The devs' reasoning for giving up on this game is some of the dumbest crap I ever heard.
"The doom community wasn't picking up on it" yeah because the doom community is largely non-profit and the pricing of $10 is pretty steep. Seems like a complete waste to just throw everything aside to work on even more rpgmaker slideshow slop, which is at the very least priced smartly because popularity >>> individual cost profits.
This game had potential, a really solid art style and could have succeeded and overthrown H-Doom if the dev had an inch of patience, or hell just lowered the price a bit. Not the first or last time someone failed to finish a stand-out nsfw title because they didn't have enough faith in themselves.