Game works fine for me, i have a few notes tho...
This is not me rating or arguing. Just some advice for the developer.
1) Some basic animations are too slow. Transitions between scenes are a good thing, like pressing the power button on a PC.
But they should not be the main focus and should only be long enough for the brain to passively process them, otherwise they become annoying. In other words, get to the point faster.
2) The graphics need a serious touch-up. The lighting on the Menu screen is great, not perfect but great. It's a real shame it wasn't applied anywhere in the game. Instead you opted for a flat light through the entire area, why? Lighting is one of THE most important things when it comes to games. It can make even the most basic low poly model look great or horrible.
Use more ambient and soft lights. Global illumination should not be the only light source.
3) The sex animations seem fluent enough, the transitions between them too. Could use a bit more Life to them, a random amplitude/frequency function. Humans aren't machines so while smooth locomotion is good, it also must have some imperfections and randomness to be realistic.
4) I don't know if the download in OP is a demo... but it's very short. Either that or i'm missing something. The game ends after you talk to Emily about your adoption? So in total that's 2 sex scenes and a couple conversations.
5) The UI needs a small fix. The buttons need to have hierarchy and the tooltips need to be more readable. The most important buttons should always be on the Left side of the screen (since most people are taught to read from left to right), the tooltip text should be more visible even tho it's subtext it's still just as important, interaction buttons in the environment need to be more obvious... it's not a puzzle game so players shouldn't have to blindly search for interactive objects.
All in all for an early demo looks Ok. I noticed the poll and i have to disagree a LOT. From a development standpoint it makes no sense. Your top priorities should be:
*building a functioning skeleton for all game mechanics (daily cycle, jobs, objectives, etc.),
*building a tutorial for all working functions (can't play the game if you don't know how),
*improving the graphics and animations (the look and feel of sex scenes is your Biggest selling point),
*improving performance and adding a flushed out options menu (not everyone has a high end PC),
*then finally adding more content in the form of sex scenes, tasks, story, etc. While also fixing major game breaking bugs along the way. (new stuff is great, but it's completely useless if your game doesn't work and doesn't look right)
well that's my input based on some experience as a dev and what i learned through 5 years of University+Academy.
I hope it helps