ArtoriasAWF
Newbie
- Feb 28, 2020
- 56
- 44
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NGL but I think that GTA 6 is coming before the updateNothing for now
I've been gaming on a GTX 670 for 13 years now. Loads of games I haven't been able to play on here. I finally decided it's time for an upgrade and got a RTX 4070 Super Ti 16 gigs VRAM and now I can play everything on this site. Most of the super demanding games like Delta Zone I can run at over 150 FPS and it feels so good.Man, i have a RX 6700 XT 12GB, this game uses 10.6GB VRAM approximately, Final Fantasy 7 Rebirth, which does not have good optimization, barely uses 8GB. I have lag playing Small Complex too.
this didn't age wellthe download link on the first page is for version 3.1
yeah, i would like to know why it is so poorly optimized. And i tried this Delta Zone, it's very interesting, too difficult to learn, but it looks promising.I've been gaming on a GTX 670 for 13 years now. Loads of games I haven't been able to play on here. I finally decided it's time for an upgrade and got a RTX 4070 Super Ti 16 gigs VRAM and now I can play everything on this site. Most of the super demanding games like Delta Zone I can run at over 150 FPS and it feels so good.
I just started up this game at max settings and I'm getting 35 FPS with screen tearing. Hah, what is going on? At least I don't have lag... I guess...
In this industry, most creators work alone or short-staffed. Other complications like money, lack of technical knowledge are other main factors.me also hope this doesn't end like the other games.
He has started many game started but has never finished.
I think this will have the same fate as the others.
I'd be interested in what motivates the creator to start a game and never finish it.
I’m gonna be real with you look at the environment and how many unique assets are in it, not to mention the lighting, and then take a brief look at this game’s update schedule so far and the dev’s history.yeah, i would like to know why it is so poorly optimized. And i tried this Delta Zone, it's very interesting, too difficult to learn, but it looks promising.
it reminds me of that damn toothbrush that dumbass yandere dev used, the thing had more polys than like half the gameI’m gonna be real with you look at the environment and how many unique assets are in it, not to mention the lighting, and then take a brief look at this game’s update schedule so far and the dev’s history.
there’s no shame in using content packs and assets made by others on the web, it’s necessary to allow for game development at this school to this level of gameplay quality, but if you aren’t careful you’ll end up spamming high poly high detail textured objects all over a scene and then the game doesn’t run well. I guess it could be something else but I think that’s really the most important thing here.