- Jun 25, 2017
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Fair point. I suffer from a "US-centric" point of view.I wouldn't say that. This highly HIGHLY depends on where you live: the cost of living, and the exchange rates.
Fair point. I suffer from a "US-centric" point of view.I wouldn't say that. This highly HIGHLY depends on where you live: the cost of living, and the exchange rates.
I can relate to pretty much every problem you stated, from newer renders making the old one's look like shit, having trouble writing, to eventually getting demotivated.I've attempted making a few games, each time running into problems after getting a solid beginning going.
First problem I always encounter: I'm a perfectionist. Renders that looked good when I made them look horrible when I make better looking ones, which means I essentially have to start entirely from zero.
Secondly, adult games rely heavily on writing characters differently to make them seem like real people. I struggled with this a lot.
Finally, the sheer amount of work to produce even a simple game, and the fact that everything has already been done in some form. You think you have a cool idea, start working on it, spend 20 hours making renders, only to find a game which is pretty similar, has 50 renders per scene, great writing and lots of support.
Ofcourse the game is not actually the same, but it's really demotivating when it appears there's already a better version of "your game" out there.
I'm in a similar situation but look at it differently. I've started and abandoned 3 projects, and am now working on a 4th. Each one I spent more time on than the previous, and each one has progressively improved in quality over the last, as-well-as produced more content faster. I don't consider those first 3 projects to be failures, but learning experiences. Figuring out what works and what doesn't and why, then wrapping that new knowledge into a better, more functional package.I've attempted making a few games, each time running into problems after getting a solid beginning going.
First problem I always encounter: I'm a perfectionist. Renders that looked good when I made them look horrible when I make better looking ones, which means I essentially have to start entirely from zero.
Secondly, adult games rely heavily on writing characters differently to make them seem like real people. I struggled with this a lot.
Finally, the sheer amount of work to produce even a simple game, and the fact that everything has already been done in some form. You think you have a cool idea, start working on it, spend 20 hours making renders, only to find a game which is pretty similar, has 50 renders per scene, great writing and lots of support.
Ofcourse the game is not actually the same, but it's really demotivating when it appears there's already a better version of "your game" out there.
For me this doesn't work though. Sure there are a lot of bad renders out there, some with great story writing to back it up, others which are just subjectively bad games (subjectively because the developer might have invested a lot of time and effort and is quite satisfied with it).I'm now on my millionth try, trying to let go of perfectionism in renders, I do this by looking at some games with a lot of support, and how horrible some of the renders they have.
I absolutely dont view my previous attempts as failures, especially since I learnt a lot on how not to overreach. The game I'm currently working on will be something "relatively" small in scale (hopefully) so that I can finish it, see how people react to it and get some feedback on what to improve when I make a new attempt at a larger more complex game.I'm in a similar situation but look at it differently. I've started and abandoned 3 projects, and am now working on a 4th.
So anyway... Where to download....?I made the mistake of posting about my game (still in development) way back in 2016, on a different forum. I no longer post there regularly because I realized there was a huge discrepancy between what I thought that thread was and what other forum members thought it was.
In my mind, I was showing off some early work that had some potential to go somewhere. I was excited. I used big words. But nearly everyone who read and responded to the thread thought I was announcing a new game to be released in the near future.
From the beginning it was purposefully a hobby project, and because I could only put nights and weekends into it, I knew it was going to take a loooong time to do everything I wanted to do. I just wanted to have a place where I could post small updates here and there, to show off the work I'd done. Of course, you make games so that people can play them and that is my ultimate goal, so calling it a hobby project is maybe a half-truth. (And it's gotten far beyond that at this point.)
But every time I posted an update, the responses were always "cool, but when tho?" and "where can I download?". Over time I even saw a handful of "is this dead?" posts as I was actively typing code into visual studio.
I had completely misunderstood what that 'game development forum' was and why people went there. In fact, there weren't much discussion about game development at all. The discussions I wanted to have about master-slave mechanics couldn't really take root there. I ended up shifting to tumblr and later twitter, where I could throw up a screenshot and a brief "hey look, I did a thing" in a more casual context.
Yeah. I think that for the majority of the devs having such thread, here or somewhere else, it's some kind of "my journey to making a game" diary. While too many readers take it as an "early access to my game" thread.I made the mistake of posting about my game (still in development) way back in 2016, on a different forum. I no longer post there regularly because I realized there was a huge discrepancy between what I thought that thread was and what other forum members thought it was.
Don't really think it's you who misunderstood it.I had completely misunderstood what that 'game development forum' was and why people went there.
Oh man, been there for sure.Renders that looked good when I made them look horrible when I make better looking ones, which means I essentially have to start entirely from zero.
Many things among what you said are true, but this order, please no. It's like deciding to build a vehicle starting by defining the number of tire it will have ; if you don't go with what is natural for this number of tires, you end with a Tyrrell P34, full of promises, but in the end relatively useless.Part 1 Characters: [...]
Part 2 Characters #2: [...]
Part 3 Characters #3: [...]
Part 4 Story : [...]
Part 5 Story #2: [...]
To be honest there are more roads that lead to Rome. Some writers write the ending of the book before the beginning while others write in chronological order and some just start somewhere in the middle writing whatever they feel like at the time.Many things among what you said are true, but this order, please no. It's like deciding to build a vehicle starting by defining the number of tire it will have ; if you don't go with what is natural for this number of tires, you end with a Tyrrell P34, full of promises, but in the end relatively useless.
It's the story that will define the boundaries for the characters, whatever their number, personality and relation with the others, not the opposite. Therefore, it's what have to come first, always. While you're placing the main points of your story, the characters will starts to appear, to have mandatory characteristics around which you'll develop them.
If, by example, it's a mystery and half story a girl come from the shadow to help the MC, this character need to be really smart, but also to have an average look (not necessarily body, it's a question of global looks), else it will not works. How a dumb girl can effectively help the MC ? How a bimbo can have stayed in the shadows, witnessing the situation without being seen herself ?
The same apply, by example, for a harem girl. You can't put a character with a controlling mentality in it, she would never agree to share the MC. And so on, each story and genre impose limitations to the characters.
Agreed 100%. This is a personal pet peeve of mine and I get fired up anytime people make these sorts of criticisms. I've noticed a lot of "critics" here think any writing less than the next William Shakespeare is heresy. And any sex scene that doesn't have a sixty paragraph buildup with proper motivations for the characters is dumb. Any character that acts "not realistically" is automatically a nope for them (when in reality most of the time the character only did something they personally disagreed with). Completely forgetting its a fucking porn game and 90%+ of the crowd couldn't care less. The story can be as goofy and silly, and as unrealistic as it wants, so long as it adds to the eroticism and porn its all good. Nobody's here to read the next A Song of Ice and Fire.As to story, while I think it is important, I don't believe a majority of porn gamers give a damn as long as the "girls" are sexy and there's a lot of sexy-time.
There is nothing wrong with wanting to make, or play, a game that is well written AND sexy. The problem with the genre is that most of the writing is worse garbage than you find in standard porn movies. Sure for a quick fap a plot isn't necessary but that isn't the only reason to play these games, I enjoy dating sims and games with a lot of choices besides "insert tab A into slot A or slot b?" Once a player has their quick fap, what keeps them coming back? A decent story with an interesting plot AND well done renders will definitely attract more interest over the entire development cycle than a "stroke story". The top 15 games, when sorted by weighted ratings, on F95 show that most players want more than a plot that functions as connective tissue.Agreed 100%. This is a personal pet peeve of mine and I get fired up anytime people make these sorts of criticisms. I've noticed a lot of "critics" here think any writing less than the next William Shakespeare is heresy. And any sex scene that doesn't have a sixty paragraph buildup with proper motivations for the characters is dumb. Any character that acts "not realistically" is automatically a nope for them (when in reality most of the time the character only did something they personally disagreed with). Completely forgetting its a fucking porn game and 90%+ of the crowd couldn't care less. The story can be as goofy and silly, and as unrealistic as it wants, so long as it adds to the eroticism and porn its all good. Nobody's here to read the next A Song of Ice and Fire.
No I agree, that a good story makes us keep coming back. For me personally its the worldbuilding and overall setup. But what I disagree with is the notion of "good". For me, a good plot is one that is HOT. That's about it. There is always sexual tension in the scenes, or otherwise an underlying implication of something erotic in the overall plot (and this checks out looking at some of the most popular games). The most popular games on here, would be sneered at by the types of people I criticized in my previous post. Because of certain tropes like the woman losing her mind after seeing a cock, or guy creeping on his sleeping sibling (which are perfectly fine imo). What I hate is the expectation of fucking novels, bland boring, one sex scene every 18 chapters.There is nothing wrong with wanting to make, or play, a game that is well written AND sexy. The problem with the genre is that most of the writing is worse garbage than you find in standard porn movies. Sure for a quick fap a plot isn't necessary but that isn't the only reason to play these games, I enjoy dating sims and games with a lot of choices besides "insert tab A into slot A or slot b?" Once a player has their quick fap, what keeps them coming back? A decent story with an interesting plot AND well done renders will definitely attract more interest over the entire development cycle than a "stroke story". The top 15 games, when sorted by weighted ratings, on F95 show that most players want more than a plot that functions as connective tissue.
Hmm... Yeah, I am really on the opposite end. I want a good story which has some sex in it not sex with a little bit of story in it. For me games like City of Broken Dreams, Ripples, or Light of My Life are exactly the right mix of story and sex. I want to see what happens next in the plot AND I am happy with the sex scenes even though I may not see them all because I choose a couple of LI for the MC and ignore the rest. Nor am I inclined to replay the game multiple times to see all of the sex scenes or unlock a gallery. While games where the woman sees the MC's grotesquely enormous cock and becomes entranced are the standard they are just not what I am looking for personally. I have very limited amounts of time to spend on playing games, any games, and if I need porn to fap off to I can find it on various other websites. That doesn't mean other people can't enjoy that, it just isn't my thing. I'd even enjoy a game like Summer's Gone, which has no sex, if the development cycle wasn't a once or twice a year situation.No I agree, that a good story makes us keep coming back. For me personally its the worldbuilding and overall setup. But what I disagree with is the notion of "good". For me, a good plot is one that is HOT. That's about it. There is always sexual tension in the scenes, or otherwise an underlying implication of something erotic in the overall plot (and this checks out looking at some of the most popular games). The most popular games on here, would be sneered at by the types of people I criticized in my previous post. Because of certain tropes like the woman losing her mind after seeing a cock, or guy creeping on his sleeping sibling (which are perfectly fine imo). What I hate is the expectation of fucking novels, bland boring, one sex scene every 18 chapters.
I have a mantra that I have said many times here: at the center of porn games should be porn, everything else, be it story, interesting characters, game mechanics, or whatever else, should be there to aid and enhance the porn. Nobody really cares about the tragic backstory of your character, or the huge info dumps. The adult content shouldn't be tacked on or expected as a "natural" evolution of the story. Also it shouldn't be there to serve the story, it should be the other way around. Extremely story heavy games, if they don't have a fetish hook from the get go, no matter how "interesting" the plot is usually get positive ratings from the few people who like that niche, but that's about it, they die down very quick.
Yeah its perfectly fine to enjoy what you enjoy lol. Its just the policing that gets me. But I would also argue that some of these games, like the one's you mentioned with absolutely no sex scenes or erotic content in it, don't really belong on this site, or at least don't really deserve to be called adult/porn games. They're just regular games. (Unless they're exploring other adult themes, like violence etc. even then still not porn games).Hmm... Yeah, I am really on the opposite end. I want a good story which has some sex in it not sex with a little bit of story in it. For me games like City of Broken Dreams, Ripples, or Light of My Life are exactly the right mix of story and sex. I want to see what happens next in the plot AND I am happy with the sex scenes even though I may not see them all because I choose a couple of LI for the MC and ignore the rest. Nor am I inclined to replay the game multiple times to see all of the sex scenes or unlock a gallery. While games where the woman sees the MC's grotesquely enormous cock and becomes entranced are the standard they are just not what I am looking for personally. I have very limited amounts of time to spend on playing games, any games, and if I need porn to fap off to I can find it on various other websites. That doesn't mean other people can't enjoy that, it just isn't my thing. I'd even enjoy a game like Summer's Gone, which has no sex, if the development cycle wasn't a once or twice a year situation.