SizeMage

Member
Game Developer
Jul 17, 2018
222
300
I think it would be interesting to add miscellaneous NPCs that cause random deaths, such as stepping on the character, sitting on them, eating them, or something like (you were caught by a generic NPC who kept you as a pet for life... the end)
I've started adding those types of events as of recent. I realized the charm of such events, but I will not add "game over" to those events since it would be frustrating to get a "game over" randomly, especially since you have to save the game manually.

I have a problem, How to solve it?
Problem:
Uncaught LoadError,chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/movies/Minami_UnawareBootWalk.webm,() => { this._element.load(); }
Check the "movies" folder to see if "Minami_UnawareBootWalk" is inside. If it's there, just play through it again and it will most likely continue normally. If it repeats again, you will have to re-download the game.

  • FUCK THE REACTION TIMING 'stop the dial in the green' MINIGAME! It's bullshit every single time a game uses this mechanic, not due to difficulty but because of input lag and you get screwed if you're using the Fullscreen Stretch option. I'd suggest, if at all possible, including an option to either change these to only be the QTE minigame or made slower. I can handle the QTE Minigame, but the green dial minigame in anything is my bane. It's one of my biggest issues with this game, especially the 'combat' minigames that exclusively use it.
I have the same problem.... This game is good but this fcking input and the minigame is fcking frustrating.... Atleast make the cooldown a lot longer so that it's easy for us to input.... What's up with inputting z and x along with arrow keys? It's fcking hard and some times I screw up with the reaction speed... And the rng makes it even harder....

Just some trash mechanics ... People who may get interested in this game at first gradually will lose interest if it still exists.
Those are two different minigames you are thinking of. The one that Twiton was referring to was the "Stop the line on green spot" meanwhile you're thinking of "input" QTE.

I personally don't think it's hard because by leveling AGILITY you reduce the number of inputs needed and increase time available to input them GREATLY. So by reaching level 4 agility, it's basically impossible to lose it and leveling further it becomes easier and easier.
But be that as it may, I have added "EASY MODE" in 05.25 version which slows it down further.

Update is coming in about 1 hour.
 

Raven11.97

Newbie
Dec 6, 2023
31
14
I've started adding those types of events as of recent. I realized the charm of such events, but I will not add "game over" to those events since it would be frustrating to get a "game over" randomly, especially since you have to save the game manually.
First of all, I wanted to thank you for sharing your game for free every month. Being from Argentina and practically unemployed, I really appreciate it.

Second, you could add an autosave option or turn them into minigames to boost your stats a bit more, something like when you have to escape from Minami crushing you on the sidewalk, or maybe add them as a hard mode.

Anyway, it's up to you; after all, yours is one of the best games of its kind I've played.
 
3.80 star(s) 5 Votes