared the two games once more. Not sure if I'd call it a theory, but I do have some thoughts.
In SiNiSistar2, our protagonist Lilia, along with her assistant Hanya, the "Sisters of Purification" were sent to the cursed town of Alcezon, and their task was to investigate why monsters are increasing in numbers.
I don't have any evidence, but I think SiNiSistar2 is actually the prequel. I speculate that the mission given to "Sisters of Purification" wasn't enough to contain the situation, and the status of the world keeps deteriorating to the point (in SiNiSistar) the Church doesn't have enough manpower that they can only send a single Sister Rabiane to a known dangerous place - the ruined city of Kessaria infested with monsters to take on.
Rabiane was sent as an exorcist, alone with no assistant to do investigations. Either the Church has decided there's enough information, or more likely the desperate situation is leaving them no resources for further investigation. After Rabiane defeats boss monsters in SiNiSistar, we see her pray. I think the Church has the information gathered by "Sisters of Purification", so Rabiane prays for the innocent human fetuses got turned into monsters by the curse or innocent lives infected by parasites.
The world in SiNiSistar feels more empty and desperate to me compared to SiNiSistar2, although that may just because it's set in a ruined city.
Just cleared the two games once more. Not sure if I'd call it a theory, but I do have some thoughts.
In SiNiSistar2, our protagonist Lilia, along with her assistant Hanya, the "Sisters of Purification" were sent to the cursed town of Alcezon, and their task was to investigate why monsters are increasing in numbers.
I don't have any evidence, but I think SiNiSistar2 is actually the prequel. I speculate that the mission given to "Sisters of Purification" wasn't enough to contain the situation, and the status of the world keeps deteriorating to the point (in SiNiSistar) the Church doesn't have enough manpower that they can only send a single Sister Rabiane to a known dangerous place - the ruined city of Kessaria infested with monsters to take on.
Rabiane was sent as an exorcist, alone with no assistant to do investigations. Either the Church has decided there's enough information, or more likely the desperate situation is leaving them no resources for further investigation. After Rabiane defeats boss monsters in SiNiSistar, we see her pray. I think the Church has the information gathered by "Sisters of Purification", so Rabiane prays for the innocent human fetuses got turned into monsters by the curse or innocent lives infected by parasites.
The world in SiNiSistar feels more empty and desperate to me compared to SiNiSistar2, although that may just because it's set in a ruined city.
Its been said several times, and il say it again. While this game is a sequel, storywise its unknown if its a prequel or sequel to the story of the first. The Dev simply wanted to make a 'before the disaster' story, hence the village and npcs aswell the need to defend them, its so you can see some hope, while the first game is a 'after the disaster'.
Has for the situation of the world, i doubt its that bad. The setting is in a underdeveloped land with some villages and most importantly a cathedral. Given the importance of the church, these cathedral are likely everywhere in this world has they act as a protection for the lands they dwell, before getting corrupted that is. Plus the lack of a proper city means this is far away from any civilized civilization. Hard to send help in this kind of situation.
Honestly itd be interesting if something like that happened in the future. I think someone mentioned spiders potentially coming back so i could see it working there as a whole end game scene or maybe as a debuff that acculimates and leads to a game over.
It's in the library basement of the cathedral. After taking the elevator in the 1st floor to the 2nd floor of the library, step off immediately and drop into the empty shaft where the elevator was.
So about a month ago, I shared a theory from the SiNiSistar Japanese community called the 'Universe in the Womb' written by フリッツ (Fritz), a DLSite article writer. While some parts of the theory did not conform to what we considered as 'canon' here in this forum which may be partially because of Fritz not having played the first game; it was a great insight into what the Japanese lore community thought on the other side of the language barrier.
I assumed it would be a while before another theory from the Japanese community surfaced, but that didn't turn out to be true. Shortly after posting that translation, I discovered another theory, this time from the DLSite reviewer: じょモク (Jomoku) who has created a so-called 'SiNiSistar Research Team' dedicated to uncovering all the hidden lore of the game.
(As of writing, he is still the only member. Unfortunately.)
Compared to Fritz who only wrote for SiNiSistar 2, Jomoku actually played both games and his theory discusses his thoughts on the lore of both games by inspecting the background in-game, utilizing the various lore tidbits mentioned by Nennai in their articles, and using that horrible anime adaptation to fill in the blanks not covered by the game and Nennai's Word of God. (Though unlike Fritz, Jomoku didn't write a
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for the game.) I mentioned that I would be posting a translation back in May but unfortunately, life, and ELDEN RING: NIGHTREIGN got in the way and next thing I knew, an entire month had passed. But now that I got some time, I can now summarize and discuss this theory of his and share it. So without further ado, here is:
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Chapter 1: SiNiSistar View attachment 4973690 (Although this thread is about the second game of the SiNiSistar series, I will also be including Jomoku's theories on the first game's lore here as it takes up a significant portion of his article. However, as some have not played the first and only played the second game, I will be marking this entire chapter as a spoiler. You can skip this chapter just fine as his part on the second game simply focuses on Lelia and Haanja. However, his theories on the major aspects of the lore such as the nature of the Otherworlders and his thoughts on the Goddess the Church worships, all of that will be in this chapter.
I highly suggest you go play the first game if you want to experience it first-hand. If you still haven't played it and choose to read this part anyways, just know that you will be spoiling yourself on the game's major plot points.)
Sacrifice and Martyrdom View attachment 4973721 A secret area in the Arcezon Cathedral Library where a 'certain eye' can be found. Praying to it gives Lelia the Staurotheca, an item that boosts the amount of relics you earn per kill.
Now moving onto the second game of the series, Jomoku remarks that compared to the first game, SiNiSistar 2's plot is much easier to follow, although he adds that may just be because of how much the game is inspired by Bloodborne. And speaking of the plot, Jomoku doesn't have much to say on the game's story. Instead, he chose to skip straight to ending, on Lelia and Haanja's confrontation with the Father of the Otherworld.
Jomoku notes that by the time the game takes place, the Father is already close to descending, as the Priests attempted to bring about his arrival by carving a massive hole from which the Father can enter the mortal realm. By the time the heroines face off against the Father, he is already on the verge of victory.
Before continuing, Jomoku deviates a bit to mention a secret in the game. In the first floor of the Cathedral: Library section, if you activate the elevator but step off before it ascends, you can drop down into a hidden room where Lelia encounters an eye looking right at her. Lelia ends up praying to this mysterious being which earns you the 'Staurotheca' item but the eye itself is never explained.
However, if you read the previous chapter, you may have a clue on who the Eye actually is...
Going back to the original topic, Jomoku's interpretation on the game's vague ending is one that isn't optimistic. By this point, the Father is close to manifesting in the real world and in his boss arena, the line between reality and the dream world has been blurred, similar to a 'certain situation in the past'. With this in mind, he notes the difference between the two sisters; of Lelia who is strong and capable in combat, and Haanja who is much weaker and mostly stays as support. In such a scenario, against an unstoppable evil, there was only one option left for them...
The ending is a tragedy. The beam that you see at the end that defeats the Father once and for all was a suicide attack. Lelia and Haanja, in order to protect the people of Arcezon, decided to sacrifice themselves to stop the Otherworlder, becoming martyrs for the salvation of those they do not know.
Only... At the end, both of them survived. The Otherworlder is gone, and only the two sisters remain. Lelia, who is unharmed and still human...
And Haanja, who was transformed into a slug, unable to maintain her human form.
Hidden Feelings of a Quiet Sister View attachment 4973693 One of the first illustrations of Lelia, drawn by Nennai. According to them, Lelia's appearance was based on their idea of a "fair-skinned, beautiful girl from Eastern Europe."
Before he ends his theory, Jomoku starts off by discussing Lelia's character, similar to Fritz. He notes that Lelia is a strong woman, both in mind and body, which is why she is able to withstand the direct gaze of an Otherworlder. And yet, should you talk to Haanja while having the zombie curse, you have the option to eat her. Similarly, Jomoku mentions that when you do the parasite treatment, curing Lelia in the presence of Haanja is strangely more difficult than usual.
So he asks the question, could Lelia harbor feelings for Haanja? Not as a fellow sister or a sibling, but something more? He believes that because of these feelings, it's why when Lelia has these effects, (zombie curse, parasite, etc) she loses her self-control more easily in the presence of Haanja.
And with that, he brings up the pregnant woman's dream. Because should you lose to the Abomination Broodling Harbinger there, Lelia's Blessing of Infertility is shattered. Jomoku's explanation is that the pregnant woman's nightmare also affected Lelia's mind, and by losing, it brought her secret feelings for Haanja to the forefront. With the combination of the pregnant woman's nightmare and Lelia's hidden feelings, the blessing was simply overwhelmed and broken.
And thus we return to the ending, and it appears Jomoku and Fritz both agree that it is deeply intertwined with Lelia's hidden desires. Only, where Fritz believed that the slug represents Lelia's desire for death by being sexually violated; here, Jomoku believes that Lelia's dilemma here is her hidden feelings for Haanja, who has transformed into the slug at the end. Either she chooses to bury those feelings by killing the slug and putting Haanja out of her misery... Or she comes clean and embraces it, and allow Haanja to impregnate her via eldritch baby-making sex.
Closing Remarks
This took quite a while to type, and it didn't help that I had to keep switching tabs between F95, DLSite, and the two translators I'm using so I'll just keep this brief. Overall, it's quite the interesting perspective in terms of lore. I believe it to be much more accurate than some of Fritz's theories, though I will note that Jomoku casually ignored the fact that Rabiane does get pregnant if you do lose to the final boss of the first game too many times. Also the fact that two different people both believed that the ending is closely related to Lelia's character is quite interesting.
That's all for now. I wanted to discuss the recent Ci-en articles that Nennai recently posted but I'm already tired from typing all this so I'll save it for another time. Hope you enjoyed this translation and summary of mine!
Interesting read. Especially the ending interpretation with the slug being what left of Haanja, that's quite an interesting point of view and sound actually possible (and not just an easter egg related to the first game).
Unlike in SiNiSistar (the first game) where you fight those slugs as field monsters, they only appear in the pregnant woman's dream (except for that special one that appears when you use the Scivias Powder which "lets you see things not of this world"). So in SiNiSistar2, they're not something that appears in the "real world."
The gallery entry for "Slug" says:
A monster that manifests in the mind of a pregnant woman.
It is said that such distorted beings emerge when this world and the Otherworld intertwine.
The wording is very different from other monsters that were originally humans, as those are clearly stated so.
So I doubt that slug was Hanya. That being said... I'm not so optimistic about the well-being of her and Lilia. At the end of the last battle, Lilia and Hanya were forced into a dream/mind world where they were restrained, then Lilia managed to break free which brings both of them back to the real world and Hanya activates the "special purging technique". As the purging begins, we see Hanya glow into a very bright light, then the light shoots up, took the head off "The Otherworlder". There's nothing definitive since the camera never moved down again, but... I have a very bad hunch that such a powerful spell may cost more than just a long chanting. Remember, we never see the remains of the nun who supposedly went through the door before and tried to cast this spell against The Otherworlder, and the Otherworlder had injuries before we fought it.
After that, the game ends, and we have the final scene with Lilia in a strange place with a slug (which looks suspeciously like the place where Otherworlder resides). As we've established, those slugs don't appear in the real world in SiNiSistar2, so this could be Lilia entering a dream/mind world. This time, Lilia wasn't able to break out of it, hinting at a bad ending for her as well.
Maybe it's just me being too pessimistic, but there's nothing whatsoever makes me think they were fine after the final fight. There's nothing shown about what happens afterward. Choose continue after the game returns you to the title screen just puts you back to before the final boss fight, which made me think there could be an alternative ending, but there's nothing for the time being.
Maybe it's just me being too pessimistic, but there's nothing whatsoever makes me think they were fine after the final fight. There's nothing shown about what happens afterward. Choose continue after the game returns you to the title screen just puts you back to before the final boss fight, which made me think there could be an alternative ending, but there's nothing for the time being.
Fingers crossed that we'll get a future DLC that expand on the current ending.
And when I say that, I'm not talking about the addition of new content for the next patch. I'm talking more about something like the Farm or the Lab area that we got in the first game.
Fingers crossed that we'll get a future DLC that expand on the current ending.
And when I say that, I'm not talking about the addition of new content for the next patch. I'm talking more about something like the Farm or the Lab area that we got in the first game.
lol, feels like forever since I last delved into this world's lore. Still haven't played the sequel proper since launch.
In regards to Lelia's final scene with the slug, though, I feel the Otherworlder entities are much like the Chaos gods of 40k. They're not friends, they're rivals, and if any alliances are made between them they're doomed to fail. This is why I'm more or less convinced the 'Father' and 'Observer' are competing against each other. Yet to what end? A good question for later.
Regardless, Rabiane's efforts in the first game subdued the Observer's influence on reality, allowing the Father to take advantage of the power vacuum it left behind. I figure this might be the case in favour of the reveal that the Observer exists in secret in the sequel, that it's far too weak now to influence mortals or confront its rival. That is until it's made aware of an unlikely ally in its midst, that being Lelia. It wants the sisters to succeed in thwarting the Father, so much so that it bargains with the fate of the world by bestowing Lelia the Staurotheca to help dispose of its greater rival not only easier but quicker.
As the ol' saying goes, the enemy of my enemy is my friend. The Observer wants the Father's defeat more than anyone and will go against its own kind to make sure of it. That it only appears in that dark chamber hints it's not supposed to be meddling in their affairs after it failed to take the Kessaria region, which sounds like a backstabbing power play to me.
That said, this can also play into the slug's reveal at the end. It's quite possible this is telling us the Observer has offered one final olive branch through it to Lelia, giving her the opportunity to join it or face unspeakable calamities in the future.
After that, the game ends, and we have the final scene with Lilia in a strange place with a slug (which looks suspeciously like the place where Otherworlder resides). As we've established, those slugs don't appear in the real world in SiNiSistar2, so this could be Lilia entering a dream/mind world. This time, Lilia wasn't able to break out of it, hinting at a bad ending for her as well.
Maybe it's just me being too pessimistic, but there's nothing whatsoever makes me think they were fine after the final fight. There's nothing shown about what happens afterward. Choose continue after the game returns you to the title screen just puts you back to before the final boss fight, which made me think there could be an alternative ending, but there's nothing for the time being.
Maybe the canonical ending is actually that Lilia and Hanya do get captured and turned into breeding vessels, and the 'escape' is just Lilia's conscious escaping into a fantasy.
Man, imagine how screwed you are to be a paladin or a male priest in this setting. Like, you get this hand:
A) You've gotta fight a bunch of mindbending horrors, some of which will blow your head off if you look at them when they're glowing. Some of them have fucking lasers for eyes. There's ghouls that'll rip you apart, the demihumans will just execute you if they get you, and the cult has no need for you so they'll probably just toss you to the Otherworlder for fun.
B) If you're a paladin you probably have a sword or something rather than Lilia and her magic wand that gives her a bow, so you've got to fight all that crap in melee. The weird pig monster in the cathedral? The munch thing under the valley? They will 110% fuck you up if you make even one mistake. You can't even fight the dangling thing in the cathedral library - if you saw it you're just dead, and there's nothing you can do about it.
C) As if that was not enough already, you're surrounded by babes like Lilia and Rabiane, but they're nuns so they won't touch you. You could be flexing all day in front of them and actually be surviving this hell hole, and still get cucked by a parasite leech in the northeast village. Even the villagers won't hook up - they hate the priests, and even if you do you could end up getting killed by your own kid if it turns out to be some sort of weird horror. There's literally no upsides for you, unless you're the Doom Slayer and just want to crush skulls and call that reward enough.
Poor bastards got the worst hand this side of being born in 40k or something
Man, imagine how screwed you are to be a paladin or a male priest in this setting. Like, you get this hand:
A) You've gotta fight a bunch of mindbending horrors, some of which will blow your head off if you look at them when they're glowing. Some of them have fucking lasers for eyes. There's ghouls that'll rip you apart, the demihumans will just execute you if they get you, and the cult has no need for you so they'll probably just toss you to the Otherworlder for fun.
B) If you're a paladin you probably have a sword or something rather than Lilia and her magic wand that gives her a bow, so you've got to fight all that crap in melee. The weird pig monster in the cathedral? The munch thing under the valley? They will 110% fuck you up if you make even one mistake. You can't even fight the dangling thing in the cathedral library - if you saw it you're just dead, and there's nothing you can do about it.
C) As if that was not enough already, you're surrounded by babes like Lilia and Rabiane, but they're nuns so they won't touch you. You could be flexing all day in front of them and actually be surviving this hell hole, and still get cucked by a parasite leech in the northeast village. Even the villagers won't hook up - they hate the priests, and even if you do you could end up getting killed by your own kid if it turns out to be some sort of weird horror. There's literally no upsides for you, unless you're the Doom Slayer and just want to crush skulls and call that reward enough.
Poor bastards got the worst hand this side of being born in 40k or something