The file is not damaged. Perhaps you didn't read the readme:I downloaded bdor 0.19 but they don't appear in the racemenu, I think the file is damaged
has anyone found this mod yet please?hello, does anyone have this animations:
skyrim MCO Black Myth:wukong Animation
and armor mod? pleaseeeYou must be registered to see the links
It's in his google driveDoes any have Horny Girl by PredatorRJ for 3BA? Thanks
Search / Check on Loverslab SE Compatibility Tracking,Can someone please name all sexlab animation slal packs? Beside famous ones like Billy
Other ones too even with just 1 animation
I did all the steps to the letter and they still don't work, I reinstalled it several times and nothing, I don't even see the option in the additemmenu, it's as if the mod wasn't installed or I didn't have the files, I downloaded it again from the different links they gave me and nothing, I use the SE version, I don't know if maybe it's an LE file and that's why it doesn't workThe file is not damaged. Perhaps you didn't read the readme:
Not all hairs may have been added to racemenu. Those that aren't are available as wigs. Read the readme to see how hairs have been incrementally added to racemenu. There is evidence of this in the changelog. You must also create body proxies in Bodyslide. This is the last reply from me on this issue.
do you play a beast race? I know the hairs show up for humans and elves but they may not work for cats or lizards. I dl'd the same files I believe and i havent had any issue with the hairs showing up.I did all the steps to the letter and they still don't work, I reinstalled it several times and nothing, I don't even see the option in the additemmenu, it's as if the mod wasn't installed or I didn't have the files, I downloaded it again from the different links they gave me and nothing, I use the SE version, I don't know if maybe it's an LE file and that's why it doesn't work
No, my character is an imperial and it's weird because I installed other hairs and they all appear, but not those.do you play a beast race? I know the hairs show up for humans and elves but they may not work for cats or lizards. I dl'd the same files I believe and i havent had any issue with the hairs showing up.
why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
make sure you've got the esp's enabled. sounds boneheaded but sometimes we miss the small stuff.No, my character is an imperial and it's weird because I installed other hairs and they all appear, but not those.
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
No, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.
NoDo you think it might be some way of converting a COTR preset into an UBE one?