Keeping the notifications onscreen longer, then yeet them on click, is likely good feedback.I just started “Sinners Landing.” It looks like fun. The drawing style is attractive, the women are beautiful and the texts are comical. I understand that in the mines things are solved with a card game. I have absolutely no experience with that. I am curious to see how that goes.
Is it possible that messages like “new location open!” could stay on screen a little longer. It goes a little too fast for me (I needed several attempts to make this screenshot). Also a 'mute all' button would be handy though I must say the music fits the game well and is not distracting.
Funny thing is that here Roselynn's garter belt is over her dress and not under it.
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Mute all; all the settings for audio volume are in the settings (Pref or Esc).
Ros's garter belt is right where God intended it to be; why on earth would she wear a garter belt nobody sees?