ok, it may be a graphics issue, can you send [Player.log] located at : C:\Users\username\AppData\LocalLow\XtreamAnim\SinStory V0.2.83
Sorry, for late.
Mono path[0] = 'I:/Games/Gamex/Play/Sin Story/SinStory V0.2.75_Data/Managed'
Mono config path = 'I:/Games/Gamex/Play/Sin Story/MonoBleedingEdge/etc'
Initialize engine version: 2020.2.7f1 (c53830e277f1)
[Subsystems] Discovering subsystems at path I:/Games/Gamex/Play/Sin Story/SinStory V0.2.75_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Intel(R) HD Graphics 3000 (ID=0x116)
Vendor:
VRAM: 128 MB
Driver: 9.17.10.4459
Begin MonoManager ReloadAssembly
- Completed reload, in 2.349 seconds
ERROR: Shader Hidden/HDRP/GGXConvolve shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/HDRP/OpaqueAtmosphericScattering shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/HDRP/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/HDRP/CharlieConvolve shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/HDRP/FinalPass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader HDRP/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Renderers/CustomPassRenderersUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 138.470700 ms
Current platform / API don't support ComputeShaders which is a requirement.
Platform Windows 10 (10.0.19042) 64bit with graphics API Direct3D11 is not supported with HDRP.
Change the platform/device to a compatible one or remove incompatible graphics APIs.
To do this, go to Project Settings > Player > Other Settings and modify the Graphics APIs for Windows list.
Setting up 2 worker threads for Enlighten.
Thread -> id: 202c -> priority: 1
Thread -> id: 1a94 -> priority: 1