- Oct 24, 2019
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That's a weird one. I don't go places I don't need to when playtesting, especially not when they are empty. I doubt AO put in something like this for playtest since he actually does have a module he can drop in to create debug versions of the html where you can play with the day and time and have extra internal stats.
I should note that I caught a state change bug on the Romi/Elliott path during playtesting. Here's what I reported privately:
becomes this:
I should note that I caught a state change bug on the Romi/Elliott path during playtesting. Here's what I reported privately:
When I was playtesting, I changed that back in the console and didn't fix it in the phupdup3 version that I attached. Since you guys didn't get a final 0.11 version from anyone, I just fixed it in the attached phupdup4 version. This:The sequence where Romi and India go out on the town clubbing and MC lets Elliott free to jerk off for 45 minutes has $romEllStory jump from 8 to 19. So we skip over the whole wardrobe change and name change events at level 13, etc.
Code:
<<nm "India" "Alright $romi, I think you're officially drunk. Come on I'll take you home to bed.">>
You slip up the stairs ahead of them and climb into bed for the night feeling happy with the progress you've made today.
<<set $romiEllStory to 19>><<addTime 1>> <<levelUp "Romi">>\
Code:
<<nm "India" "Alright $romi, I think you're officially drunk. Come on I'll take you home to bed.">>
You slip up the stairs ahead of them and climb into bed for the night feeling happy with the progress you've made today.
<<set $romiEllStory to 9>><<addTime 1>> <<levelUp "Romi">>\
So I'm playing v0.11, and I just noticed something weird. If I go to the bathroom at home when it's empty, it does the Romi and Elliot story. Seems like it's leftover from testing. I tried the html version in image pack #2 and the one phupdup just posted. Both are doing it.