People with a tiny ear on their thumb really is a niche we don't see on this site.
You mean the odd shine on the bottom side of her right thumb? Man, I guess if you try really hard you could say it looked similar to an earlobe...though to me it looks more like SD couldn't decide if we were looking at the bottom pad of the thumb or the side. Two things though, 1, this was unedited; this wasn't a matter of simply not seeing her hands, as they are historically difficult for AI's to handle, rather I wasn't going to generate scores of images and edit them for a forum post, and 2, have you seen some of the shit on this site? 3d or not? It's one thing to have an entire 3rd leg and not see it, it's another for the shadow under a thumb be a little off because I didn't feel like photoshopping or inpainting it for this post's purpose. If it was in a game I released? That's another story and, well, that's entirely the point.
It's just painful to see no-effort cashgrabs like this, because while it can be ignored, it gives AI art a really bad name. You can make good AI art. It takes proper prompt work, fine tuned settings and a bunch of time and patience. But with the market being flooded with this shit, actually good games will likely be passed on based purely on people filtering out AI art tag altogether. Then again, this is true for every type of art, I guess. There are some awful fucking hand-drawn games out there, a massive amount of horrid DAZ goblins and I swear if I see another shitty Honey Select chargen work, I'm gonna carve "stop maxing sliders out" into someone's forehead with a broken mouse.
100% agree, this was my point earlier. Messing around with AI image generation is a ton of fun, and there is a deep rabbit hole of settings to tweak, extensions to add and use, etc. and a TON of new things to learn. It's constantly evolving at an incredibly fast pace. You can make some really interesting images, but my feeling is stuff that uses it right now really needs to use it WELL, for the rest of us. Personally, I have no problem with AI generated images being used for games like this. If someone wants to argue it isn't your own work or it's easy to do, I'd remind them that downloading 3d models and posing them in downloaded environments is pretty similarly "someone else's work," and as far as composing a scene, (though my limited experience is HS, never messed with DAZ) it's far EASIER to just pose the models how you want them, rather than using ControlNets and maps and careful prompting and 100's of iterations, to try and goad the AI into producing what you're after.
Ultimately, like I said, I don't mind people using AI images for games like this, as long as the story is good or there is some interesting gimmick to the gameplay, and there is at least some modicum of quality assurance as far as how it looks, proofreading, etc. Access to an AI generating images should be a tool to allow those that don't necessarily have the artistic ability, but potentially have a good idea for a game or story, to be able to share that with others. Sloppily including it in a game just adds fuel to the fire of people who are anti-ai.