- Jul 5, 2017
- 1,190
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I have always been a sucker for blonds, so I went and added my choice for that. Then again I would not be too disappointed if the other choices win out. Them titties on #2
Day 13 he started doing HD renders if i remembered correctly right ?As far as number 1. goes, you must remember he did most of game on a laptop.
Doing animations(which take fucking forever even if you have a supercomputer in DAZ) would literally take him a week at least per few second animation with what he was using.
(Also 95% of animations are fucking awful in DAZ anyway and devs should learn how to get better at doing artful shots instead of trying to waste time on animations when they could put in 100+ renders in the time it took to make that 3 second animation that loks stupid)
Hmmm, I might need to differentiate between Chris Sr. and Chris Jr. in that edge case. Or just choose a different name based on the MC name variable.Here's a funny bit though, I named my MC Chris without knowing anything beforehand, which got very confusing later onYou don't have permission to view the spoiler content. Log in or register now.
The girls will not be changed in the HD release, only their models will use Iray shaders instead of 3Delight compatible ones. So the sisters will look the same as they do in the renders starting from Day 13.I noticed that the renders of Liza in particular got significantly better on Day 13 also. I hope he doesn't actually replace the girls in the game now as some seem to suggest, as I really like them. Liza was probably the one I liked the least (honestly with her face I feel she somehow should be a bit more on the BBW side, not fat just love handles and softer form, maybe that's just me though) but I liked all of the others quite a lot.
I agree that animations would be a great addition. I stopped doing those two frame flips because I wasn't really happy with them. And as @klx says I'd rather focus on stuffing more renders in a release, than rendering a three second animation for an entire day.1. The sex scenes aren't really animated. It's just still shots. While they are incredibly hot still shots, I noticed some animation near the beginning of the game and then it just sort of stopped. It would be great to see fully animated scenes in this game, even though there's so many scenes with so many different girls. That would make this a masterpiece.
I think the slip-up in this case would be that you fail to give her the money in one go, right? I have some time this release cycle, so maybe I can make things more explicit there.2. I'm not a fan of walkthroughs really. As a result, I ended up missing romance with Claire the first time around (first time I've ever had this kind of mishap playing these games, I've never needed the walkthroughs), without really doing anything that wrong (I think I had ONE minor slipup, and her trust/corruption was just one point too low).
Thanks! Though the dev team is just me and a couple of great volunteers who proofread and test my work.Anyway, this game is still amazing regardless of these criticisms, and I give it a solid 8.75/10. Nice job, devs.
Yeah it's completely understandable about the animations... and I agree about the blurred screen flips, I've never much liked those in these games ..it's a HUGE game with a lot of content and I've been playing a few hours per night for about 3 nights now. Hell, Milfy Cities animators are amazing but I think even something like, say, the animators from DMD / Melody would suffice. Those aren't as good as MC animations but they're up there.Hmmm, I might need to differentiate between Chris Sr. and Chris Jr. in that edge case. Or just choose a different name based on the MC name variable.
The girls will not be changed in the HD release, only their models will use Iray shaders instead of 3Delight compatible ones. So the sisters will look the same as they do in the renders starting from Day 13.
In general, Liza's skin and facial expression are a little problematic, mostly because I created those models when I didn't know jack shit about DAZ3D. It's biting me in the behind sometimes during development.
I agree that animations would be a great addition. I stopped doing those two frame flips because I wasn't really happy with them. And as @klx says I'd rather focus on stuffing more renders in a release, than rendering a three second animation for an entire day.
I did some experiments with a preset animated pose in DAZ and that works. Rendering takes forever though and I wouldn't be able to create custom ones, because I'm not an animator. Personally, I think I simply lack the skill to be able to think terms of motion, so the scenes I would be able to include would be the ones you see in nearly every game with animations (You must be registered to see the links). That said, if I reach enough patrons I might be able to lure Milfy City's animator away from ICSTOR with fat stacks of cash...
I think the slip-up in this case would be that you fail to give her the money in one go, right? I have some time this release cycle, so maybe I can make things more explicit there.
Thanks! Though the dev team is just me and a couple of great volunteers who proofread and test my work.