Peakjump is a incredible artist, but the reason your patreon doesn't florish with the amount of effort you put in is simply because the fetishes you put in your games are way too crazy or fucked up and way too fucking abundant to be liked by most people. Personaly I really enjoyed the idea of making videos in SoV2 and some of the scenes involving people, but the game quickly devolved into a bestiality filled atrocity, and i sticked because of the art + hope of human scenes, and god knows I will never touch the hunter. If you want some support, how about tuning your extreme shit a bit down? You don't need to remove it, there's a fairly popular game called The manor that even though features quite a bit of bestiality still managed to make people interested, the difference between medicine and poison is the amount.I allow myself a bit of self-promotion:
I wrote an open post on Patreon right here:You must be registered to see the links
Those of you who liked Slice of Venture 2 might want to take a read at it cause it directly concerns the future of Slice of Venture 3. If some of you can help us reaching the goal, that would be great ^^
I have to respectfully disagree on the content part, it's what defined every game in the saga from the start. I mean, even the story is about the sisters discovering their love for animals.Peakjump is a incredible artist, but the reason your patreon doesn't florish with the amount of effort you put in is simply because the fetishes you put in your games are way too crazy or fucked up and way too fucking abundant to be liked by most people. Personaly I really enjoyed the idea of making videos in SoV2 and some of the scenes involving people, but the game quickly devolved into a bestiality filled atrocity, and i sticked because of the art + hope of human scenes, and god knows I will never touch the hunter. If you want some support, how about tuning your extreme shit a bit down? You don't need to remove it, there's a fairly popular game called The manor that even though features quite a bit of bestiality still managed to make people interested, the difference between medicine and poison is the amount.
You also received continuous, consistent complaints during the whole game's existence about of unnecessarily confusing the gameplay (and guide) was. Hopefully you take those into consideration moving foward.
I'm saying this because the universe has potential if you control your obsessions by not making a whole update based on monkeys fucking someone.
I am perfectly aware that the reason I'm not making tons of money is because of the fetishes present in my games. I do have some arguments though:Peakjump is a incredible artist, but the reason your patreon doesn't florish with the amount of effort you put in is simply because the fetishes you put in your games are way too crazy or fucked up and way too fucking abundant to be liked by most people. Personaly I really enjoyed the idea of making videos in SoV2 and some of the scenes involving people, but the game quickly devolved into a bestiality filled atrocity, and i sticked because of the art + hope of human scenes, and god knows I will never touch the hunter. If you want some support, how about tuning your extreme shit a bit down? You don't need to remove it, there's a fairly popular game called The manor that even though features quite a bit of bestiality still managed to make people interested, the difference between medicine and poison is the amount.
You also received continuous, consistent complaints during the whole game's existence about of unnecessarily confusing the gameplay (and guide) was. Hopefully you take those into consideration moving foward.
I'm saying this because the universe has potential if you control your obsessions by not making a whole update based on monkeys fucking someone.
The way i see it, games nowadays tend to be more on the safe side, something that engages peoples fetishes/interests as a majority, which kinda sucks that not many of em try to broaden out to other kinks (from what ive seen, only the SOV series and The Hunter went more on the not so popular fetishes then other games).5) I'd like to mention that I don't really think what rebutes people is bestiality. It's something VERY common nowadays and you see a shittons of artists drawing their own beast pic on Pixiv even if it's not their main focus. There are tons of games with bestiality in it now. My problem is that it's just a "punishment" fetish in most cases and the games focusing on it are almost non-existant. Anyway, I think people are more rebuted by the possibility to see much more frowned upon stuff like watersports or scat...
Im guessing thats to do with the lore on what will happen to the sisters, or the whole entirety of the upcoming game?I already know what I'll do with SoV3
I know both where I want to go lore-like AND where I want to go gameplay-like (That's stuff I've been thinking about for the past 2 years ^^')Im guessing thats to do with the lore on what will happen to the sisters, or the whole entirety of the upcoming game?
I figured you would say something like this. I just want to set straight that I didn't mean you should sell out, but maybe being a bit more tactful in how you present your fucked up shit and adding more vanilla shit could actually make more people interested in, or at least cope better, with your fucked up shit and if not give them some sort of backup option. If you just want to keep your game exclusive or you don't think you should bother, then I guess I understand, even though I think it's a waste.I am perfectly aware that the reason I'm not making tons of money is because of the fetishes present in my games. I do have some arguments though:
1) The reason I started making games was because I found that there were too few games revolving around extreme fetishes (I remind you I started making games in 2012, so back then, bestiality was something waaaaaaaaay less famous than it is today). What motivated me (and still motivates me) is being able to make the games I'd like to be able to find myself. I wouldn't have self-funded half of SoV if it wasn't out of passion.
2) PeakJump is indeed a very talented artist. Considering we've been knowing each other for more than 4 years know, I think I can speak safely in his name: If my game was like the top selling stuff (meaning vanilla stuff), I don't think he'd ever bother working with me. I do put extreme stuff in my game, but I also put classic things (heck the first pic of SoV2 is a kiss.) My games offer a variety of situations he finds challenging. So I think my content is actually a plus in having PeakJump motivated (The fact he agrees to come back for SoV3 is proof enough to me that enjoys working with me)
3) There are two kinds of developpers: Those doing it for money, those doing it out of passion. A few of them manage to do both and that's great, but most of the time it's easy to see where someone is standing. It's been a long while I've been aware that turning my games into something vanilla would boost my income. You know what? I know a way to boost it even more: Add furries in the equation. That's how you can see Breading Season was never a game made for the good reasons (it was zoo originally.) But am I ready to put aside what led me where I am just for the sake of money? Nope. Even if I've already been told it's a bad move ^^'
4) Even if it's not as big as many devs who arrived here way later than me, my community is what makes me live. I owe them everything and it's thank to them if I can develop naughty stuff everyday. Making a U-Turn right now would be like throwing the biggest flob to their face. Even the people not necessarily enjoying the sickest stuff tell me to keep it to not let people alter how I want things to be done. So I'm definitely not changing anything about it.
5) I'd like to mention that I don't really think what rebutes people is bestiality. It's something VERY common nowadays and you see a shittons of artists drawing their own beast pic on Pixiv even if it's not their main focus. There are tons of games with bestiality in it now. My problem is that it's just a "punishment" fetish in most cases and the games focusing on it are almost non-existant. Anyway, I think people are more rebuted by the possibility to see much more frowned upon stuff like watersports or scat...
6) Finally, you mention The Hunter. It's funny cause if you had followed a bit the development, you'd know I've implemented a fetish selector allowing players to bypass roughly 15 different fetishes if they're not interested by them. Which means that technically, someone here for the "soft" stuff, can play the game until the end without falling on anything "problematic" (I won't hide that it cuts a good amount of the scenes of course). I was actually considering implementing the same option in SoV3.
I won't come back on the complexity of SoV2, I've already released a whole post-mortem about it. Just because I one day received a message insulting me because "clicking on items in the inventory to activate them is conter-intuitive" doesn't mean I have to take people for retards. SoV2 has its flaws, I saw them too late, I learn from my mistakes. But considering the amount of people not wanting to think at all when playing by simply asking "100% save", I'd find it insulting towards the people who DO want to play to make my games just a huge corridor with dialogues and scenes in it.
I already know what I'll do with SoV3 (at least in the big lines) and I already know it will have nothing to do with SoV2. My main problem in my games is that the story serves the lewd while it should be the other way around. And that's exactly what will happen in SoV3.
Sorry for the long post, but I kow you're not the only one thinking this way so I thought I'd express my opinion in details for all the people wondering "why the hell does he keep making so niche games?". You're asking me to turn my games into something that exists by thousands while games like mine can be counted on fingers. And as someone enjoying when artists keep drawing marginal stuff no matter the views because they enjoy it, I find it natural to stay at my post even if I make some compromises like the possibility to select the visible fetishes of my games.
As far as sov2 is concerned I personally think it is a amazingly well thought out game not some mindless click and fap visual novel, I welcome a little bit of challenge and exploring because it is a game and it's supposed to be that way, otherwise you can just watch porn.I am perfectly aware that the reason I'm not making tons of money is because of the fetishes present in my games. I do have some arguments though:
1) The reason I started making games was because I found that there were too few games revolving around extreme fetishes (I remind you I started making games in 2012, so back then, bestiality was something waaaaaaaaay less famous than it is today). What motivated me (and still motivates me) is being able to make the games I'd like to be able to find myself. I wouldn't have self-funded half of SoV if it wasn't out of passion.
2) PeakJump is indeed a very talented artist. Considering we've been knowing each other for more than 4 years know, I think I can speak safely in his name: If my game was like the top selling stuff (meaning vanilla stuff), I don't think he'd ever bother working with me. I do put extreme stuff in my game, but I also put classic things (heck the first pic of SoV2 is a kiss.) My games offer a variety of situations he finds challenging. So I think my content is actually a plus in having PeakJump motivated (The fact he agrees to come back for SoV3 is proof enough to me that enjoys working with me)
3) There are two kinds of developpers: Those doing it for money, those doing it out of passion. A few of them manage to do both and that's great, but most of the time it's easy to see where someone is standing. It's been a long while I've been aware that turning my games into something vanilla would boost my income. You know what? I know a way to boost it even more: Add furries in the equation. That's how you can see Breading Season was never a game made for the good reasons (it was zoo originally.) But am I ready to put aside what led me where I am just for the sake of money? Nope. Even if I've already been told it's a bad move ^^'
4) Even if it's not as big as many devs who arrived here way later than me, my community is what makes me live. I owe them everything and it's thank to them if I can develop naughty stuff everyday. Making a U-Turn right now would be like throwing the biggest flob to their face. Even the people not necessarily enjoying the sickest stuff tell me to keep it to not let people alter how I want things to be done. So I'm definitely not changing anything about it.
5) I'd like to mention that I don't really think what rebutes people is bestiality. It's something VERY common nowadays and you see a shittons of artists drawing their own beast pic on Pixiv even if it's not their main focus. There are tons of games with bestiality in it now. My problem is that it's just a "punishment" fetish in most cases and the games focusing on it are almost non-existant. Anyway, I think people are more rebuted by the possibility to see much more frowned upon stuff like watersports or scat...
6) Finally, you mention The Hunter. It's funny cause if you had followed a bit the development, you'd know I've implemented a fetish selector allowing players to bypass roughly 15 different fetishes if they're not interested by them. Which means that technically, someone here for the "soft" stuff, can play the game until the end without falling on anything "problematic" (I won't hide that it cuts a good amount of the scenes of course). I was actually considering implementing the same option in SoV3.
I won't come back on the complexity of SoV2, I've already released a whole post-mortem about it. Just because I one day received a message insulting me because "clicking on items in the inventory to activate them is conter-intuitive" doesn't mean I have to take people for retards. SoV2 has its flaws, I saw them too late, I learn from my mistakes. But considering the amount of people not wanting to think at all when playing by simply asking "100% save", I'd find it insulting towards the people who DO want to play to make my games just a huge corridor with dialogues and scenes in it.
I already know what I'll do with SoV3 (at least in the big lines) and I already know it will have nothing to do with SoV2. My main problem in my games is that the story serves the lewd while it should be the other way around. And that's exactly what will happen in SoV3.
Sorry for the long post, but I kow you're not the only one thinking this way so I thought I'd express my opinion in details for all the people wondering "why the hell does he keep making so niche games?". You're asking me to turn my games into something that exists by thousands while games like mine can be counted on fingers. And as someone enjoying when artists keep drawing marginal stuff no matter the views because they enjoy it, I find it natural to stay at my post even if I make some compromises like the possibility to select the visible fetishes of my games.
...I find the build up of sov2 just fine...
And here's why there's no magic formulaAnd yes the fetishes are problem due to lack of build up...
One thing I don't understand though, is how you sound like my game is really lacking of vanilla stuff. I mean, I just counted the scenes for the sake of it. I took REALLY vanilla stuff (I even didn't count futa which is definitely not hardcore in my book but still and I took NONE of Yuki Handjob/Blowjob scenes...) and I found 47 scenes, which is roughly 25%~30% of the content of the game. I'm sure that if I added borderline vanilla stuff like futanari and Yuki's scenes I've removed, I'd reach almost 40%. If I add even more vanilla (let say to reach 50/50), the problem I have is the following: vanilla content means having a certain amount of sexual possibilities. As soon as something falls outside that limit, it's not vanilla anymore. So those 50% vanilla content would be way more repetitive than the other 50% where basically anything else could go. That's also a reason why, while I put vanilla stuff in my game, it never has a more space than the hardcore stuff : you quickly make the turn of the question. When I see those games where you keep having sex in the same positions forever but the only thing that changes is the girl, I find that boring. Some people enjoy it, that's fine. But I definitely can't make a game I don't enjoy myself (or else I'd choose the easy path of mathematically make a of game of the top most grossing fetishes and that'd be it.) So the balance is not that easy between vanilla and hardcore content (also, please stop saying "fucked up shit" cause I can show you real fucked up shit that makes my games look like the most vanilla games ever :x)I figured you would say something like this. I just want to set straight that I didn't mean you should sell out, but maybe being a bit more tactful in how you present your fucked up shit and adding more vanilla shit could actually make more people interested in, or at least cope better, with your fucked up shit and if not give them some sort of backup option. If you just want to keep your game exclusive or you don't think you should bother, then I guess I understand, even though I think it's a waste.
You shouldn't brush off complaints so easily, SoV2 was stressful to play. You don't need to put out slide shows to resolve this, just look into your daddy butakoma's games, they manage to be simple, relaxing yet still somehow interesting. Not saying you should copy him either, there are plenty of good games to take inspiration from.
Are you planning to use a different platform than RPG maker?One thing I don't understand though, is how you sound like my game is really lacking of vanilla stuff. I mean, I just counted the scenes for the sake of it. I took REALLY vanilla stuff (I even didn't count futa which is definitely not hardcore in my book but still and I took NONE of Yuki Handjob/Blowjob scenes...) and I found 47 scenes, which is roughly 25%~30% of the content of the game. I'm sure that if I added borderline vanilla stuff like futanari and Yuki's scenes I've removed, I'd reach almost 40%. If I add even more vanilla (let say to reach 50/50), the problem I have is the following: vanilla content means having a certain amount of sexual possibilities. As soon as something falls outside that limit, it's not vanilla anymore. So those 50% vanilla content would be way more repetitive than the other 50% where basically anything else could go. That's also a reason why, while I put vanilla stuff in my game, it never has a more space than the hardcore stuff : you quickly make the turn of the question. When I see those games where you keep having sex in the same positions forever but the only thing that changes is the girl, I find that boring. Some people enjoy it, that's fine. But I definitely can't make a game I don't enjoy myself (or else I'd choose the easy path of mathematically make a of game of the top most grossing fetishes and that'd be it.) So the balance is not that easy between vanilla and hardcore content (also, please stop saying "fucked up shit" cause I can show you real fucked up shit that makes my games look like the most vanilla games ever :x)
As for the stress, well SoV2 has a time limit. That's like 95% of the reason it stressed people. If I just remove it, there's no problems. Thing is: it's linked to the scenario, so it's not removable. But I had understood VERY early that it was a problem for most people. I'm not brushing off complaints. I took them into accounts (even though, as I said, if I took ALL opinions into accounts, even a Visual Novel would be too difficult to play for some...). As I said I made a whole post mortem about it. I didn't post it here of course, but on Patreon, and people know perfectly my point of view on SoV2 (and most agreed). My mistake was to try something a bit original with the tools RPG Maker gave me (which is not much). This is definitely not a mistake I'm gonna make twice.
SoV2 had multiple layers of time limits, you could get cut out of scenes you never knew existed simply by not being a clairvoydant or not being able to spot them on that complicated guide (I can already imagine you contempt, shaking your head and saying "not my fault u dumb"), that Reiko time bomb was the biggest issue, but not the only one by a long shot.One thing I don't understand though, is how you sound like my game is really lacking of vanilla stuff. I mean, I just counted the scenes for the sake of it. I took REALLY vanilla stuff (I even didn't count futa which is definitely not hardcore in my book but still and I took NONE of Yuki Handjob/Blowjob scenes...) and I found 47 scenes, which is roughly 25%~30% of the content of the game. I'm sure that if I added borderline vanilla stuff like futanari and Yuki's scenes I've removed, I'd reach almost 40%. If I add even more vanilla (let say to reach 50/50), the problem I have is the following: vanilla content means having a certain amount of sexual possibilities. As soon as something falls outside that limit, it's not vanilla anymore. So those 50% vanilla content would be way more repetitive than the other 50% where basically anything else could go. That's also a reason why, while I put vanilla stuff in my game, it never has a more space than the hardcore stuff : you quickly make the turn of the question. When I see those games where you keep having sex in the same positions forever but the only thing that changes is the girl, I find that boring. Some people enjoy it, that's fine. But I definitely can't make a game I don't enjoy myself (or else I'd choose the easy path of mathematically make a of game of the top most grossing fetishes and that'd be it.) So the balance is not that easy between vanilla and hardcore content (also, please stop saying "fucked up shit" cause I can show you real fucked up shit that makes my games look like the most vanilla games ever :x)
As for the stress, well SoV2 has a time limit. That's like 95% of the reason it stressed people. If I just remove it, there's no problems. Thing is: it's linked to the scenario, so it's not removable. But I had understood VERY early that it was a problem for most people. I'm not brushing off complaints. I took them into accounts (even though, as I said, if I took ALL opinions into accounts, even a Visual Novel would be too difficult to play for some...). As I said I made a whole post mortem about it. I didn't post it here of course, but on Patreon, and people know perfectly my point of view on SoV2 (and most agreed). My mistake was to try something a bit original with the tools RPG Maker gave me (which is not much). This is definitely not a mistake I'm gonna make twice.
I can answer you the same way: want to play - play in usual games. I think that a lot of people here are for story, not for gameplay and exectly not for challenge. Porn doesn't give you story, it's too artificial.As far as sov2 is concerned I personally think it is a amazingly well thought out game not some mindless click and fap visual novel, I welcome a little bit of challenge and exploring because it is a game and it's supposed to be that way, otherwise you can just watch porn.
About the content, there is a difference between what a gamer want and what a gamer need I find the build up of sov2 just fine, I have never played extreme content game before and I was really surprised by the creative liberty(like holy shit he went there) and that is fine in game world.
Looking forward to sov3 and might support on patreon when I will get a job( I am still in college)
Lastly follow your passion ark Thompson as it is more satisfying than being a crowd pleaser.
This is my personal bias and those who disagree, I also respect your view on this
Well I wanted to to play adult theme game because just like you pointed out porn doessn't give you a story. If I just give you the scenes and dialogue of this game, it will be lackluster, figuring out how to see them is more satisfying.I can answer you the same way: want to play - play in usual games. I think that a lot of people here are for story, not for gameplay and exectly not for challenge. Porn doesn't give you story, it's too artificial.