I actually didn't notice you using my name, I just kind of glazed over your post. When I said that particular statement, I was just putting emphasis on the fact that I was "well aware" of how to access Beg, considering how clunky the game is and how it hides everything (when I first loaded it up, I was really disoriented for the first half hour or so), not throwing shade your way, although I can see someone could read that as being snarky given the context of it all.
In regards to the seasonal maps, I think their quite literally tied to how far you are into the game, maybe things change after your 30+ days in? I stopped at like Day 17 or so, and I'm generally done with the game, considering there isn't too much to really see, with all the bugs and all, but like I said, around that distance into the game is when I began to see townspeople at the gate. I know the game has a ton of potential, but as I said before, I did some digging around, and the game has been in development since mid 2016 or so, which sets off a lot of red flags for me.
A lot of these games due tend to have a slow development, considering their erotic nature, a small team and low funding, but even after a year, the game should be "fundamentally" there. Unfortunately, an exorbitant number of these titles never get anywhere, or even advance slightly, from month to month, so I wouldn't hold your breath on the future of this game.
A good example of a game in constant positive development would be Elana: Champion of Lust (at least, when I was last following the game, which was admittedly a half year or so... I should look into that Title again...), which actually delivers some content each month as a new Build, and eventually with some major implementations (many of which are quite lewd). An example of negative development (other than SlaveBar) would be Innocent Witches, which has kind of sat on its ass forever, although they've recently promised to recode / introduce an economy system soon... which is something none of us asked for, especially since it's taken them like three or more months and will probably have very little effect on the game, but ruin our saves, requiring us to replay the
same hours of content again... but time will tell on that prediction.
Also, are you sure this
isn't the Patreon Build? I always find it hard to know whether or not the games here are Public or Private Builds, but the game I downloaded from
this thread very clearly stated that "Futa Mode" was Patreon
only and its very much in this version of the game, so all that stuff you mentioned is probably in there... somewhere. The developer does make it a point to say a number of things are hidden as a secret ingame... maybe the actual working version of SlaveBar is hidden ingame too