- Mar 12, 2018
- 136
- 39
- 215
where save folder?Full Gallery. Just unzip it in the save folder and replace everything.
Something wrong here:
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_main_gui:
Data structure with index does not exist.
at gml_Object_obj_main_gui_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_main_gui_Create_0 (line -1)
Hey guys its better to do it manually, start your game then close it. go to save folder. open the event.dat, copy everything before the first "ey" and paste it in the event.dat that has the full gallery."error: event.dat does not exist"
The save folder is located somewhere in users/Appdata/Local for windowswhere save folder?
if you read the "Read Me.txt" you would know that you have to run the game at least once to create an event.dat with your unique computer ID"error: event.dat does not exist"
Did everything from ReadMe txt from beginning, yet still im getting the same error all the time, and game does not even starts.if you read the "Read Me.txt" you would know that you have to run the game at least once to create an event.dat with your unique computer ID
my program then reads that data creates a corrected event.dat & then puts it in the save folder
the "Read Me.txt" contains all the information you need to use my batch program, Including updating the CG.dat using data from a newer save file
my program only manipulates the CG gallery (event.dat)I did it manually - I only changed event.dat - gallery came out. OK Thanks ! When I added the save came up a new message:
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_main_gui:
Data structure with index does not exist.
at gml_Object_obj_main_gui_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_main_gui_Create_0 (line -1)
I don't get it. I have to copy the text before the "ey" in the event.dat document and paste it in the same one? Where?Hey guys its better to do it manually, start your game then close it. go to save folder. open the event.dat, copy everything before the first "ey" and paste it in the event.dat that has the full gallery.
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Sorry if i didn't make it clear enough, You have a a file call event.dat due to (i guess) some string of code before the "ey" makes your code unique . So when you find someone else's full save all you need to do is get THEIR event.dat find the "ey" in THEIR code delete everything before THEIR "ey" then copy paste YOUR code before the "ey" in. Then that event.dat will be usable for your game if you put it in your save locationI don't get it. I have to copy the text before the "ey" in the event.dat document and paste it in the same one? Where?
I tried to paste it at the end and it didn't seem to work