just use additemmenu, helps for stuff that doesn't show up correctly otherwiseAnyone have BDOR Mueburus armor 3BA version working?, i have it in my bodyslide, but i can't craft it.... :/
Still looking for OpenAnimations ExclusiveAnyone have thisYou must be registered to see the links
how much anim did you use tho ?
what the event viewer log said ?
if you u think you stuck i guess you should goto r/skyrim or nexus forum and post your papyruslog there
If you're ok with an older release (v5.7):Does anyone have this mod? (billy petite)
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I forgot how to down gradesetting the app manifest to read only + launching through mo2 should help in the futureYou must be registered to see the links
where were you two days agoYou must be registered to see the links
I assume it has more hairs.thanks,
is there any different about this with dint bdor hair?
in that version only have 29 hair pack, butt in bdor v0.17 have more thn 50 +++ i thinkI assume it has more hairs.
FNIS + NemesisDo you mean copy the new generated file in nemesis output to the fnis output?
I guess they have hair physics...in that version only have 29 hair pack, butt in bdor v0.17 have more thn 50 +++ i think
FNIS + Nemesis
FNIS and Nemesis are not 100% compatible, there's a correct install procedure.
If you ran Nemesis or FNIS once without Nemesis/FNIS Output folder, make sure to delete ALL behaviour files in the overwrite folder. Otherwise these behaviour files inside overwrite folder, will overwrite the behaviour files in the Output folders, leading to a broken install. Both Nemesis Output and FNIS Output are needed to make a proper install.
1. Install FNIS through Mod Organizer 2
2. Install Nemesis after (down) through Mod Organizer 2
3. At the end of your mod Install order, create an empty mod named "FNIS Output"
4. At the end of your mod Install order, create an empty mod after (down) named "Nemesis Output"
5. Edit FNIS executable, check "Create files in mod instead of overwrite" box and select "FNIS Output"
6. Edit Nemesis executable, check "Create files in mod instead of overwrite" box and select "Nemesis Output"
1. Disable Nemesis in install order.
2. Run FNIS as normal, pick necessary options accordingly e.g. Skeleton Arm Patch etc.
3. Open FNIS Output folder and delete the following folders and files inside:
Meshes\actors\character\behaviors <--- there will be bunch of hkx files delete them all
Meshes\actors\character\characters\defaultmale.hkx
Meshes\actors\character\characters female\defaultfemale.hkx
NOTE: DELETE ONLY THE FILES INSIDE "FNIS Output". IF THERE'S NONE, YOU DON'T NEED TO DELETE ANYTHING.
4. Activate Nemesis
5. Run Nemesis.
If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE
yep, that was i thinking, ty for replyjust use additemmenu, helps for stuff that doesn't show up correctly otherwise
weird i i had a total 17kish anims but i do have a weird conditionView attachment 3274165
This is what I get when I finish running FNIS. The CTD is above 100%. That didn't seem to be my CTD's culprit, anyway. It was something completely unrelated. Thanks for replying and trying to help me!
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Regarding Dint's Hairpack that got posted and deleted from Nexus, that pack seems to be quite old (v0.8). Try using the "search" feature and looking for newer versions in this thread, I'm pretty sure I've downloaded v0.16 from here recently.
haishhhDo you mean copy the new generated file in nemesis output to the fnis output?