- Jan 29, 2021
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Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
make sure you've got the esp's enabled. sounds boneheaded but sometimes we miss the small stuff.No, my character is an imperial and it's weird because I installed other hairs and they all appear, but not those.
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
No, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.
NoDo you think it might be some way of converting a COTR preset into an UBE one?
Yeah, and that's not it, I don't know why it doesn't work for me, I did everything to the letter and even a new game and they don't appear in the race menu and not even in the additem menumake sure you've got the esp's enabled. sounds boneheaded but sometimes we miss the small stuff.
UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other gamesNo, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.
You don't seem to get it. UNP/CBBE/3BA/Vanilla all work with High Poly Head because the vertices at the neck are at the same coordinates and have the same vertex weights. I suspect CotR is the same - I can't say because I haven't used it. UBE does not.UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games
Sure, show us what you come up with. Best of luck.I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body)
If the COTR is from a Daz asset, it is possible to convert for it, if it is gen 8/8.1Do you think it might be some way of converting a COTR preset into an UBE one?
If you just want the UBE head, you can use High Poly COTRUBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games