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Tool RPGM SLR Translator - Offline JP to EN Translation for RPG Maker VX, VX Ace, MV, and MZ

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,223
5,669
Hello, thanks for your hard work and sharing this amazing tool.

I would like to know if it is possible to translate this game:
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more specifically this version:
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into another language using your software as a base.

One thing I couldn't even do in Translator ++ was show the story's dialogues. Maybe because it's a very big game?

Thanks in advance.
I'm sorry, but I do not even remotely have the hardware to even try that one.
If I try to parse it normally in SLR (conversion to yaml with psych to make it readable) it just gives up after reaching Commonevents.

To try a different approach I've converted the Commonevents.rvdata2 to json using a more efficient ruby script, and it became a 121mb file. :FacePalm:
Trying to open it with N++ just makes my rig freeze for several minutes and once it runs out of juice the program closes.
 
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forkranger

Newbie
Feb 14, 2018
74
68
Hello,

I followed the guide for VX as best I can, but when it gets to Export, it just freezes and won't move any further. I have to close with Task Manager. Tried it twice. Game is [RJ356908] [Unko morimori maru].
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I have been on Japanese Locale for years.
 

T...M

New Member
Sep 1, 2024
3
0
I'm sorry, but I do not even remotely have the hardware to even try that one.
If I try to parse it normally in SLR (conversion to yaml with psych to make it readable) it just gives up after reaching Commonevents.

To try a different approach I've converted the Commonevents.rvdata2 to json using a more efficient ruby script, and it became a 121mb file. :FacePalm:
Trying to open it with N++ just makes my rig freeze for several minutes and once it runs out of juice the program closes.
Thank you very much for trying, as I thought it is a very long game which makes it difficult to translate.
 

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,223
5,669
Hello,

I followed the guide for VX as best I can, but when it gets to Export, it just freezes and won't move any further. I have to close with Task Manager. Tried it twice. Game is [RJ356908] [Unko morimori maru].
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I have been on Japanese Locale for years.
If the "Processing" text was still pulsing, then it most likely wasn't actually frozen, just incredibly slow...

Sadly SLR does not have functional multithreading and does not use all available ram either. If you combine that with the nightmare that is VX encoding and the way translation pairs are determined you can have export times of literal hours.

When dealing with big games like this, please make sure that you have properly checked everything before exporting and do not export everything at once.

Using a 3.4GHz CPU I've gone through the translation process of that game.

Initial Parsing.
Initial.png
(That is roughly 15 minutes.)

After going through the standard translation process I've exported Game, Actors, Armors, Classes, Enemies and Items as one package.
1gameitems.png
(That is roughly 9 Seconds.)

Next Commonevents on its own because it's huge.
2commonevents.png
(That is roughly 104 minutes.)

Next the first 100 maps.
3firstmaps.png
(That is roughly 6 minutes.)

The rest of the maps
4othermaps.png
(That is roughly 3 minutes.)

Finally the rest.
5rest.png
(That is roughly 36 seconds.)

And yes I just used 2 hours just to prove that it works. :HideThePain:
 
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