- Aug 26, 2019
- 225
- 236
You must be registered to see the links
Hello, everyone! We're back to you with a little news. As we said before, in the 20th update we will work on improving what we have already done. Specifically the start of the game and the Stukov arc. Most of the changes will be made in terms of the scene structure, now there will be no moments in which Sarah behaved like a slut a moment ago, and in a minute she acts like a gentlewoman. Also, now there will be no need to pixel hunt for scenes you have not yet seen and how to get to them. We have worked on all this and developed a handy UI that will help you, we hope you like it.
In parallel, we are working on the next phase of the game, and it will be just mind-boggling. In the near future we will be doing a week-long marathon of zerg with whom Sarah will have to "interact" and with whom Sarah will have to "communicate". We are finally finished with their design, but it will still be an early version, you will see the final versions later. The continuation of the story, namely, the beginning of Sarah's transformation and her placement in the chrysalis are ready, we would really like to add them in the 20th update, but we doubt that we will be able to, although we will do everything in our power to work faster.
Approximate time of release of the version: the end of February.
Let us announce what you have to prepare for:
- (Possibly) The continuation of the story.
- Reworking of the scene structure.
- Moving to an updated game engine
- Event change: The Maze, a map is now available, you no longer have to wander blindly through it.
- Working on UI (global rework)
- Scene tree addition
- Notification addition
- Scene tips and hints
- Reworking of the counters
- Bug fixing
Shadow Portal team.