User-Name
Newbie
- Dec 6, 2018
- 16
- 31
- 201
Any content with mom/sis that isn't cuck shit?
More so asking how the conditionals work. If it's likeI think problems are more common to occur when you mess with switches, those True/False or 1/0 variables, in all this time using console, I've never truly broken any save in any game I'm pretty sure, as long as you like, take notes of the variables and pay attention to when they're probably used, you're mostly fine
if savage_melee_bandit == True
"I have big peepee!"
if rooty_shooty_boy == True
"I have big iron!"
if savage_melee_bandit == True
"I have big peepee!"
elif rooty_shooty_boy == True
"I have big iron!"
You increase your skill cap when levelling up, then you visit a trainer to train that skill up to the new cap. Dream influence is capped at 3 right now.how does the trainer works??
is the dream influence cap? cause certain stat like young or dom is cap to zero or 2
You could spec into multiple skills over the course of the game, but you would struggle to get any to max if you do so. You'll likely be able to max one skill and get 3 or so into another, so it'll be up to you to decide how to progress/build.Would it be possible instead then to go to multiple trainers since you might as well try and learn everything even if you don't become a master at it? It's a pain rerolling things for minor events.
I'd love to fix this if somebody can provide the error messageSame thing here. Spent probably 2 weeks worth of days just rotating through old content, and nothing new ever pops up under any of the character's options. I had the error when loading my old save, rolled it back, then was able to access the combat training. Did all of that, picked unarmed, and then completed all of Hornet's events. Then, nothing else after that. I don't even remember who Hazel is...
Yesis it updated for android
In L&V I was careful to pace sharing behind the main content. This time around, I gave people the option to push them further if they wish. Maybe a mistake, but ultimately you do have some degree of control over what happens. Harley is a young girl going out and having a good time, so yeah she's going to fool around, you even see her go from timid to making some moves. Evelyn is a grown woman, and so has her own established views on sexuality etc. Ultimately I wanted to depict them behaving in ways that were consistent with their character. You'll see them change over time as you progress them, with the vice/virtue stages acting as blocks.Yah I suppose I should have been specific - i was speaking more in a 'stylistic' way than hard story blocks- to me it feels premature to be able to go to the club and 'help harley with guys' or the analogous with evelyn before they're even level 1 virtue or vice.
Again, just a stylistic suggestion - but to me it'd be like having Lydia's tier 1 gym events jump directly to the tier5 personal trainer or whatever (or Jenn and modeling etc) - IIRC you have to hit a certain point in love/vice for that.
You're mostly correct, but the vice stat is a measure of their overall corruption as well as feelings towards the MC. So if you go down that route, you'll see them change their attire and general attitudes towards sex.I don't know, i think it fits her character no? from my understanding, she's just a girl going out to have fun at the club and already interested in doing something, virtue/vice I think it's more meant to represent their love/lust towards the MC specifically and vice versa, and has nothing to do with how slutty they are.
Wasn't it said that she was literally trying, but failing to catch guys attention at the club or something like that? those sharing sections are we basically coaching her and helping her achieve what she wants to do at the club, have fun and fool around a bit. I don't feel there's any 'corruption' necessary for those scenarios to make sense, as it stands the mc ain't in a relationship with any of the girls after all, they're still warming to each other. Those dream influences we do could also count as some slight/gentle corruption too, planting seeds in their minds, and those are related to the sharing content.
I do wonder if the sharing portion of the game will be impacted if we ever get into a formal relationship tho, I'm liking how they are currently, without much weight, and more so as extra content that doesn't impact the main story. I think a situation where the MC and the LIs simply love each other a lot, but aren't exclusive would work fine in this game too tho, so i'm kinda cool with anything as long as the sharing never develops to drama or hard ntr
Probably not, since they should just be condition checks to present more options. Got no problem with people modding the game, but you have to own any consequencesSo, hypothetically speaking, if someone who knew a bit of Renpy were to, I don't know, enable all of them... think that would break anything? All hypothetical, of course.
They're tied together, and won't be getting anything like the amount of content that the main girls do, just their own options as the main gets levelled up. Matron has more to come, but it might be a bit of a wait, sorry!I hope Kenzie gets her own route away from Hazel as does Sadie gets her own route away from Harley. I love the Matron route and hope to see more of it soon.
I've changed strategy a bit and will be focusing on getting girls like Evelyn and Harley to their end game as soon as I reasonably can. It's definitely going to take a few years to get the whole thing done, but there should be some good stuff coming long before that.The game's premise is great and what's in so far is quality, but this seems like another one of these games that takes about 10 years to develop therefore making it a waste of everybody's time. The updates come at an absolute snail's pace and are miniscule. It's a shame because it feels like this could be one of the better games here.
Yeah I'm sorry about that. The problem is there's like half a dozen other small features that are on the same list, and I'm largely having to implement them as needed to support the content. The gallery is kinda low priority since we're still early in the character content. I haven't forgotten about it though, and once some of those other things are out the way, I'll definitely be including it in a release.whats status on replay gallery? its been while since you said asap![]()
Is there anything particular about it that bothers you?If the sandbox was more convenient and understandable, or lack thereof, the game would be great, but as in many good games, the sandbox ruins everything.
Thanks it was a lot of work! I think once we're at the end of the game, your perspective on the ability display might change somewhatProps for coming up with the combat system MakinWaves, usually in renpy games it ends up having more bugs than there's content.
Although it might be little overcooked for my taste - I'd cut the movement to 2 or 3 types and reworked UI - there's no reason to not display both vampire and combat skills at the same time.
I am rather displeased with femdom content at current state (humiliation/mockery/exploitation themed) but hopefully it will get better with further development.
Regardless of that it was fun ride, just please reconsider your approach to UI design. The time progression, combat, the way tabs and windows work, it all feels unintuitive af :/
Well, it works so thats better than 9/10 games! It's just it needs some time before I adjusted to it's own quirks, like how Time skip buttons dance around.As for the UI, well I did my best. Maybe after some years of practice I might be able to rethink it.
They dance around? Like moving on screen? That's not meant to happen. What platform are you playing on?Well, it works so thats better than 9/10 games! It's just it needs some time before I adjusted to it's own quirks, like how Time skip buttons dance around.
Bitchin. Waiting for a bit more non-sharing love route content before I play, but really looking forward to this one.Probably not, since they should just be condition checks to present more options. Got no problem with people modding the game, but you have to own any consequences![]()
cant wait for eve to get some actionThey dance around? Like moving on screen? That's not meant to happen. What platform are you playing on?
so if you were craving it why didn't you check it for 7 days?just last night i was craving for an update and voila.. here is the update.. so happy![]()
While I did save over the problematic save and got it working, I fortunately still had the prior version of the game and was able to make a new save that bugs out when loaded into the latest version. Here's the traceback from Ren'Py.I'd love to fix this if somebody can provide the error message
I think if you rollback then save and reload it should work as normal.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 681, in execute_hide_screen
renpy.hide_screen(name, layer=layer)
File "game/customScreens.rpy", line 1055, in execute
File "game/customScreens.rpy", line 1055, in execute
File "game/customScreens.rpy", line 1056, in execute
File "game/customScreens.rpy", line 1062, in execute
File "game/customScreens.rpy", line 1071, in execute
File "game/customScreens.rpy", line 1073, in execute
File "game/customScreens.rpy", line 1106, in execute
File "game/customScreens.rpy", line 1112, in execute
File "game/customScreens.rpy", line 1155, in execute
File "game/customScreens.rpy", line 1155, in <module>
AttributeError: 'CharInfoDump' object has no attribute 'firearms'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 147, in script call
File "script.rpyc", line 158, in script call
File "scripts/events.rpyc", line 48, in script
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\ast.py", line 2259, in execute
self.call("execute")
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 681, in execute_hide_screen
renpy.hide_screen(name, layer=layer)
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 1347, in hide_screen
sls.remove(layer, screen.tag)
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\core.py", line 1400, in remove
self.hide_or_replace(layer, remove_index, prefix)
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\core.py", line 1306, in hide_or_replace
if not oldsle.displayable._handles_event(prefix):
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 525, in _handles_event
self.update()
File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/customScreens.rpy", line 1055, in execute
File "game/customScreens.rpy", line 1055, in execute
File "game/customScreens.rpy", line 1056, in execute
File "game/customScreens.rpy", line 1062, in execute
File "game/customScreens.rpy", line 1071, in execute
File "game/customScreens.rpy", line 1073, in execute
File "game/customScreens.rpy", line 1106, in execute
File "game/customScreens.rpy", line 1112, in execute
File "game/customScreens.rpy", line 1155, in execute
File "game/customScreens.rpy", line 1155, in <module>
AttributeError: 'CharInfoDump' object has no attribute 'firearms'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
SinsOfNight Release_5
Sat Jun 28 15:46:54 2025
Make the gameplay easier/more intuitive, or if that's not possible, just make a VN version like some other authors do.Is there anything particular about it that bothers you?
Thanks for providing all this, seems to be the same problem that others are having. I'll try and get it fixed soon!While I did save over the problematic save and got it working, I fortunately still had the prior version of the game and was able to make a new save that bugs out when loaded into the latest version. Here's the traceback from Ren'Py.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 681, in execute_hide_screen renpy.hide_screen(name, layer=layer) File "game/customScreens.rpy", line 1055, in execute File "game/customScreens.rpy", line 1055, in execute File "game/customScreens.rpy", line 1056, in execute File "game/customScreens.rpy", line 1062, in execute File "game/customScreens.rpy", line 1071, in execute File "game/customScreens.rpy", line 1073, in execute File "game/customScreens.rpy", line 1106, in execute File "game/customScreens.rpy", line 1112, in execute File "game/customScreens.rpy", line 1155, in execute File "game/customScreens.rpy", line 1155, in <module> AttributeError: 'CharInfoDump' object has no attribute 'firearms' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 147, in script call File "script.rpyc", line 158, in script call File "scripts/events.rpyc", line 48, in script File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\ast.py", line 2259, in execute self.call("execute") File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\ast.py", line 2241, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\statements.py", line 342, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 681, in execute_hide_screen renpy.hide_screen(name, layer=layer) File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 1347, in hide_screen sls.remove(layer, screen.tag) File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\core.py", line 1400, in remove self.hide_or_replace(layer, remove_index, prefix) File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\core.py", line 1306, in hide_or_replace if not oldsle.displayable._handles_event(prefix): File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 525, in _handles_event self.update() File "F:\MEGA Sync\SinsOfNight-Release_5-pc\renpy\display\screen.py", line 680, in update self.screen.function(**self.scope) File "game/customScreens.rpy", line 1055, in execute File "game/customScreens.rpy", line 1055, in execute File "game/customScreens.rpy", line 1056, in execute File "game/customScreens.rpy", line 1062, in execute File "game/customScreens.rpy", line 1071, in execute File "game/customScreens.rpy", line 1073, in execute File "game/customScreens.rpy", line 1106, in execute File "game/customScreens.rpy", line 1112, in execute File "game/customScreens.rpy", line 1155, in execute File "game/customScreens.rpy", line 1155, in <module> AttributeError: 'CharInfoDump' object has no attribute 'firearms' Windows-10-10.0.19045 AMD64 Ren'Py 8.1.3.23091805 SinsOfNight Release_5 Sat Jun 28 15:46:54 2025
View attachment 4990368
The save is 11-4, the bottom left image. As you can see, it's not doing anything funny. Not like I was trying to load something mid-scene. That being said, I wanted to grab the save for you, and when I did I had to go into the previous version's install directory to get it. There I also found the original version of my prior bugged save that I had since replaced (9-4). So I grabbed both, plus the persistent (incase it was important), and wrapped them up in a ZIP file in case you needed them. Again, both of the saves in question were made with version 0.4 and kick up errors when loaded into the latest release.