I have a compiling-decompile that also runs if you want
The decompiler I used (ilspy) fucked up the resource loading stuff really bad so i just rewrote it :skull:
I'm currently working on dumping all of the assets to json files because the current format is terrible. its an encrypted gzip file filled with serialized C# data types. From what I can tell everything is drawn using cardinal splines, and those honestly shouldn't be that expensive to draw even on the cpu. I imagine the performance issues are elsewhere.
Edit:
Dave is my VM user (I refuse to run windows on hardware)
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in case you want to reference it