Skyrim updated again....broke mod
i had not heard from skyrim ae update againSkyrim updated again....broke mod
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Get it before it's gone lol.
setting the app manifest to read only + launching through mo2 should help in the futureSkyrim updated again....broke mod
The author still needs to add suport for SL Mods and take care of bugs before he can release it on nexus. Give it another 6 months. Let the guy cookThe only animation I cant get to play with pandora is serialstrip. but its still subject to the same issues as nemesis that mostly come from mod author errors or conflicts with other mods. However it will fail much faster and easily save hours of your life. I don't expect monitor to fix all these mod author errors but he may address common ones if you ask nicely. Mods to watch for are jump attack, jbo, weapon draws, para, amco (switch $10 to $8 in jump attack overwrite), payload interpreter (delete nemesis patch get bdi version), and the worst offender: TK dodge re/standalone which is consistently the offender when pandora or nemesis mess up for me. I've had issues with patches for disabled mods staying behind so I just keep multiple instances of some mods like jump attack
tbh I'm not sure what more monitor plans to do. it has already fully surpassed the very incomplete version of nemesis everyone clings to
I agreejust use both fnis+nemesis literally work flawessly on my end i never suffer and tpose or some weird sht
run fnis (check patch u need)
go to meshes/actor ( copy everything except human/character) put somewhere else
run nemesis ( check patch u need ) before launch go to task manager set affinity on nemesis (core 0,4,9) then update engine/launch update
then open ur copied output from fnis then overwrite with nemesis output
Voila
if its still not working u should make your own patch , or consider retiring from modding XD
+1. My game has been crashing relentlessly after updating the same things and it's made my game unplayable unless I skip every single road event related to BaboDialogue that starts a player animation.View attachment 3272357
Could you guys help me with the install order here (perhaps plugin load order as well)? My game's crashing, it has something to do with PlayerCharacter/animations and it started happening after I updated the Baka SLAL Pack and the Motion Data Pack. I'm running FNIS followed by Nemesis, deleting/replacing files the same way I've always done with success, but now it just won't work. Thanks in advance.
I couldn't get it before it got gone. Possible for alternative download?You must be registered to see the links
Get it before it's gone lol.
u on SE or AE ?View attachment 3272357
Could you guys help me with the install order here (perhaps plugin load order as well)? My game's crashing, it has something to do with PlayerCharacter/animations and it started happening after I updated the Baka SLAL Pack and the Motion Data Pack. I'm running FNIS followed by Nemesis, deleting/replacing files the same way I've always done with success, but now it just won't work. Thanks in advance.
AE. I'll try de-installing creatures, then. I actually tried this too (u on SE or AE ?
try de install creature in fnis , or if you can reach mod setting try reapply the creature framework from mcm
how much anim did you use tho ?AE. I'll try de-installing creatures, then. I actually tried this too (You must be registered to see the links) but it won't work, I keep having the same CTD before the menu finishes loading. I'm starting to think my main issue might be the amount of animations, not BakaFactory's mods themselves.
I couldn't get it before it got gone. Possible for alternative download?
Do you mean copy the new generated file in nemesis output to the fnis output?just use both fnis+nemesis literally work flawessly on my end i never suffer and tpose or some weird sht
run fnis (check patch u need)
go to meshes/actor ( copy everything except human/character) put somewhere else
run nemesis ( check patch u need ) before launch go to task manager set affinity on nemesis (core 0,4,9) then update engine/launch update
then open ur copied output from fnis then overwrite with nemesis output
Voila
if its still not working u should make your own patch , or consider retiring from modding XD