ouch2020

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Finally got my hands to reading the stuff myself. And yet another reupload, several small fixes, new game isn't required. Good news is that random branching works as expected.
Don't even know when I will be able to try it, but certainly a big thank you for all the effort and energy you spent and are spending - I hope that is only a matter of time zone difference between you and the server, but I saw at what time you uploaded the file...
THANKS !
 
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Don't even know when I will be able to try it, but certainly a big thank you for all the effort and energy you spent and are spending - I hope that is only a matter of time zone difference between you and the server, but I saw at what time you uploaded the file...
THANKS !
I think it's only when you start digging into it yourself that you begin to imagine the incredible amount of time and effort the author himself spent on the game.
 
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One more update as I got some time for testing.
-Cheerleader away mission is now available. It seems author didn't have time to test it properly, so some minor errors made it unaccessible.
-Attendance tracking is now working, as far as I can tell. It was intended, but not fully implemented. The impact on gameplay isn't too significant, aside from the lack of a weekly penalty for good attendance. Also, you can't attend two identical classes in one day anymore(as it was intended).
-Some minor fixes. Added corridor wandering from previous week. Random branching works not that great, some events are way too rare.

New game is not needed.

I found names of several planned but never appeared in game locations in the game files, such as Old Town, Docks, Riverside Park, Hidden Beach (id is nude_beach, self-explanatory), Restaurant, Marco's, The Island.

This resembles Degrees of Lewdity. I wonder what the origin of this gentleman's set of locations is.
 
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xxdungeonxx

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One more update as I got some time for testing.
-Cheerleader away mission is now available. It seems author didn't have time to test it properly, so some minor errors made it unaccessible.
-Attendance tracking is now working, as far as I can tell. It was intended, but not fully implemented. The impact on gameplay isn't too significant, aside from the lack of a weekly penalty for good attendance. Also, you can't attend two identical classes in one day anymore(as it was intended).
-Some minor fixes. Added corridor wandering from previous week. Random branching works not that great, some events are way too rare.

New game is not needed.

I found names of several planned but never appeared in game locations in the game files, such as Old Town, Docks, Riverside Park, Hidden Beach (id is nude_beach, self-explanatory), Restaurant, Marco's, The Island.

This resembles Degrees of Lewdity. I wonder what the origin of this gentleman's set of locations is.
Could it be possible to add the cut content back, I remember there were lines on the quest logs about a job and other stuff that were not possible to do. I havent tried your mod yet, but I will on the weekend. Thanks for the updates too.
 
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Could it be possible to add the cut content back, I remember there were lines on the quest logs about a job and other stuff that were not possible to do. I havent tried your mod yet, but I will on the weekend. Thanks for the updates too.
If you're talking about working as a babysitter or at the spa, I'm afraid I didn't find any trace of that in the scripts, so the answer is no. There're several arts for the spa spring that were added but never used in game. View attachment spring_full.webp
 

xxdungeonxx

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If you're talking about working as a babysitter or at the spa, I'm afraid I didn't find any trace of that in the scripts, so the answer is no. There're several arts for the spa spring that were added but never used in game. View attachment 5633799
Thanks all the same, too bad about that. I feel the game is even more incomplete when there are references to things that no longer apply
 

ouch2020

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If you're talking about working as a babysitter or at the spa, I'm afraid I didn't find any trace of that in the scripts, so the answer is no. There're several arts for the spa spring that were added but never used in game. View attachment 5633799
From what you say, it seems you have hit the limit of what can be done without actually extending the story and the images.

What do you all think, does this look close enough ?
1768844755.jpg

It is something I found for VAM, and I took only the face on purpose.

It is the full character, but the specific morph is only for the face, the rest is not done as one morph, but as combiningg a number of them, and I still a bit fighting with the only two tools (actually, addons) for VAM that can combine the morphs used by a character and export them as one.
One seems a bit better than the other, but nontheless, it seems they always put each of the component morphs to 1 before uniting them :-(, so, if there are morphs that are not set to 1, I need to go see which ones they are, save marging without including those, and set them to the right value in DAZ (if they exist in my DAZ installation, or otherwise, get those over as well).

The result I got in DAZ is the one below, in two variants. One is even with the full body, though I think maybe too muscular (would need to check again some picture of her). The smile in the second one is fixed from the morph, I am not sure I can even take it out (though it is her cute half smile) 1768844755.jpg fixy1.png foxy2.png foxy2full.png

fixy1.png
foxy2.png
foxy2full.png
 
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From what you say, it seems you have hit the limit of what can be done without actually extending the story and the images.
Yes, that's right. And I actually extended it a bit, for example, filling three branches from the final math lesson and adding the slutty cafeteria scene. I planned just to stitch together branches leading nowhere to create something not barely playable, but at least moderately playable at the end, and I think I'm done with this.
 
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From what you say, it seems you have hit the limit of what can be done without actually extending the story and the images.

What do you all think, does this look close enough ?
View attachment 5641280

It is something I found for VAM, and I took only the face on purpose.

It is the full character, but the specific morph is only for the face, the rest is not done as one morph, but as combiningg a number of them, and I still a bit fighting with the only two tools (actually, addons) for VAM that can combine the morphs used by a character and export them as one.
One seems a bit better than the other, but nontheless, it seems they always put each of the component morphs to 1 before uniting them :-(, so, if there are morphs that are not set to 1, I need to go see which ones they are, save marging without including those, and set them to the right value in DAZ (if they exist in my DAZ installation, or otherwise, get those over as well).

The result I got in DAZ is the one below, in two variants. One is even with the full body, though I think maybe too muscular (would need to check again some picture of her). The smile in the second one is fixed from the morph, I am not sure I can even take it out (though it is her cute half smile) View attachment 5641280 View attachment 5641687 View attachment 5641688 View attachment 5641690

View attachment 5641687
View attachment 5641688
View attachment 5641690
Well, The resemblance is good, in my opinion. Something seems a little off but not being an artist I can't say what exactly. :D
Perhaps actual Foxy has a little wider face at mouth line level than the render, maybe slighter wider eyes. Maybe little more distance between the nose and the upper lip(or even the whole lower half of her face is more stretched vertically). Differences are subtle, anyway.
Screenshot_5.jpg
 
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L7Bear

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Well, The resemblance is good, in my opinion. Something seems a little off but not being an artist I can't say what exactly. :D
Perhaps actual Foxy has a little wider face at mouth line level than the render, maybe slighter wider eyes. Maybe little more distance between the nose and the upper lip(or even the whole lower half of her face is more stretched vertically). Differences are subtle, anyway.
View attachment 5643147
I'm really bad at faces, clothes, 3D images, etc... but just looking at these side-by-side.
  • Unfortunately, I didn't even realize ouch2020 was trying to match the game's female protagonist ( , I believe). I'm not trying to be rude, but they don't look much alike to me.
  • The hair color and styles are very different, but that might be a limitation to Daz.
  • The eye colors and ratio of iris to white is different, but again maybe a Daz limitation.
  • Nose length/width/etc. seem off, although I'm not entirely certain how to fix that without elongating the Daz3D face, because the gap between upper lip and nose seems right and the amount of forehead seems right.
  • The lip shape is definitely wrong. Foxy has a thin upper lip that widens in the center.
    • Likewise, her lower lip is wide in the center, has a center lip dip, and goes almost triangularly towards being thin at the edges of her mouth
    • Alternatively the Daz model has evenly thin-ish upper lip and evenly thick-ish lower lip with the lower lip being more crescent rather than triangular in shape.
  • Foxy has significant upper eyelashes and almost nonexistent lower lashes.
    • The Daz model has prominent lower lashes and medium upper eyelashes.
  • The eyebrow shape and thickness seems wrong, but that might be partially due to differences in color
An actual artist (I was an AVN writer, when I was anything at all) should be able to provide more helpful notes and comparison.
 
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