Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
:cry:(n):cry: It's a pity that without mini games, the tasks of the leaders become terribly boring.It's a pity that there are practically no options to influence the game in this game.I have virtually no choice in this game.To skip something or rip something else.
We're very sorry to hear about your experience during the game.
We had some plans to deal with it, but life had its own plans. Some things were accidental (for example, the third chapter was planned to be mostly open-world, but due to a mistake of our programmer (who is no longer with us), it became linear). And a little later, we had to abandon some of the mechanics for chapter 3, as we simply can not implement them in any reasonable time.
But an invaluable experience was gained!
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Alexei Stukov is a important character in Starcraft. This is not Starcraft, it's a porn parody of Starcraft, and Stukov did not give her porn magazines to masturbate with in Starcraft or constantly show up to beg for sex. There was no celebratory party with cake where gangbags took place in Starcraft. There was not a giant pool of cum they dunk people into next to a gloryhole in starcraft. The plot is what they make it, so stop pretending it's a necessity to have this ugly bastard making shitty jokes that are poorly translated.
Also if they have access to countless artists who can draw men, why did they choose one who CAN'T? Most of the hate for Stukov is because he looks awful.
I can understand you, but don't forget, it's a matter of taste. And that aspect always becomes problematic.
I'll tell you a little more about what's behind the scenes. Somewhere in the middle of the development of the second chapter, we started getting great feedback (it was just after the Stukov scenes became more frequent and a lot of people wrote about it). So, at that point, we had our own players suggesting other options that could better unlock the game's potential. And we agreed with some of them. Let's say to replace Stukov with Samir Duran, aka Emil Narud. He really would have given us a lot more flexibility in terms of scene planning, and his character would have been interesting to us.
But at that time, there was already a lot to do, and just "shoving" it into the game was neither desirable nor possible. Because of this we were left to continue doing what we were doing.
There were other interesting suggestions and ideas, but we can't just turn the story around like that. After all, we have a script that we work on, we think about and plan for 2-3 updates ahead, and many scenes have already been drawn and so on.
 
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retardo

Member
Sep 17, 2017
416
1,243
I can understand you, but don't forget, it's a matter of taste. And that aspect always becomes problematic.
I'll tell you a little more about what's behind the scenes. Somewhere in the middle of the development of the second chapter, we started getting great feedback (it was just after the Stukov scenes became more frequent and a lot of people wrote about it). So, at that point, we had our own players suggesting other options that could better unlock the game's potential. And we agreed with some of them. Let's say to replace Stukov with Samir Duran, aka Emil Narud. He really would have given us a lot more flexibility in terms of scene planning, and his character would have been interesting to us.
But at that time, there was already a lot to do, and just "shoving" it into the game was neither desirable nor possible. Because of this we were left to continue doing what we were doing.
There were other interesting suggestions and ideas, but we can't just turn the story around like that. After all, we have a script that we work on, we think about and plan for 2-3 updates ahead, and many scenes have already been drawn and so on.
If you refuse to change anything about your game or go off your script, why are you also talking about suggestions and ideas? Also replacing Stukov with a different black guy wouldn't be any better.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
If you refuse to change anything about your game or go off your script, why are you also talking about suggestions and ideas? Also replacing Stukov with a different black guy wouldn't be any better.
You seem to look at the suggestions as a way to only change what already is, but there is another side, namely the continuation of the game, ideas for new scenes, fetishes, events, mini-games, and everything else. Our audience offers a lot of ideas that we are happy to implement. If we doubt it, then we hold a poll and look at whether other players want to these ideas realized.
In addition, even if you say you don't like this or that, it doesn't go unnoticed and we'll use this information in the future, so I don't think it's weird to ask our players for feedback and ideas.
 

retardo

Member
Sep 17, 2017
416
1,243
You seem to look at the suggestions as a way to only change what already is, but there is another side, namely the continuation of the game, ideas for new scenes, fetishes, events, mini-games, and everything else. Our audience offers a lot of ideas that we are happy to implement. If we doubt it, then we hold a poll and look at whether other players want to these ideas realized.
In addition, even if you say you don't like this or that, it doesn't go unnoticed and we'll use this information in the future, so I don't think it's weird to ask our players for feedback and ideas.
Didn't you say earlier in the thread you only care about what patreons think? Your audience includes a lot more than patreons and there's a reason more people aren't subscribing.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Didn't you say earlier in the thread you only care about what patreons think? Your audience includes a lot more than patreons and there's a reason more people aren't subscribing.
I don't remember saying that I only care about the opinions of patrons. You may have jumped to that conclusion because of what I said about communicating with patrons, but I'll explain.
The thing is, it just so happens that Patreon provides good opportunities for organizing various polls, posts, and generally communicating with people. BUT it's not limited to patreon. We communicate with our audience in many places, for example via Discord (many players chat with me in private and offer their ideas, I respond to all who write to me, to the best of my ability). As well as via various forums, other crowdfunding sites, everywhere, we care about the opinion of all our players.
But alas, we can not hear everyone everywhere. And since Patreon gives us the opportunity to develop the game, this kind of communication is the easiest. (And recently Discord is becoming more and more convenient to communicate and gets new features and functions).
We appreciate absolutely all feedback regardless of where it was left.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,828
9,822
Shadow Portal


Shouldn't Sarah be more sensible after her transformation and not be so slutty. Otherwise, it's a copy of the queen of blades and they compete with each other who is more slutty
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Shadow Portal


Shouldn't Sarah be more sensible after her transformation and not be so slutty. Otherwise, it's a copy of the queen of blades and they compete with each other who is more slutty
Her mutation took absolutely every aspect of Sarah to the next level. But let's not forget that along with that came the Queen of Blades, who is the one who is plotting against Sarah, her first gift was "Lust", which you could say gives Sarah a piece of the Queen of Blades lust, which makes Sarah need to have more sex in general to deal with it, and not to lose her head.
We wanted to make the lust theme even stronger, but we overdid it with designing the mechanics, and then there were issues with the code preventing an open-world system erased the possibility of implementing this system at all...
 
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Sadowdark

Conversation Conqueror
Mar 4, 2020
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Her mutation took absolutely every aspect of Sarah to the next level. But let's not forget that along with that came the Queen of Blades, who is the one who is plotting against Sarah, her first gift was "Lust", which you could say gives Sarah a piece of the Queen of Blades lust, which makes Sarah need to have more sex in general to deal with it, and not to lose her head.
We wanted to make the lust theme even stronger, but we overdid it with designing the mechanics, and then there were issues with the code preventing an open-world system erased the possibility of implementing this system at all...
Shadow Portal

So there will be no in-game choices like skipping futa or watching sara fuck zerg and open world again?.
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Shadow Portal

So there will be no in-game choices like skipping futa or watching sara fuck zerg and open world again?.
I think we can hold a poll regarding that because I'm hearing more and more comments where people don't want to see certain content, but then again we need to think about how to do this, it's not going to be an easy task.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
this game looks interesting! does it have any gangbang/DP content? tentacles dont count :D
Hi, just in a recent update there was a scene like this, haha, it turned out hot:

But I'll be honest, there are some scenes like this in the game, but we plan to add some more gangbangs in future updates ;)
Fnpr56AWQAAPfBf.jpg
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Moreover, they're not tentacles, they're huge ursadons that won't just leave their prey behind. There are a few more scenes involving them, Sarah and Lizzara. Basically we took the Ursadons from Starcraft as the basis, just modified them a little bit. It turned out quite interesting.
 
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MahPr

Newbie
Mar 8, 2021
19
19
You're only looking at one side of the coin right now. I want to give you some more insight, I'm not saying it's just because of that, it's generally so that you can look at it more broadly.
The bottom line is that we have the necessary staff of people, our core artist is very skilled and can accomplish almost anything. BUT everyone has performance limits, she can only draw a certain amount of art per month. For our project to grow, we need to attract more and more new and talented artists, and as you may know finding people who can join the team is not so easy, especially for an 18+ project, it's my personal experience. I'm not even talking about making sure everything fits and stuff.
Next we take our setting, a huge abundance of artists draw mostly people. (Not talking about the current furry trend), generally speaking, this is again what I've experienced. So, basically a lot of people do not know how or have no experience drawing creatures, do not know what StarCraft is and stuff, and that's where we are saved by Stukov, why? Because this is the only male character that is a human (Terran), familiar to almost 90% of artists of all stripes.
Why am I saying this? Because really not everything is so rosy when it comes to finding artists for the project. I'm not talking about regular team members, you can see that many scenes are different from each other, have some changes in the style of artists and stuff, it's not our intention, it's all part of life. Someone comes to us, someone leaves, and this is the basis of 18+ game development, many people do not want to spend a lot of time on this, as such work can not even be put into their portfolio (I say if they are counting on a career in AAA projects).
Next point, is of course the desire to do the usual scenes with human on human content, human anatomy is beautiful, and there are a lot of great reference ideas that we want to implement, implement because someone asked for some pose, we were inspired by the idea, but with zerg or Abathur it would simply be impossible to implement, and that's where Stukov comes in.
This is just a small part of the iceberg I told you about, in fact, we can talk about it forever, and most importantly, do not think that we want to harm our project, and that we deliberately do what you do not like. You have to understand that no one will ever be able to please everyone.
Yeah, that's a good point about artist availability. Expense, too. And I am definitely grateful for all the wonderful content you've made! However, I would like to make the counter-point that asking for Stukov content to be skippable isn't the same as demanding more of the other content. If I skipped every Stukov scene, I might have missed out on 80% of the game, and yes, that would be less time I spent playing. But I wouldn't mind because I saved myself some time getting to the parts I do like. I may only get 20% of the game, but on the other hand, I don't waste 80% of my play time holding 'Ctrl.'

If your Patrons demand more content, and the only content you can do is Stukov, and they're alright with that, then by all means, make more Stukov content. It's your job. You've gotta get paid.

I understand that writer and programmer time is limited, too. Restructuring the game for non-linear play isn't work that can be done in a day. But - adding a 'skip to the end of the scene' button for the top 5 most objectionable scenes . . . That might be an hour. Maybe later on you can check for dialog that references those events after they happen (for example, I don't think I recall any references to the Stukov 'wife' scene after it's over) And if there are no complications, tweak the dialog/menu to make it a proper choice, because the story will re-converge afterwards anyway.

I don't remember if the 'wife' scene was an actual choice, or something that was absolutely going to happen either way, but if it was a choice, some more warning would've been nice. (Sai'mon says to the player, "I wonder how well Stukov really treated his wife?" before the choice) Or an option to claw the bastard's eyes out after it went wrong.

I wouldn't blame you for wanting a mandate from your Patrons before you spend time on anything besides new content. Perhaps a poll there would help?
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Yeah, that's a good point about artist availability. Expense, too. And I am definitely grateful for all the wonderful content you've made! However, I would like to make the counter-point that asking for Stukov content to be skippable isn't the same as demanding more of the other content. If I skipped every Stukov scene, I might have missed out on 80% of the game, and yes, that would be less time I spent playing. But I wouldn't mind because I saved myself some time getting to the parts I do like. I may only get 20% of the game, but on the other hand, I don't waste 80% of my play time holding 'Ctrl.'

If your Patrons demand more content, and the only content you can do is Stukov, and they're alright with that, then by all means, make more Stukov content. It's your job. You've gotta get paid.

I understand that writer and programmer time is limited, too. Restructuring the game for non-linear play isn't work that can be done in a day. But - adding a 'skip to the end of the scene' button for the top 5 most objectionable scenes . . . That might be an hour. Maybe later on you can check for dialog that references those events after they happen (for example, I don't think I recall any references to the Stukov 'wife' scene after it's over) And if there are no complications, tweak the dialog/menu to make it a proper choice, because the story will re-converge afterwards anyway.

I don't remember if the 'wife' scene was an actual choice, or something that was absolutely going to happen either way, but if it was a choice, some more warning would've been nice. (Sai'mon says to the player, "I wonder how well Stukov really treated his wife?" before the choice) Or an option to claw the bastard's eyes out after it went wrong.

I wouldn't blame you for wanting a mandate from your Patrons before you spend time on anything besides new content. Perhaps a poll there would help?
You should also understand that the "skip to the end of the scene" button itself is very destructive to the project. Why? Because casual players may just not understand what it is for, or click accidentally, skip everything, and give one star to this "incomprehensible game". You are looking at a solution that will satisfy only your desires. But we need a solution that won't make the game worse. Believe me, if you skip everything involving Stukov, it will be 80%, but more like 80% of the second chapter. In the third one Stukov is a rare guest.
And these are the only points that I see not digging too much into this implementation. This needs some analyzing, looking at other projects, at how they solved it, and so on. And most importantly someone has to do it. And this will delay the major updates, and will little by little lead to huge problems...
We don't give up trying to find a solution, we always like to tackle difficult problems, we just have to find a solution that's satisfactory to everybody. And that's quite the challenge :D

You don't think we don't want all of our players to be happy, do you? That's our main goal. And considering the fact that we also try to expand our audience constantly and we get more and more new players from different parts of the world, and after their feedback we get to know other people's desires and views on our game.

I also remembered one more thing about the difficulty with Stukov, that I like to write the script like a spiderweb... yeah that sounds weird, and it's kind of bad, but you could say that's our modus operandi. That is, to chain different scenes into other scenes. It's bad in that you can't just edit the scene, because there will be references to other scenes everywhere, and breaking one can break several scenes at once. But on the other hand, it makes the script very lively, that is, it becomes more than just a boilerplate, and the player feels that it's not just a game, it's life. Everything is connected, everything is happening because of something... it's hard to put it into words.
But it's hell for a screenwriter, honestly since you just have to keep even the oldest scenes in your head, and constantly review them before writing the next piece.

That's a bit off-topic, haha. I hope you'll forgive me.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
6,828
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Shadow Portal

Will there be a quest log? E.g. A new dialogue appears, you like the new scene, then it gets really boring because you watched this new scene, e.g. Sara has sex with zerg several times in a row and you don't know what to do next because the game doesn't tell you what to do next . So you quickly skip all the scenes in the game that you've seen enough times to discover something new. And suddenly she appeared in some scene that you've seen so many times, some variable that allowed me to see something new. And then again the same. This should be fixed.
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
768
1,391
Shadow Portal

Will there be a quest log? E.g. A new dialogue appears, you like the new scene, then it gets really boring because you watched this new scene, e.g. Sara has sex with zerg several times in a row and you don't know what to do next because the game doesn't tell you what to do next . So you quickly skip all the scenes in the game that you've seen enough times to discover something new. And suddenly she appeared in some scene that you've seen so many times, some variable that allowed me to see something new. And then again the same. This should be fixed.
In the recent versions, we introduced a quest log, now Sai'mon always points out what scene you need to do to continue the story. Also, this can be turned off in the settings, if you do not like hints and want to experience the game completely on your own.
 
3.70 star(s) 82 Votes