- Dec 13, 2023
- 66
- 69
Nickkarv and I have been talking a bit, but absolutely nothing is set in stone at this point.
I want to make this abundantly clear, so people don't expect a deadline or any form of date because at this point there's still absolutely no guarantee it will lead to anything, and I know from first-hand experience what a letdown it is to get your hopes up and receive fuck all.
Once again, I implore those with the proper skills to get in touch with me (or Nickkarv, if he's available and willing, I can't make promises or guarantees on behalf of someone else after all) if you want to start contributing.
The earlier you show yourself capable of and interested in working on this project, the more creative influence you're likely to have.
Right now it's pretty much just "How the fuck does this game actually work behind the scenes, and how do we even begin to replicate it in a way that doesn't result in the same flaws and drawbacks the original suffers from?".
So, Nick is digging around in the game files, and I'm trying to gather intel as best I can.
Neither of us are artists, and using vectors like the original game does (at least I think it does, there aren't nearly enough actual images present in the game's internal files, and IIRC there are none whatsoever pertaining to the actual slave girls) might risk having a similarly negative performance impact.
Tl;Dr: Shit's hard, man. Send dudes.
I want to make this abundantly clear, so people don't expect a deadline or any form of date because at this point there's still absolutely no guarantee it will lead to anything, and I know from first-hand experience what a letdown it is to get your hopes up and receive fuck all.
Once again, I implore those with the proper skills to get in touch with me (or Nickkarv, if he's available and willing, I can't make promises or guarantees on behalf of someone else after all) if you want to start contributing.
The earlier you show yourself capable of and interested in working on this project, the more creative influence you're likely to have.
Right now it's pretty much just "How the fuck does this game actually work behind the scenes, and how do we even begin to replicate it in a way that doesn't result in the same flaws and drawbacks the original suffers from?".
So, Nick is digging around in the game files, and I'm trying to gather intel as best I can.
Neither of us are artists, and using vectors like the original game does (at least I think it does, there aren't nearly enough actual images present in the game's internal files, and IIRC there are none whatsoever pertaining to the actual slave girls) might risk having a similarly negative performance impact.
Tl;Dr: Shit's hard, man. Send dudes.