3.20 star(s) 27 Votes

Lero Ro

Newbie
Jun 9, 2020
47
155
The aunt is deceptively easy compared to the others. You can spam complete tasks for her between 11am (when she gets to the kitchen) and 2pm (when she starts eating lunch). Running the garbage from her porch to the dumpster takes like 15 minutes in game time and gives 3 trust + $150 every time you do it. Feels like it should be limited to once per day, but it currently isn't.

An even less monotonous strategy is to just gift her wine. Wine gives trust instead of lust now when you gift it to the Aunt. Not that it justifies the grind, but you can find an infinite supply of wine in the kitchen refrigerator at the MC's mom's house.

I do generally agree that the grind is tedious and requires too much input for the return. Arguably this is a biproduct of the game currently having limited scenes and unintuitive progression systems.
The issue isn't the ease, it's how ridiculously long the grind takes, it took me around 2000 trust to unlock the final scene, at around 20 seconds per run, and 3 trust per run, that would still be 3 1/2 hours back-to-back-to-back running the trash task, if the game would even allow you to do that, because the timeframe in which it is available is limited.

Long grinding segments like that is what kills games like these for a lot of people, which is why everyone wants save files/cheat codes instead of experiencing the game themselves.
 
  • Like
Reactions: bufferusx

jackeasy

Active Member
Aug 23, 2017
649
994
The issue isn't the ease, it's how ridiculously long the grind takes, it took me around 2000 trust to unlock the final scene, at around 20 seconds per run, and 3 trust per run, that would still be 3 1/2 hours back-to-back-to-back running the trash task, if the game would even allow you to do that, because the timeframe in which it is available is limited.

Long grinding segments like that is what kills games like these for a lot of people, which is why everyone wants save files/cheat codes instead of experiencing the game themselves.
The scenes are gated by lust and trust in varying combinations. There shouldn't be any scenes that require 2000 trust currently. Highest checks I could find were around 150 trust and 75 lust.

All that aside I don't disagree. Grinding for the scenes is repetitive and boring, and sadly that's all the game currently has to offer.
 

Penniless Degenerate

Active Member
Jan 16, 2020
779
2,640
Just for anyone wondering, the engine is on early access, I optimized it as much I can on my end, the rest on the devs.
With no offense, I don't quite understand why you keep using their engine you also find it crappy. Not that I want you to spend more time searching for a proper engine than working on the game, but I can't help but find some of your past decisions a bit impulsive.

Sure, Unity's policies are unstable and made for unfortunate timing when you tried to switch to it, Unreal is unstable and taxxing on the hardware. Yet the likes of Game Maker and Godot are also capable of making 3D sandbox games, which granted, might take some coding to get to where you want 'em...

You're lucky to even see the wall properly load
View attachment 2740153
But I would still prefer an engine that's not borderline unplayable on certain hardwares for your next game. (was using Windows 10 with basic set-up)
 
Last edited:
  • Like
Reactions: Mukuro

V^V

Member
Aug 26, 2020
258
167
Where can I buy the wine item? I got it once from somewhere but don't remember where (found out you get it from the vending machine)
you can spam get wine from the fridge of your mom's house unlimited. you can get beer at a vending machine at commercial bay, same area where Nori's shop and the carpenter shops are.
 

DonTaco

Compensating for length
Game Developer
Feb 25, 2021
105
1,165
With no offense, I don't quite understand why you keep using their engine you also find it crappy. Not that I want you to spend more time searching for a proper engine than working on the game, but I can't help but find some of your past decisions a bit impulsive.

Sure, Unity's policies are unstable and made for unfortunate timing when you tried to switch to it, Unreal is unstable and taxxing on the hardware. Yet the likes of Game Maker and Godot are also capable of making 3D sandbox games, which granted, might take some coding to get to where you want 'em...
No offense taken, don't worry. I've tried pretty much every engine I have found, even some really obscure ones, and I usually tried to make a little game just to see how they work. That's exactly how the original Small Complex came to be. I'm no programmer; moreover, I don't have fun programming all that much. Maybe it's a little selfish of me to say, but I already work as an architect in my normal life, which I don't like unless I'm designing. If I'm doing this for the long run, I can't have another big time-spender that I don't have fun making. Yes, the engine is crappy when it comes to optimization, but I've never had so much fun working on any other engine. It has tons of features, and it can be very flexible. It's just RPG Maker but 3D, which just happens to fall right in my comfort zone.

If you ever tried BLC, the first version was made in the RPG Bakin dev's previous engine, the SGB engine. I pushed that thing to the limit. The only reason it was able to run is because it could be imported to Unity. As I said, the only real problem is the optimization, which is fixable, and from what I've been seeing, there's a good chance they'll implement another Unity exporter. I don't know; I'm working on a good amount of hopeium at this point.

Yeah, my decisions can be impulsive at times, but I think they look even worse without context. The first BLC engine was at the breaking point and had received its last update as I was working on it, and then I was left with tons of backers waiting. The Unity thing happened, even Godot is going through a meltdown right now. It was a mess, I know, and I'm not happy about it. That's why I'm sticking with this one till the end, come hell or high water, goddammit, I'm not remaking another game.

I do feel genuinely bad for the people that can't play it. It's frustrating because it's outside of my control, but to be fair, I also didn't quite know the extent of it. It works fine on all of the computers I have access to, and for all the people I've sent it to. I don't want to be dismissive of the people that can't play it, but so far, it seems like a very vocal minority. It's difficult to say, because for the people that runs the game fine, well, they aren't commenting about "how well it runs."
 

DonTaco

Compensating for length
Game Developer
Feb 25, 2021
105
1,165
I guess I'll also take the time to address some of the stuff I've been reading. Yes, if you shat on me, I read it, and I know who you are.

If you don't like the farming system, that's totally fine. I'm not making games for every single person to enjoy; I'm just making the games that I would really like to play myself, and a Rune Factory game where you can fuck every single person in town is a game I would have loved to play. That said, I've been planning from the beginning, ways for people who don't like that aspect to progress through the game. If you leave the farm completely unattended and don't engage with it, you will still be able to make progress. It's just so early in development that I want to work on what would be the ideal core gameplay loop. I just have to get to that loop part.

"All of the fucking grinding." Look, I know it's too grindy. It wasn't my intention. As a developer, for me it's hard to adjust these things since I know the best and most optimal way to get things, even if I play like I think most people would. It's not like I forget the game I've designed. I will be adjusting the difficulty slightly, and on top of that, I'll be adding a cheat menu to unlock stuff for those who truly don't have time and just want to JO.

"The game is aimless or unfocused." Yeah, a little, depending on what people are referring to. Some might be by choice. I like games that just throw me into a world with very little direction and let me do what I want. If I want to ignore that epic storyline you crafted, then let me do that. If there's a character you don't like, then I want you to ignore them. This game has no story, it has no objective—besides the obvious one.

For those calling me a scammer, idk man, I do what I can. I don't have massive amounts of money to just throw at programmers and modelers. I have to work within the confines of my capabilities. Yes, I know remaking a game a bunch of times looks bad. I didn't want to. Stuff keeps changing, and I have to keep adapting. I also learn new things. Sometimes I realize that something I did wasn't optimal and I have to change it. To be fair, that mostly applies to my 3D models, not so much the games.

Also, if you want to shit on the game, piss on my face, and fuck my mom, that's fine. It's the beauty of the internet, but at least give some criticism to go along with it, something I can work on, not just a free insult XD.

Lastly, if you enjoyed the game and you commented, thank you so much; it means a lot to me. Even for the people that didn't really like it or really hated it, I'm really happy that you even took the time to check out my game, even if there wasn't much to check for those who couldn't play. I hope I didn't come across as mad or combative at any point. I'm not mad at anyone; I get it. I used to be on this forum a lot before I made my games. Now I only know work.

Thanks, everyone. Love you <3
 

bobdillan

Forum Fanatic
Nov 18, 2016
4,554
11,253
Some of the requirements on the characters are quite baffling.

Having used cheats to get infinite money to get enough of the gifts, I spent about 30 minutes consecutively just gifting via macros until the aunt reached 1000. There are still scenes that are locked behind an even higher trust requirement.

I don't know what kind of playtime the dev expects out of the game, but just via playing the actual grind aspect of the game, people could dump in days worth of gameplay and still not unlock all the scenes, just mindlessly clicking away through the menus that are this game's grind.
It's not a Trust requirement.

It's actually a Lust requirement, is a typo.

You can throw those flowers in the coffee at 10am. (spam style) or just repeat seggs scenes.
 
  • Like
Reactions: Lero Ro

bobdillan

Forum Fanatic
Nov 18, 2016
4,554
11,253
I was wondering the same. I thought the weak crowbar would open the door but when that did not work I thought there might be a key but did not find anything.
I thinks it's a case of scene is not yet in the game.
 

elfelganor

Member
Jun 19, 2017
147
139
What I love is the premise of the game. I love the character design. It feels like Koikatsu with a campaign. But what the game is currently lacking is things to do, which I comfortably understand. The game is unfortunately not optimized. The game does stop responding in loading screens after 15 to 20 min of gameplay. As in I get a OpenGL error. But all in all, the game is in its early stage. Hence patience and key.

I will wait.
 

bobdillan

Forum Fanatic
Nov 18, 2016
4,554
11,253
I guess I'll also take the time to address some of the stuff I've been reading. Yes, if you shat on me, I read it, and I know who you are.

If you don't like the farming system, that's totally fine. I'm not making games for every single person to enjoy; I'm just making the games that I would really like to play myself, and a Rune Factory game where you can fuck every single person in town is a game I would have loved to play. That said, I've been planning from the beginning, ways for people who don't like that aspect to progress through the game. If you leave the farm completely unattended and don't engage with it, you will still be able to make progress. It's just so early in development that I want to work on what would be the ideal core gameplay loop. I just have to get to that loop part.

"All of the fucking grinding." Look, I know it's too grindy. It wasn't my intention. As a developer, for me it's hard to adjust these things since I know the best and most optimal way to get things, even if I play like I think most people would. It's not like I forget the game I've designed. I will be adjusting the difficulty slightly, and on top of that, I'll be adding a cheat menu to unlock stuff for those who truly don't have time and just want to JO.

"The game is aimless or unfocused." Yeah, a little, depending on what people are referring to. Some might be by choice. I like games that just throw me into a world with very little direction and let me do what I want. If I want to ignore that epic storyline you crafted, then let me do that. If there's a character you don't like, then I want you to ignore them. This game has no story, it has no objective—besides the obvious one.

For those calling me a scammer, idk man, I do what I can. I don't have massive amounts of money to just throw at programmers and modelers. I have to work within the confines of my capabilities. Yes, I know remaking a game a bunch of times looks bad. I didn't want to. Stuff keeps changing, and I have to keep adapting. I also learn new things. Sometimes I realize that something I did wasn't optimal and I have to change it. To be fair, that mostly applies to my 3D models, not so much the games.

Also, if you want to shit on the game, piss on my face, and fuck my mom, that's fine. It's the beauty of the internet, but at least give some criticism to go along with it, something I can work on, not just a free insult XD.

Lastly, if you enjoyed the game and you commented, thank you so much; it means a lot to me. Even for the people that didn't really like it or really hated it, I'm really happy that you even took the time to check out my game, even if there wasn't much to check for those who couldn't play. I hope I didn't come across as mad or combative at any point. I'm not mad at anyone; I get it. I used to be on this forum a lot before I made my games. Now I only know work.

Thanks, everyone. Love you <3
My 2 cents...

And morons are gonna give me shit for this, because people love to do that aimlessly.

I think most of the problems, are just the fact it's an early build. And most of the shitposts love to ignore that fact and act like this is a fully released game by some AAA company :KEK:

Technically, this is the 2nd build of the game. (to my knowledge you did a 2.0a with this new melded version and then this 3.0).

So it's very rough around the edges, and doesn't have a completed world with content everywhere.

I'm honestly surprised that there was as much sex content as there was, since usually games stick to early type sex content and leave sex last. (which annoys me to some extent tbh).

So I genuinely appreciate that there is some "EndGame" content so to speak.

My one criticism is that there is no way currently to see what content you have or haven't completed.

Since these are early builds I highly reccomend that, to save the players time.

While nothing will ever satisfy the haters who stick around for some reason, that will be a heaven sent blessing for players like me who genuinely enjoy your games.


Last note... and this is a request... can we PLEASE have some um... Cervix penetration :S You tease it, and I was expecting it, but it never happened D:

Genuinely had fun though.


Now for some suggestions on the game mechanics:

Fast Travel. I see scooters here and there, so they'd be a great way to do this. Given that time ticks constantly it would be a massive benefit.

Speed up time, similar to bench, but more a button or something that just puts game on 2-4x speed or something. Bench could instead be for skipping a specific amount of time (e.g. you can move a slider or clock to skip 0-12 hours)

Watering: Currently the one by one, is quite tedious, a watering can would be great (already see the place holder) where you can just spray everywhere (pun intended).
Even a sprinkler system at some point would be neat.

Seeding: (yet again pun intended), A way to plant more than 1 seed at a time. Not sure how you would implement this though.

Copper pickaxe: I get the logic behind it, and the chance to get copper from stone. But, maybe have an option to upgrade the stone pickaxe to do it as well? (just more costly so it's a trade-off).

On the mining, I would personally enjoy a smelting minigame of some sort. Obviously a very down the line thing to add though.
Also an actual mine to explore would be neat. (and some monstergirls to give some D to :D )

This is similar to the idea about letting the player know what content is finished, on items that can't actually be crafted yet or rooms in house that can't be made, a note saying so would go a long way.

That's about everything for now.

Thanks again for the update.
 

elfelganor

Member
Jun 19, 2017
147
139
https://attachments.f95zone.to/2024/10/4133938_Sequence_01_5.gif
First of all, where can I see the latest character's titjob?
Also, how did you arrive at this image scene?
Also, what is the purpose of hiding in the locker at bath time and how can I get my husband out of there?

The titjob must be the hardware girl. Increase the trust/ lust in order for the new titjob.
That scene might be the early bathroom scene in the morning. Go to your aunt's bathroom and hide there or knock the door if you have high trust.


And who's husband? As far as I know, only aunt's husband is shown and only at lunch time.
 

yumiyumi

Member
Sep 10, 2024
131
65
The titjob must be the hardware girl. Increase the trust/ lust in order for the new titjob.
That scene might be the early bathroom scene in the morning. Go to your aunt's bathroom and hide there or knock the door if you have high trust.


And who's husband? As far as I know, only aunt's husband is shown and only at lunch time.
In the scene involving Jay's cooking, when I try to take her clothes off, she says that she can't because her husband is there, so I wanted to know how to get him out.
 
3.20 star(s) 27 Votes