Navigation is kind of strange in this game since there's no way of knowing how long an area is going to be in advance: you can roughly guess, but you never know for sure how long the damn area is.Hey, just want to ask if you could add some sort of a map system? Even if its rudimentary.
noAny consideration to making a furry pokemon game?
the conveniently timed update is going to be made public and posted to itch.io and this site in only a few days (the 27th)is this game still alive?
editto: I looked at the patreon
normie update when, author?
i could probably put in an improved inventory menu at some point, maybe packaged in with the next update; laziness and a lack of other complaints on the menu are pretty much the only reasons why it hasn't been done alreadyThis game bangs but the UI could use some QoL improvements for sure. Any chance you'd be down to publish the source for releases or take collaborators on a private repo?
(Aside: It is unlikely that dominance/recessiveness plays much of a role—but I never studied Slime Girl genetics because my professors supposedly didn't "... think that kind of thing appropriate" . But, there are many examples of human genes where if you had a double-dominant you wouldn't survive long enough for your mother to even realize she was pregnant! )...also most of the slimes in this game don't even have legs. legs are a recessive gene
So i tried this game and so far i been spamming atk for the last 15 or so battles.
Is this normal that i haven't even come close to losing so far? your so OP u can literally skip any upgrades.
Alright asking the real question How do actually lose? seriously is it even possible?
New unlock! Press the "Primordial's Curse" option in combat to trigger divine wrath and instantly drop to 0 hp. May come in handy for some players.
Ah guess this answers my question.... Wow
a "click here to die instantly" button was in hot demand so i added it
Are there a lot of CGs and images in theI game?