mrme

Well-Known Member
Nov 8, 2017
1,086
1,205
388
I hope they add more Haanja content

Whether that be an actual playable DLC levels (someone had the idea of it being more stealth focused)

Or more post Game-Overs, like with the losing to the Demi-Human Remnants.
Little scenes to show what happens to the village and Haanja should Lelia fail her mission.
 

mk40

Member
Jul 23, 2018
331
545
349
Shit we need to contact devs and tell them about some new features they should implement like more enemies in some levels ect...
They do not answer in twitter private messages
Dude, have you check their Ci-en page since the release of the game? I think they are well aware of the wanted features given the number of messages that have been left. :ROFLMAO:
 
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Zanurah

Member
Jul 10, 2022
324
735
193
Just my own head-canon on the game's lore, there's nothing definitive unfortunately. Nennai never mentions when SiNiSistar 2 takes place in the timeline nor did they elaborate if Kessaria and Arcezon are connected, the same, or outright separate regions in any of their Ci-en articles and Twitter posts. Because of the lack of explanation on the setting both inside and outside the game, I personally treat SiNiSistar 2's lore and events as completely independent from the events of the first game.

(Side-note: Now that I think about it, the Innards Cave could technically count as one giant Ashley monster. In that case, at the very least things Arcezon hadn't progressed to the point where there was more than one Ashley.

*cough* Elevator Boss *cough*)
Oooh, now that you mention it, how's this sound? After the events of the first game, let's imagine for a moment that after Rabiane successfully banished the Observer and escaped Kessaria, her findings lead to a holy war in that region and the resulting aftermath saw the cult's remaining members go into hiding, taking with them any knowledge they could carry.

Now, fast forward a year or two before the sequel's timeline kick in, those same cultists managed to infiltrate the neighbouring realm of Arcezon, who posed once more as church devotees, who subtly began corrupting locals there with the intent to reestablish their connection with the otherworlders and finish what they started in Kessaria. So, it could very well be the case that their surviving research notes regarding Ashley were used to give rise to the horrors in the Innards Cave.


Sadly, Nennai has stated in their as of writing that they won't be accepting any requests at all, whether they be from Twitter, on DLsite, or even from their followers paying them on Ci-en. The team's priority right now is to improve the game now that a month has passed since the release. Currently, the two-man dev team are each working on different aspects of the game with Mii-kun (The programmer and engineer of SiNiSistar) working on fixing bugs while Eencya (The writer, artist, and animator of SiNiSistar) focuses on adding all the new content like costumes, enemies, spiders, and more.
Man, what I'd do to be able to pick Eencya's brain over the lore...


Jomuku's take on SiNiSistar's lore is rather fresh and interesting, especially his thoughts that Lelia's relationship with Haanja is more complicated than it may seem...
Please don't be weird, please don't be weird, please don't be weird...
 

Beyo

Active Member
Sep 6, 2017
995
920
288
I mean...
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Edit: Where can you use the owl jump? Aside from where you get it and the bridge before its repaired.
She even goes quiet at the start. Makes it real ambiguous. I find the owl jump pretty useful for quickly clearing that one section where Lilia has to jump from ledge to ledge to avoid the enclosing meat walls.
 

biboudi

Member
Jul 25, 2023
211
162
172
i just finished the game and now i'm curious about the first. Is it as good as this one? Is there as much preggo stuff? (also why does the ending is so abrupt, no "great job miss sister, you got diddied for our sake and we're grateful" no nothing ;-;)
 

HikkiG

Active Member
Dec 12, 2020
997
1,270
359
i just finished the game and now i'm curious about the first. Is it as good as this one? Is there as much preggo stuff? (also why does the ending is so abrupt, no "great job miss sister, you got diddied for our sake and we're grateful" no nothing ;-;)
I find it just as good, but it's also very different.
Think Castlevania 1 = Sinistar 1 vs Castlevania 2 = Sinistar 2 in difference. Smaller, tighter, and mostly linear experience compared to 2.
 

AeroHotshot

Newbie
Apr 8, 2018
28
113
199
Working on the Content Update + Some Early Sketches & Dev Talk

Looks like this is the 400th post I've made!

The current version of the game is v1.0.6, so if you haven't updated yet, please re-download it from the store page.
(If you've modified image files or similar, be careful about overwriting your changes.)

For bug fixes, please refer to the release-day post.

About the Upcoming Content Update
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
It's been about a month since the game launched.

I’ve finally managed to catch up on all the things I’d been neglecting during development, so now I'm back to work—doing some small fixes and starting preparations for the upcoming content update.

Since release, I’ve received a flood of questions and requests—not just on Ci-en (note: dev blog platform), but from other places as well. I really appreciate the enthusiasm, but I can't prioritize or promise to include specific suggestions. As I’ve mentioned before, I won’t be replying to individual messages, so I hope you’ll understand if I don’t respond or react directly.

That said, I’m going to keep the exact details of the new content under wraps for now.

What I can say is that I’m currently working on:

• Some simple variations for player character images
• New regular enemies and mid-bosses
• A few small events in town
Dev Talk
‾‾‾‾‾‾‾
As a little something in place of a full progress report, I thought I’d share some sketches and behind-the-scenes bits from development.

1748121041821.png

This is the "Swamp Abomination Broodling", who also appears in the demo.

It was actually the very first stage boss I created.

1748121089244.png

In the rough sketch phase, it ended up looking so massive that it felt like a final boss, so I toned it down a bit to get to its current form.

Even so, it still turned out pretty huge—but maybe that’s a common thing in action games: early bosses that are big and intimidating, but not too strong.

The design was based on the idea of leeches clustering together to form a giant creature. I also needed to clearly show its weak spot for gameplay reasons, so I added a human face to give it that “cursed child” (忌み子) vibe.

By the way, the things sticking out of its back were originally going to be victims impaled on spikes, but that idea was dropped due to game-over scene conflicts and general composition issues. The remnants of that idea are still visible, though.

1748121110176.png <ウボァ (I think this is supposed to be a sound effect, maybe?)

I didn’t do this intentionally, but its face sort of reminds me of the one that appears after you beat the final boss in Splatterhouse.

Because it’s such a large boss, the Swamp Abomination Broodling doesn’t move a whole lot, but with all the animations—including water splashes, tail attacks, and game over scenes—it ended up using 176 separate pixel art frames.

1748121494994.png

This isn’t exactly leech-like, but I really wanted to show the player getting hurled into a wall with a big, dramatic impact. I added this later on because I just had to do it.

That’s about it! If these kinds of small dev anecdotes are interesting enough, I might be able to post weekly updates like this.

I’ll try doing a few and see how it goes. If it seems sustainable, I’ll keep it up.

Thanks for reading—see you next time!
 

biboudi

Member
Jul 25, 2023
211
162
172
I find it just as good, but it's also very different.
Think Castlevania 1 = Sinistar 1 vs Castlevania 2 = Sinistar 2 in difference. Smaller, tighter, and mostly linear experience compared to 2.
I didn't play the castlevania games (tho i should), but i think i understand what you mean. What about the preg content, is it similar in amount or how it plays out?
 

HikkiG

Active Member
Dec 12, 2020
997
1,270
359
I didn't play the castlevania games (tho i should), but i think i understand what you mean. What about the preg content, is it similar in amount or how it plays out?
Preg is only during events, but I find it abit better in this one both for pig farm and final boss.
Honestly better someone else answers this.
 
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biboudi

Member
Jul 25, 2023
211
162
172
Preg is only during events, but I find it abit better in this one both for pig farm and final boss.
Honestly better someone else answers this.
Oh well, you've helped me plenty thank you, i might give the first a try eventually! (also yeah the pig farm was such a good event, good lord)
 

daggasau

Newbie
Apr 20, 2020
20
62
132
Naked-er Mod (No Veil nude tweaks)
No Veil Mod had some broken nude textures (e.g. no full nude petrification, broken pregnant belly textures, veil and clothes still popping in) and it ruined my nut so I tried to fix what I could lol
I will keep this post updated when I make new versions of the mod
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pham duc

New Member
Apr 21, 2019
3
1
33
this game is stupid hard . you basically have half health most of the time and get 2 shots by any bosses. i already finished elden ring, khazan, sekiro etc and you never ever get 2 shots in these.
 
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LoveNot

Newbie
Dec 13, 2017
83
113
228
I'll get started on on doing Portraits for Petrifaction and Golden soon/new few days now that I have free time, for the Transparent mod
 
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rumbleweed

Newbie
May 16, 2025
54
123
93
Thank you so much for posting it.

As soon as I received the mod, I checked what came to my mind, and it seems like everything works fine except for Midas. Don't overdo it. You must have had a hard time making dots, so take your time and rest.

But thanks to you, I think one hypothesis has become clearer. The problem with the black underwear that we didn't wear in the gallery's Outworlder 1 (see photo) is that we can't solve it.

What I've found out at the moment is that this is a problem with the system. The game creates characters by combining each part that fits Lelia's situation, and that's where the problem came from.

Skirts are like that. It doesn't matter if the body and legs are well connected, but my assumption is that if you don't have the desired composition just with your legs and torso, you need a skirt, and if you don't have a skirt, you connect the parts with black underwear as attached.

However, most of the time it doesn't matter even she naked 24/7, but the problem is that the only part that needs a skirt is that Outworlder 1.

I don't think we can solve this part, maybe the original maker should solve it.

So... are there anyone write a bug report on x plz? I can't speak japanese at all lol.


err.png err.png




Naked-er Mod (No Veil nude tweaks)
No Veil Mod had some broken nude textures (e.g. no full nude petrification, broken pregnant belly textures, veil and clothes still popping in) and it ruined my nut so I tried to fix what I could lol
You don't have permission to view the spoiler content. Log in or register now.
View attachment 4873346

 
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