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About opinions. A parody gives more options and less copyright risk. However, the parody version will be more difficult to implement. Because the new features will make the game too big and it will lose its balance and charm. A vivid example is Summertime Saga. From an interesting and somewhere even revolutionary game, the author decided to make a simulator, a role-playing game, an action game or all at once. It turned out so bad. 3 years of "promises", "improvements" and not that the end, even something decent is not on the horizon.
At this point your game is a finished (almost) work. Finish the third chapter, add some tasty additions to the second (tentacles, feeding
) - and you will have a perfect dish that will please you and the players for more than one year.
And in a new project, you can expand as you like. You can, for example, make a series of small games, revealing and showing new characters, or you can release an expanded universe based on your own core game (like SlutCraft: Parody Universe). You could also release expansions to the expanded version. That's what DrPinkCake is doing, for example. He has an expanded Being a DIK and a fine finished Acting Lessons.
But most importantly, as a developer, you will have a finished piece of work that has proven itself. Your sign, your brand, your world.
Parody gives great opportunities, but it requires much more labor and it is more difficult to balance it. There's a big risk of losing the game. This, unfortunately, has happened more than once, even with big companies. Grow this gem, and then have a blast in a new parody project.