SynthScribe
Member
- Jan 13, 2019
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Anyone else have the issue of text clipping out of the bottom of the dialogue box?
In game/gui.rpy I noticed a definition for the yalignment was missing.
Adding a definition after `define gui.dialogue_text_xalign = 0.0`
for the yalignment-> `define gui.dialogue_text_yalign = 0.1`
Resolved it for me, however even though `0.1` isn't a static offset, it's a % offset from the top of the dialogue box I'm not sure how this fares when scaling to higher resolutions above 1600x900.
In game/gui.rpy I noticed a definition for the yalignment was missing.
Adding a definition after `define gui.dialogue_text_xalign = 0.0`
for the yalignment-> `define gui.dialogue_text_yalign = 0.1`
Resolved it for me, however even though `0.1` isn't a static offset, it's a % offset from the top of the dialogue box I'm not sure how this fares when scaling to higher resolutions above 1600x900.