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Hey everyone! o/
I can't believe how stressed this can make me even though the update you're getting is probably one of (if not THE) smallest update I ever did.
It's simple, aside from the main story element, there are only 3 new scenes. At least those scenes come with new base images. And there's also the 3rd bad ending that you can trigger (so a 3rd new base image).
This update was a nightmare... The reasons it's so small (and also the reason I rushed everything for today) are numerous:
- When I was motivated like hell during December, it felt natural that January would be focused on SoV2. Thing was: I had spent a month and a half on SoV2 and worked towards the biggest update. At the beginning of January I lost all motivation to keep working on it, so I played around with Daz instead...
- I was fearing the moment I'd have to make the content of that update. The main scenario event of this update is something I had been planning for a long time, but what I wanted was complicated as fuck (and probably a bit too difficult), so I had to ditch that and find a way around to keep some gameplay elements and not just make it a full cutscene. That didn't help...
- It doesn't look like it but SoV2 is slowly reaching its end. The next update (v0.7) will be the end of the story. Of course, as you know, there will be a bunch of few updates after that to add more side content (cause a lot of stuff is planned outside the main story). And when you make a game, the closer you reach the end, the harder it is to keep on. Your mind is already thinking about your next projects. You know you shouldn't, but still. That plays A LOT in the motivation. I remember how HARD it had been for SoV to go back to make v1.1 to add a bit more content. I hadn't touched the game for 3 months and it was a very difficult exercice to overcome my lack of interest (especially considering that by then I had already found PeakJump and was excited as fuck by SoV2/Naomi's Past). So here, it's repeating. I'm not saying I'm losing my global motivation, don't worry. I'm saying I don't think I can't hold 2 months in a row. But it's a good thing, cause side quests are not on the same plan than the main story. So when v0.7 will be over, I think I'll be able to keep working on the game a bit even when working on SoVO or The Hunter. I have deadlines anyway. The game needs to be finished before July (well, I won't die if it doesn't, but I'd really like to keep that milestone).
Anyway, those are the reasons you're having a small update. I had to rush so much I didn't even updated the CGs nor the guide. I'll upload the CGs tomorrow (I'm beat). As for the guide, I won't upload it: The new content is really easy to find (there are no time constraints) and there are many things I need to correct in it anyway.
But I still wrote down the answer to the '"riddle" of the main scenario even in the changelog for people stuck.
There's also the fact a key graphical element is missing (you'll understand when you see it). It's not dramatical, but I prefered warning you. I fell on many bugs too, but I wanted to focus on those linked to the new elements so I corrected most of those (but not the older ones. I noted them down though, so I'll correct them for v0.7, don't worry)
I hope you'll forgive this small update. And I'm also sorry it's coming out at the very end of the 31st :noexpression: If that can be of any consolation, when I say I "played" with Daz it means I've done stuff for The Hunter so I already have new characters and new scenes ready
I'll show them to you during February ^^
Oh, and before I forget, Peak will stream this Friday again (probably around 17h/18h). He'll finish the pic he started last week (not for the faint hearted )
Anyway, see you all, and thank you for your support! o/
Hey everyone! o/
I can't believe how stressed this can make me even though the update you're getting is probably one of (if not THE) smallest update I ever did.
It's simple, aside from the main story element, there are only 3 new scenes. At least those scenes come with new base images. And there's also the 3rd bad ending that you can trigger (so a 3rd new base image).
This update was a nightmare... The reasons it's so small (and also the reason I rushed everything for today) are numerous:
- When I was motivated like hell during December, it felt natural that January would be focused on SoV2. Thing was: I had spent a month and a half on SoV2 and worked towards the biggest update. At the beginning of January I lost all motivation to keep working on it, so I played around with Daz instead...
- I was fearing the moment I'd have to make the content of that update. The main scenario event of this update is something I had been planning for a long time, but what I wanted was complicated as fuck (and probably a bit too difficult), so I had to ditch that and find a way around to keep some gameplay elements and not just make it a full cutscene. That didn't help...
- It doesn't look like it but SoV2 is slowly reaching its end. The next update (v0.7) will be the end of the story. Of course, as you know, there will be a bunch of few updates after that to add more side content (cause a lot of stuff is planned outside the main story). And when you make a game, the closer you reach the end, the harder it is to keep on. Your mind is already thinking about your next projects. You know you shouldn't, but still. That plays A LOT in the motivation. I remember how HARD it had been for SoV to go back to make v1.1 to add a bit more content. I hadn't touched the game for 3 months and it was a very difficult exercice to overcome my lack of interest (especially considering that by then I had already found PeakJump and was excited as fuck by SoV2/Naomi's Past). So here, it's repeating. I'm not saying I'm losing my global motivation, don't worry. I'm saying I don't think I can't hold 2 months in a row. But it's a good thing, cause side quests are not on the same plan than the main story. So when v0.7 will be over, I think I'll be able to keep working on the game a bit even when working on SoVO or The Hunter. I have deadlines anyway. The game needs to be finished before July (well, I won't die if it doesn't, but I'd really like to keep that milestone).
Anyway, those are the reasons you're having a small update. I had to rush so much I didn't even updated the CGs nor the guide. I'll upload the CGs tomorrow (I'm beat). As for the guide, I won't upload it: The new content is really easy to find (there are no time constraints) and there are many things I need to correct in it anyway.
But I still wrote down the answer to the '"riddle" of the main scenario even in the changelog for people stuck.
There's also the fact a key graphical element is missing (you'll understand when you see it). It's not dramatical, but I prefered warning you. I fell on many bugs too, but I wanted to focus on those linked to the new elements so I corrected most of those (but not the older ones. I noted them down though, so I'll correct them for v0.7, don't worry)
I hope you'll forgive this small update. And I'm also sorry it's coming out at the very end of the 31st :noexpression: If that can be of any consolation, when I say I "played" with Daz it means I've done stuff for The Hunter so I already have new characters and new scenes ready
I'll show them to you during February ^^
Oh, and before I forget, Peak will stream this Friday again (probably around 17h/18h). He'll finish the pic he started last week (not for the faint hearted )
Anyway, see you all, and thank you for your support! o/