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Thisguy01

Active Member
Sep 18, 2020
653
271
177
But is it really the same person dev that started the game that is doing updates now? The new scenes have a completely different look, both of the bath and of Sarah. I thought first it was just a new engine or perhaps new prompts, but I see the text is also completly different tone and different vocabulary. I like the old one better...
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
First of all thanks for the answer.

To answer your question, basicly human Kerrigan with Zerg would be the way. I get the appeal of her body getting corrupted and get more used to the zergs, but actually changing visually isn't my favorite thing, it somewhat loses her feminine appeal. For example, a woman can't get impregnated by a different species, but if she's infected she could.

Again, this is just my personal opinion, I don't want to shit on the dev neither I'm disconsidering other player's tastes, simply it's mine. Queen of Blades visual removes her feminine and "cute" appeal, I've always liked the association with "primal" sense, of a male being dominant and a female being submissive sexually.

At some point I've considered to patron the game due liking Starcraft in general, and the art is quite nice, but the amount of content Stukov had threw me off, sorry. And this even isn't because he's a human instead of a zerg, but because he as a character doesn't add much and isn't well written imo. Even visually is probably one of the characters that I dislike the most along with Lizzara.

But again, personal opinion. I'm not expecting that the game goes along with everything I say, after it isn't even me who's having the hard-work. But I need to be sincere in my take since you asked. Good luck on your project though.
Thank you so much! This will really be helpful to us, for future projects!

We absolutely understand your position Stukov is not a $100 dollar bill to please everyone :D
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
Well seems like a have stunlocked myself, because in the first masturbating training I chose the second dream and now it won't show the first one (the stripper one)
Try to do other tasks, we tried to make the plot so that we reveal gradually each root. If you have reached the ceiling in one of the scenes, try to pay attention to another scene and then the overall progress of the plot will go.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
idk but the one new scene that was done for normal kerrigan looks worse than the others.
That's right, she worked with us mostly when we were developing the first and second chapters. She left the project near the beginning of the third chapter.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
I felt a touch of ntr when the Queen of Blades was playing with Protos
I think it's all because I have a deep love for NTR theming inside of me, and maybe it's coming out.

If you like it too, we have good news for you. There will be more information about the new project very soon.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
then why do you keep ignoring literally everyone wanting more of the pretransformation content? The fact that you actively ignore and refuse to engage with the fact that the overwhelming comments (and likes) are around wanting and preferring the pretransformation content is borderline actual insanity. i don't understand how you can see what people want and do just the opposite. Hell the biggest complaint was stukov and you've added more stukov.
I want to make it clear that we absolutely don’t ignore feedback — every comment is seen and taken into consideration. I personally read and absorb it all, and it genuinely influences the direction of our future projects.

That said, the reason we can't shift the focus back to pre-transformation content is because we’re already deep into an established narrative arc. We can’t simply rewind the story without breaking the overall structure and emotional pacing we've built. It’s not that we don’t hear those requests — it’s that we have to balance them with the integrity of the story and the plans we’ve committed to.

It's also worth noting that a large part of the audience enjoys the current content as well. We have to keep moving forward while still learning from your feedback and using it to shape what’s coming next.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
But is it really the same person dev that started the game that is doing updates now? The new scenes have a completely different look, both of the bath and of Sarah. I thought first it was just a new engine or perhaps new prompts, but I see the text is also completly different tone and different vocabulary. I like the old one better...
Yes and no — the team behind the project has grown and changed a lot since the early days. You could say this is all part of our journey, part of becoming who we are as developers. When we first started working on SlutCraft, the team was small, raw, and full of uncertainty. Many of the people involved back then have since moved on — including one of the co-founders — and the way we structure our work now is completely different.

But the person who originally came up with the core idea behind SlutCraft? He’s still here. That’s me. Nice to meet you.
So in a way, yes — it’s still the same soul behind the game. But also no — the team, tools, artists, and vision have all evolved.

If you're curious about the full story behind this transformation, we wrote a detailed story about it:
 

Thisguy01

Active Member
Sep 18, 2020
653
271
177
Yes and no — the team behind the project has grown and changed a lot since the early days. You could say this is all part of our journey, part of becoming who we are as developers. When we first started working on SlutCraft, the team was small, raw, and full of uncertainty. Many of the people involved back then have since moved on — including one of the co-founders — and the way we structure our work now is completely different.

But the person who originally came up with the core idea behind SlutCraft? He’s still here. That’s me. Nice to meet you.
So in a way, yes — it’s still the same soul behind the game. But also no — the team, tools, artists, and vision have all evolved.

If you're curious about the full story behind this transformation, we wrote a detailed story about it:
Oh wonderful! Thanks for clarifying, thank you for your presence, and thank you for the link. Much appreciated, and my sincere blessings on the continued work. I hope you feel that you have a stable, resilient and creative crew now.

EDIT: Cool story! THanks for sharing. And my apologies for sounding arrogant in my previous post, I liked the original art, and was a little disappointed with the change of style. Now I understand. Hope you were both ok with the separation.
 
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retardo

Member
Sep 17, 2017
479
1,460
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I want to make it clear that we absolutely don’t ignore feedback — every comment is seen and taken into consideration. I personally read and absorb it all, and it genuinely influences the direction of our future projects.

That said, the reason we can't shift the focus back to pre-transformation content is because we’re already deep into an established narrative arc. We can’t simply rewind the story without breaking the overall structure and emotional pacing we've built. It’s not that we don’t hear those requests — it’s that we have to balance them with the integrity of the story and the plans we’ve committed to.

It's also worth noting that a large part of the audience enjoys the current content as well. We have to keep moving forward while still learning from your feedback and using it to shape what’s coming next.
Uhh, why can't you? No one gives a shit about your "narrative arc" if it leads to a worse game.
 
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Sgt. M

Well-Known Member
Nov 29, 2018
1,235
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My favorite scenes were the zergling punishment/taking care of scenes where you gave him a handjob or he tries to rape you in your sleep if you don't take care of him. That section always felt like it was never finished.
 

Anon2334

Member
Jun 1, 2024
151
206
121
Need more hardcore action. Like the game was at the beggining. We have so many npc for freaky sex scenes and all we get is involving costumes.
Need to back to the roots
 

morphisiusz

Member
Dec 19, 2017
394
566
287
Need more hardcore action. Like the game was at the beggining. We have so many npc for freaky sex scenes and all we get is involving costumes.
Need to back to the roots
It's unlikely to happen. The author has previously announced that there are still a few patches left and he's ending the project. 7 years is still a long time on one project.
 
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FA9cut

New Member
May 24, 2025
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Uhh, why can't you? No one gives a shit about your "narrative arc" if it leads to a worse game.
The starting point when it started to turn into a game that was not originally intended was listening too much to the opinions of people who do not understand at all what Starcraft is and who Kerrigan is. And they listened to them because they buy subscriptions, making a profit from the project is good, but not when it decides for you what to do. In the end, we got what we have. And the developers' plans were wow and even Arcturus Mengsk was supposed to be in the final. But the turnover in the development team and the eternally whining community, which has been crying since almost 0.15 version of the game - that they don't like Stukov, they don't like the Zerg, they don't like the Queen of Blades, they just want a simple trainer with a human girl = they did their job...

p.s. That's why I wish the developers in their new project to have THEIR OWN OPINION and not sell their ass.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
Oh wonderful! Thanks for clarifying, thank you for your presence, and thank you for the link. Much appreciated, and my sincere blessings on the continued work. I hope you feel that you have a stable, resilient and creative crew now.

EDIT: Cool story! THanks for sharing. And my apologies for sounding arrogant in my previous post, I liked the original art, and was a little disappointed with the change of style. Now I understand. Hope you were both ok with the separation.
Thank you for such kind words. I'm glad you liked our story. We are trying to work more on the transparency of our project so that you can also participate in it more.

As for the team, yes now my team consists of incredible people, I am proud of each of them and confident in them.

With a team like this I am sure that we have no obstacles ahead of us!
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
911
1,655
297
Uhh, why can't you? No one gives a shit about your "narrative arc" if it leads to a worse game.
We realize that the changes have not been to everyone's liking, and we appreciate your honesty. It's really important to us that the game remains fun for as many players as possible.

We are constantly analyzing feedback and looking for ways to improve the content to meet the community's expectations.

If you have specific suggestions or ideas that would make the game better, we'd love to hear them!
 
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